Buttons for editing RNA paths/array index for F-Curves that aren't working are now actually functional. This means that when invalid paths are present, they can be manually fixed up.
Setting the classes __dict__ member directly didnt update the types slots (python internal type stuff used with subclassing), so class.bl_rna was returning an incorrect value.
Set the value using typical python setattr command.
from Alexander Kuznetsov (alexk)
--- copied from the tracker
Every image inside Blender is in linear color space and gets converted to SRGB upon saving.
Level node analyzed the linear image, which was not the one user saw because other output nodes converted image to
sRGB.
This fix analyzes the image that user see (converting it to correct color space).
Here is difference:
http://www.pasteall.org/pic/show.php?id=5559
First histogram (before the fix) tells that image is underexposed, which is not the case.
while not a bug, being able to cycle over vertex/edge/face modes is useful. added an operator to cycle an array, could be used for cycling the active layer or mesh edit mode.
cant test if this fix solves the problem matt is having but it at least fixes an error caused by classes created in exec(),
when the properties pointers were copied the hash key still referred to the python object which could be freed. in most cases this wouldnt happen (would be kept in bytecode) but with exec() the property string is freed immediately.
from Mathew Burrack (mburrack)
...also applied a fix so this flag wont be written but including this patch for older startup.blend's.
--- from the tracker
I've created a patch for the texture path corruption bug, 23337. Basically, G_FILE_RELATIVE_REMAP was improperly getting
saved out to the startup.blend file, causing issues when the autosave timer went off. The proper fix is to mask out
that flag so it doesn't get written out to .blend files itself, but since that doesn't fix any pre-existing startup.blend
files, I just mask it out when startup.blend is read in instead.
I've tested it locally and so far, it seems to fix all the issues I've had with texture image paths getting corrupted.
I haven't figured out how to properly test the remap-on-save option in the save as dialog, though, so I don't know if
I accidentally broke that or not (although I don't see how I could have).
* Committing new logo, same design as old one, just larger size, by Alexander Kuznetsov
. Thank you!
Note: Could only test on Vista. But it should also work on XP machines.
Note 2 (to jesterKing, elubie: Vista uses the winblender.ico also for the blend files, it doesn't use the winblenderfile.ico. But I guess Windows XP use that still?
If not we could remove that, also blenderplayer, is same as blendericon.
- move: material.add_texture(tex, coords, mapto) --> material.texture_slots.add()
- added material.texture_slots.create(index), material.texture_slots.clear(index)
- texture slot functions also work for lamp and world now.
Other minor changes
- allow rna functions to set FUNC_NO_SELF and FUNC_USE_SELF_ID at once.
- [#23317] Changed some operators' RNA to accept lengths, a modification I made to this patch made it not work as intended, removed this edit so unit buttons appier in the UI for certain operators.
- Sphinx doc gen, 2 columns rather then 3, didnt quite fit in some cases.
- use 3 column lists for inherited props, funcs and for references to save on vertical space.
- use the blender version string for the upload path and PDF name.
* When removing a modifier that effects the depsgraph the DAG_scene_sort has to be done after the update call so that dynamic systems can clear the collision surface properly.