Campbell Barton
97abf6ad96
* rename 'rna_path' --> 'data_path', rna and dna are for internal use and are not descriptive.
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* armature.pose_position: POSE_POSITION, REST_POSITION --> POSE, REST
* rigify now forces rest pose mode
* updated neck_flex to keep original bones unchanged
2009-12-10 22:23:09 +00:00
Campbell Barton
2576268fb8
missed a header last commit, added custom exceptions to rigify so they can be caught and converted into reports and have normal errors display the stack trace as useual.
2009-12-10 18:28:22 +00:00
Campbell Barton
5c5ec6f0a7
fix for some errors and local root bone override
2009-12-10 14:32:37 +00:00
Campbell Barton
aaa181818e
missed editing the sample rigs, Cessen likes palm_curl.py better
2009-12-10 13:45:16 +00:00
Campbell Barton
e93c0e4ecf
renaming metarig types since we may well have multiple arm/finger/leg types
2009-12-10 13:34:21 +00:00
Campbell Barton
6e6e675191
move generic functions out of rigify's __init__.py into rigify_utils.py since rigify its self does not use them, only some of the metarig types.
2009-12-10 12:58:03 +00:00
Campbell Barton
f26e188a7c
- rigify context changes & example for delta
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- sequencer transform had 0.0 for rotation minimum
- missed icon rename in last commit
2009-12-10 11:56:31 +00:00
Campbell Barton
3535be3f6f
patch from Cessen, tweaks and fixes to metarig elements
2009-12-09 22:44:26 +00:00
Campbell Barton
daf043b3fe
if bone type root is defined, all new parentless bones become children of it
2009-12-09 15:13:03 +00:00
Campbell Barton
5dd68e8cb6
some more rig options, fix typo
2009-12-09 14:29:55 +00:00
Campbell Barton
a41131db24
- added editbone.matrix, readonly, utility property that calculates the matrix from the bone roll
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- spine fixes
- arm now uses the average Z axis to place the poll target
2009-12-09 14:25:56 +00:00
Campbell Barton
d6c583cc54
- use the bone that the type was set for automatic assigned blending property (when blending 2 chains)
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- delete the type property from the generated rig so running again wont confuse things
2009-12-09 12:36:13 +00:00
Campbell Barton
0e713ba1d0
- rewrote arm rig so it creates 2 chains and blend them automatically (like the leg)
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- use reverse order for palm fingers (pointer first)
- allow copying bone class instances to exclude some bones
- doc generation had a python error (incedently updated online docs linked from the splash)
2009-12-09 12:00:28 +00:00
Campbell Barton
ee74e720a8
- modify for Cessens updated spine
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- Neck example didnt account for some possible problems when linking to the body
- foot IK were referencing the wrong bones
- updated some example rigs
- graph constraint arrow direction was incorrect
2009-12-08 17:00:53 +00:00
Campbell Barton
fb7fed6706
minor fixes
2009-12-08 14:02:06 +00:00
Campbell Barton
fccceaa87f
- pyrna support for (value in array), currently only 1 dimensional arrays.
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- use python malloc's in bpy_array.c
- automatically blending bone locations is disabled if the target bone has locked location
- neck had incorrect roll
2009-12-08 09:40:30 +00:00
Campbell Barton
f4fa39a551
white space commit (spaces -> tabs and clearing whitespace)
2009-12-08 07:11:43 +00:00
Campbell Barton
ce49719a0c
use the SUM driver type to avoid adding all values on each bone.
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also avoids hitting the 255 string limit if you want to add 100's of values. eg.
>>> b05/max(0.001, [globals().update({"LOCALS":locals(), "ADD":float.__add__, "reduce":__import__("functools").reduce}), 0.0][1], max((, [LOCALS["b%.2d" % (i+1)] for i in range(5)])))
Since this more simple expression reaches the limit fairly quick...
>>> b05/max(0.001,b01+b02+b03+b04+b05)
2009-12-07 20:49:12 +00:00
Campbell Barton
f8f7f57557
- bone.basename now only gets the name before the first '.', since names like finger.01.L are common
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- updated delta not to remove a bone
- spine and neck rigs interpolation bones are now axis aligned to the control bone
- palm tag is expected on the pointer finger rather then the wrist
- operate on bone children first working up the chain (not essential but more pradictable)
2009-12-07 17:21:30 +00:00
Campbell Barton
5ebe54f470
pep8 edits and fix some warnings
2009-12-05 22:03:07 +00:00
Campbell Barton
651336d5df
fixes for automatic tests and some errors in last commit
2009-12-05 20:45:51 +00:00
Campbell Barton
65edb7341f
split up metarig hierarchy evaluation and modifying the metarig into 2 steps,
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original bone names cant be changed anymore but this means the bones can be re-parented without confusing scripts that run after the rig is modified.
support for defining a bone to have multiple types and automatically blending between 2 generated rigs
2009-12-05 19:26:28 +00:00
Campbell Barton
19c0a169b8
touches for demo'ing
2009-12-04 16:35:31 +00:00
Campbell Barton
a9b9993414
rna function
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editbone.align(vector), to align the bones z axis to a localspace direction.
finished leg rig pose mode data
2009-12-04 02:32:34 +00:00
Campbell Barton
ab1290d62e
leg rig type & metarig example, still need to add IK's
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fixed some small bugs too.
2009-12-03 22:44:11 +00:00
Campbell Barton
685d418f3a
- curve geometry curve panel wasnt displaying with no active spline
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- graph export didnt work for constraints with no subtarget
- utility functions for duplicating a set of bones and blending between 2 sets
2009-12-03 14:20:35 +00:00
Campbell Barton
7706261e79
change bone storage class so __slots__ can be used for looping over attributes without getting functions
2009-12-02 19:13:54 +00:00
Campbell Barton
ce36cdac04
- bpy.data.add_armature()
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- rigify testnig function, creates all example metarigs, processes and generates graphs for before and after.
2009-12-02 15:37:07 +00:00
Campbell Barton
2bf618368a
- include example input rigs for each autorig type, running metarig_template() in each submodule generates the armature and pose bone ID properties.
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- rigify.write_meta_rig() exports rigs as python scripts
2009-12-02 11:55:47 +00:00
Campbell Barton
50c8c28c60
- finished spine rig generator, (drivers, constraints)
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- bug with args passed for class slots being modified in place.
- sort graphviz bones & drivers (useful for diffing 2 armatures)
2009-12-02 02:56:22 +00:00
Campbell Barton
c27f3adadc
- rig spine type WIP, editmode done, still needs pose constraints and drivers.
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- bone.translate(vec) utility function
2009-12-01 22:45:56 +00:00
Campbell Barton
99e765ee00
added autorig neck type
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new bone properties
- bone.basename (name without the extension), "Some.Bone.001" --> "Some.Bone"
- bone.children_recursive_basename, gives a chain of children that have the same basename
2009-12-01 00:44:53 +00:00
Campbell Barton
a2140192fe
convert rigify into a package. advantage is new types can be added into the package without modifying any existing files, the bone 'type' property will find the matching submodule
2009-11-30 12:31:11 +00:00