Commit Graph

8078 Commits

Author SHA1 Message Date
Bastien Montagne
451a077511 I18n extract: better handling of commandline args. 2015-06-03 17:15:00 +02:00
Antony Riakiotakis
43913fe212 Fix inconsistencies in texture paint UI T44929, T44927:
* lock alpha only works in projective painting
* fill threshold only works in 2D painting
2015-06-03 11:33:40 +02:00
Campbell Barton
c07a11b83b Fix object align crash (use-after-free) 2015-06-03 13:42:44 +10:00
Tamito Kajiyama
3ca0870023 Improvements to the Freestyle Python API (needed by the SVG Exporter)
This patch adds some new functionality to the Freestyle Python API, notably:

  - MaterialBP1D, checks whether the supplied arguments have the same material
  - Fixes a potential crash in CurvePoint.fedge (due to NULL pointer)
  - Makes (error handling in) boolean predicates more robust
  - Adds a BoundingBox type, to make working with bounding boxes easier
  - Adds several new functions (get_object_name, get_strokes, is_poly_clockwise, material_from_fedge)
  - Adds a StrokeCollector StrokeShader, that collects all the strokes from a specific call to Operators.create()
  - Adds hashing and rich comparison to the FrsMaterial type

These new features (most of them, anyway) are needed for making a more robust SVG exporter that supports holes in fills.

Reviewers: kjym3, campbellbarton

Subscribers: campbellbarton

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1245
2015-05-31 23:16:45 +09:00
Campbell Barton
f5a471ef86 Python: avoid mutable default param values
D1328 by @yedpodtrzitko
2015-05-31 15:58:58 +10:00
Bastien Montagne
7b743defd4 Fix wrong 'check context' handling in addon i18n messages generator.
Reported (with patch) by yedpodtrzitko (yed podtrzitko), thanks a bunch!

Differential Revision: https://developer.blender.org/D1327
2015-05-29 11:08:26 +02:00
Antony Riakiotakis
18208c8ad9 Fix T44872
All musgrave tupes use intensity, never hide it.
2015-05-28 18:05:50 +02:00
Campbell Barton
89b6c72f8d Cleanup: python 2015-05-26 23:53:47 +10:00
Bastien Montagne
6973e26bf9 Fix T44036: Add option to bake into current action instead of creating a new one.
This is needed when you want to bake only part of an armature's bones, since they
all share a single action, otherwise you'd lose non-baked bones' animation...
2015-05-26 15:32:06 +02:00
Campbell Barton
de0c269c28 Fix T44821: Making warp shortcut fails
Using OBJECT prefix for editmode operators causes
shortcuts to go into the wrong keymap.
2015-05-26 17:55:34 +10:00
Bastien Montagne
e092a58fb5 I18n message extractor script: py code: do not consider strings inside 'Compare' AST nodes.
Otherwise, we'd get 'MOVIE' from `text="Build Proxy / Timecode" if clip.source == 'MOVIE' else "Build Proxy")`...
2015-05-25 21:17:49 +02:00
Bastien Montagne
5e66827029 Fix T44842: Modal Timer (template) should return {'CANCELLED'} when cancelled! 2015-05-25 17:43:28 +02:00
Bastien Montagne
a80c1e50bc Fix T44822: python enums' itemf callback did not handle 'NULL' context case.
Enum's itemf callback can be called without context in some cases (UI, doc generation...).
Python's enum properties did not handle this at all - it's kind of odd this did not cause
more trouble and wasn't notice earlier... Probably dynamic enums using context are not
much used in py code.

Note about nodes: those are heavy users of dynamic enum with context. Now,
we expect `NodeCategory.poll()` and `NodeItem.poll()` to always be called with
a valid context (since when there is no context available, we can assume `poll()`
is always True). `NodeCategory.items()`, however, must accept NULL context, so if
you use custom `items` callable for your custom node categories, you may need
to update it (as was done here for builtin `node_group_items()`).
2015-05-25 14:24:49 +02:00
Bastien Montagne
025a646114 Fix T44823: No menu entry for Circle Select in UV/Image editor. 2015-05-24 19:27:59 +02:00
Jorge Bernal
cd9dc3143c BGE: grey out Alpha and Specular sliders when Transparency panel is
unchecked
2015-05-22 16:03:38 +02:00
Antony Riakiotakis
a39efae03d Fix T44778 missing specular transparency slider in game engine 2015-05-21 16:37:37 +02:00
Bastien Montagne
4b8dcfc0f5 Fix T44795: same menu item for different command in node editor.
We have too much of those cases in our UI, if we want to keep operators doing
several similar/related but yet different tasks, we should have a real way to
support it on label/icon/tip side too. Easier to say than to do though. :|
2015-05-21 13:20:54 +02:00
Sergey Sharybin
44a6109ca9 Clip Editor: Make it more obvious that Rebuild Proxy also rebuilds Timecode 2015-05-20 17:52:57 +05:00
Julian Eisel
598c2dffe9 Fix T44708: UI label should use plural
Just to keep commit ratio up while being busy preparing for final exams
;)
2015-05-18 21:29:57 +02:00
Bastien Montagne
4d45f47920 Fix T44737: Missing 'Spin' op entry in surface (NURBS) tools/menu. 2015-05-17 12:45:07 +02:00
Campbell Barton
f51fef63aa Fix own error deleting previews 2015-05-17 17:26:01 +10:00
Campbell Barton
847ec075eb Cleanup: pep8 2015-05-17 17:26:01 +10:00
Bastien Montagne
08f30ef31c Fix T44724: missing menu entries for 'view fit' (F) in clip/image editors. 2015-05-15 19:49:00 +02:00
Antony Riakiotakis
e4c93dc7db Zoom to frame options, requested by the Hwoozeberry (dutch translation)
team.

There are 3 options here:

1) Keep range (previous behaviour)
2) Seconds - allows a specified offset in seconds around current frame
3) keyframes - zoom to include a number of keyframes around the cursor

Options 2 and 3 have their own properties to tweak the behaviour and all
options can be found in User Preferences->Interface under the 2D
viewports section.

Number 3 will probably need some refinement so commiting here for the
hwoozeberry team to test first.
2015-05-15 13:39:30 +02:00
Thomas Szepe
e7f2aec81b BGE: Add 'Lock Translation' for dynamic objects
The XYZ translation lock was missing for dynamic object.

Reviewed By: panzergame
2015-05-14 15:23:42 +02:00
Antony Riakiotakis
057a8c6250 Add clear seams to uv editor 2015-05-14 12:48:47 +02:00
Campbell Barton
20e561dd6a PyAPI: Remove release method, just use delitem 2015-05-12 18:43:30 +10:00
Campbell Barton
f6dc0e918b Minor tweaks to preview templates 2015-05-12 18:29:06 +10:00
Campbell Barton
34c78a659b Doc: add bpy.utils.previews
Updated sphinx_doc_gen.py to better handle pure py-classes.
2015-05-12 18:24:32 +10:00
Campbell Barton
f727df6076 Doc: correct rst syntax
also remove some API docs from example
2015-05-12 18:23:29 +10:00
Campbell Barton
311f6cac92 Doc: replace addons -> scripts in docstring
Theres nothing add-on specific here.
2015-05-12 18:23:29 +10:00
Campbell Barton
8a231185aa Doc: minor fixes
- check for class/static methods assumed nonzero args.
- subclass references and set-flag items are now sorted.
- use 'order' for Py operator mix-ins,
  so operator settings don't show in random order.
2015-05-12 18:23:24 +10:00
Bastien Montagne
d30f664c04 Expose PreviewImage & custom icons to py API.
This commit mainly:

* Exposes PreviewImage struct in RNA, including ways for user to set images data.
* Adds a new kind of PreviewImage, using a file path and IMB_thumb to get image.
* Adds a new kind of custom icon using PreviewImage, unrelated to ID previews system.
* Adds a python API (utils.previews) to allow python scripts to access those custom previews/icons.

Note that loading image from files' thumbnails is done when needed (deferred loading), not
when defining the custom preview/icon.

WARNING: for release addons who would want to use this, please keep it to a strict minimum, really needed level.
We do not want our UI to explode under hundreds of different flashy icons!

For more info, see also the release notes of Blender 2.75 (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/Addons)
and the example/templates featured with Blender.

Patch by Campbell (ideasman42), Inês (brita) and Bastien (mont29).

Differential Revision: https://developer.blender.org/D1255
2015-05-11 16:37:15 +02:00
Campbell Barton
45d9df853e UI: consistent naming for operator props 2015-05-10 15:23:41 +10:00
Campbell Barton
d6b57436ef UI: move sharp/smooth out of vertex menu
Was confusing to have shade smooth/soft in both edge & vertex menu named differently.

This is an edge-flag, so keep in the edge-menu, use vertex option when in vertex mode.
2015-05-10 15:06:44 +10:00
Anatoly TechTonik
3ec8bcebf3 Fix T27642: Add version in .exe installer properties 2015-05-07 10:31:21 +02:00
2d590670b4 Fix T44614: Maya keymap left mouse click to add cut not working. 2015-05-06 23:59:21 +02:00
Antony Riakiotakis
de180aba35 Feature request: Dyntopo detail expressed in percentage of brush radius.
Not sure how useful this will be but people have requested it so, here
it is...
2015-05-06 22:51:49 +02:00
7c3a714124 Fix T44624: world menu appears in node editor header with Blender internal. 2015-05-06 21:55:35 +02:00
Antony Riakiotakis
9ff91acadb Follow up to previous commit, remove depth of field from UI in
wireframe/boundbox mode.
2015-05-04 14:38:02 +02:00
Sergey Sharybin
b7d0ff0ad6 Separate scene simplification into viewport and render
This way it is possible to have viewport simplification bumped all the way up,
making viewport really responsive but still have final render to use highest
subdivision possible.

Reviewers: lukastoenne, campbellbarton, dingto

Reviewed By: campbellbarton, dingto

Subscribers: dingto, nutel, eyecandy, venomgfx

Differential Revision: https://developer.blender.org/D1273
2015-05-04 16:31:10 +05:00
Antony Riakiotakis
711e2f71a8 Support displaying metadata for images in sequencer preview windows (not
backdrop)
2015-05-04 12:18:19 +02:00
Porteries Tristan
62b13c6d07 BGE: Fix: Activate collision mask/group in UI. 2015-05-03 19:16:27 +02:00
Bastien Montagne
944e0bd7b5 Cleanup: rename clear_skin & clear_mask operators to skin_clear and mask_clear.
So that they match all other op names around - and sensible logic as well.
2015-05-03 15:18:27 +02:00
Bastien Montagne
3a808270df Fix T44589: No way to add a skin data layer manualy.
There are several ways to end up with an object with skin modifier, but no
skin data on the geometry. So we need an operator to add it by hands.

Also tweaked a bit UI of this modifier.
2015-05-03 15:09:48 +02:00
Bastien Montagne
2c72edc7f1 Fix T44586: Viet language problem for Blender Interface
We were missing many of the complex diacritics combinations in latin extended additional code block...

Alawyas a pleasure to edit this font... :|
2015-05-02 17:02:08 +02:00
Bastien Montagne
929c9de3dc Turn bpy.utils into a package, so that we can easily add submodules to it. 2015-05-02 10:38:51 +02:00
Daniel Salazar
b50c6e3f6f Object Align Operator: Make it use modifiers in high quality bounding box calculation 2015-05-01 16:17:23 -06:00
Campbell Barton
4d6584ba6a UI: use enum for thumbnail size 2015-05-01 01:49:58 +10:00
Bastien Montagne
054aa61f3c File browser - change thumbnails size with a slider
We can now scale from 32px up to 256px (default has been upgraded to 128px).
Thumbnails are now generated as 'large', i.e. 256px.

Previews are scaled up if necessary, unlike icons (for folders or files without preview images).

Note that .blend thumbnails themselves remain in 128px for now (they are embeded in .blend files,
not quite sure we want to make them four times bigger...).

Patch by DMS (Yaron Dames), with final edits by myself.

Reviewers: mont29

Subscribers: Severin, mont29

Differential Revision: https://developer.blender.org/D1260
2015-04-29 21:30:33 +02:00