Commit Graph

133 Commits

Author SHA1 Message Date
Sergey Sharybin
f14e740dee Implement Start Resolution for preview render in BI
So now viewport render resolution division works exactly the same as in Cycles.
2014-07-09 19:55:40 +06:00
Bastien Montagne
78cdc707ab Add render result caching.
Simply add an option to render settings to save an EXR cache,
just when the render is finished. Also changed RE_ReadRenderResult() to read
cache instead of temp sample files (those are fully volatile now anyway).

Path to save cached render results is an UserPreferences setting.

Also added 'Reload render' feature to the Image Editor (so one can now re-open a blend,
and in an Image Editor hit ctrl-R to (try to) reload last render from cache).

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D553
2014-06-28 19:23:34 +02:00
Campbell Barton
5f47f1370e UI: move toggle icons out of layout checks into rna 2014-01-30 16:24:51 +11:00
Thomas Dinges
bc08cf5857 UI: Make "Lock Interface" a icon only button and pack into the Display row, we don't need a dedicated row for this option, also it looked quite bad for Cycles. 2014-01-29 13:29:23 +01:00
Sergey Sharybin
a68ceb0af8 Option to lock the interface while rendering
Added function called WM_set_locked_interface which does
two things:

- Prevents event queue from being handled, so no operators
  (see below) or values are even possible to run or change.
  This prevents any kind of "destructive" action performed
  from user while rendering.

- Locks interface refresh for regions which does have lock
  set to truth in their template. Currently it's just a 3D
  viewport, but in the future more regions could be considered
  unsafe, or we could want to lock different parts of
  interface when doing different jobs.

  This is needed because 3D viewport could be using or changing
  the same data as renderer currently uses, leading to threading
  conflict.

  Notifiers are still allowed to handle, so render progress is
  seen on the screen, but would need to doublecheck on this, in
  terms some notifiers could be changing the data.

  For now interface locking happens for render job only in case
  "Lock Interface" checkbox is enabled.

  Other tools like backing would also benefit of this option.

  It is possible to mark operator as safe to be used in locked
  interface mode by adding OPTYPE_ALLOW_LOCKED bit to operator
  template flags.

  This bit is completely handled by wm_evem_system, not
  with operator run routines, so it's still possible to
  run operators from drivers and handlers.

  Currently allowed image editor navigation and zooming.

Reviewers: brecht, campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D142
2014-01-29 16:07:14 +06:00
Thomas Dinges
e983ed6aaa Revert the removal of Blender Internal Edge rendering, after artist feedback.
This reverts commit fb91a602c756f3ee5a122efa1862b8be7604186b.
2014-01-27 19:59:06 +01:00
Thomas Dinges
92afb52ebd Interface: Remove Play button from the Render panel, only keep in the "Render" menu. 2013-12-14 09:14:33 +01:00
Thomas Dinges
fb91a602c7 Blender Internal:
* Remove "Edge" post processing effect and the corresponding render layer.

Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again).

Reviewed By: brecht, ton
Differential Revision: http://developer.blender.org/D14
2013-11-19 20:30:49 +01:00
Bastien Montagne
a0286f42f9 "Render Audio" cleanup:
* Removed audio-only options from ffmpeg render settings (added some versionning code too)!
* Moved the Mixdon button from the Scene->Audio pannel to the Render->Render panel.
2013-11-07 13:32:32 +00:00
Brecht Van Lommel
99c5e71397 Quicktime: remove backend with the old quicktime API, and keep the QTKit backend.
This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled,
it will always use QTKit.

The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will
give consistent input/output. On Windows or Linux quicktime isn't being used.
2013-11-06 01:45:15 +00:00
Sergey Sharybin
d917bdb095 Derivative map baker
Added support for derivative map baking, which
is accessable as a dedicated baker type. Works
pretty much the same as displacement map baker,
but gives you derivative map.

In fact, inernally this baker is just a filter
which applies on the result of displacement map.

Both regular and multires baking are supported.

Patch by Morten Mikkelsen and self.
2013-10-09 15:51:14 +00:00
Bastien Montagne
5b83a89c81 Followup to r59434 : py UI scripts edits.
Notes:
* Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it...
* Also made some cleanup "on the road"!
2013-08-23 20:41:21 +00:00
Campbell Barton
2085a42e52 pep8 cleanup 2013-06-27 03:05:19 +00:00
Campbell Barton
d73529b296 scene render dimension panal: avoid re-creating the framerate string on every redraw, cache the string for reuse.
also remove redundant returns from my last commit.
2013-05-29 14:55:06 +00:00
Tamito Kajiyama
5524ed9ba2 Merged changes in the trunk up to revision 55700.
Conflicts resolved:
source/blender/editors/mesh/mesh_intern.h
2013-04-01 13:47:19 +00:00
Campbell Barton
8e3d590b76 code cleanup: python/pep8 and double-promotion warnings. 2013-03-28 19:33:14 +00:00
Tamito Kajiyama
6df365f6a4 Moved the definitions of Freestyle-specific panels to its own module.
Suggested by Sergey Sharybin through a code review of the branch.
2013-03-21 23:25:18 +00:00
Campbell Barton
29b7b344fc svn merge ^/trunk/blender -r55357:55372 2013-03-18 21:45:29 +00:00
Campbell Barton
7bfef29f2f replace format checks with is_movie_format 2013-03-18 16:17:45 +00:00
Thomas Dinges
8ec1f3eae1 Fix for [#34671] Video file overwritten even though overwrite option is unselected
* Grey out Placeholders and Overwrite for Movie formats.
2013-03-18 16:01:13 +00:00
Tamito Kajiyama
ac9ec06ec1 Merged changes in the trunk up to revision 54421.
Conflicts resolved:
release/datafiles/startup.blend
release/scripts/startup/bl_ui/properties_render.py
source/blender/SConscript
source/blender/blenloader/intern/readfile.c
2013-02-10 10:17:59 +00:00
Bastien Montagne
23aa0c9067 Fix uilists showing data names translated (reported on bf-translations ML by Satoshi Yamasaki aka yamyam, thanks!). 2013-02-08 16:01:21 +00:00
Tamito Kajiyama
556912792a Merged changes in the trunk up to revision 54110.
Conflicts resolved:
source/blender/blenfont/SConscript
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/intern/rna_scene.c
2013-01-26 23:49:13 +00:00
Campbell Barton
97d62f0183 style cleanup 2013-01-15 23:15:32 +00:00
Tamito Kajiyama
feccbaabbd Merged changes in the trunk up to revision 53584.
Conflicts resolved:
release/scripts/startup/bl_ui/properties_render.py
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/interface_templates.c
source/blender/makesrna/RNA_enum_types.h

Also made additional code updates for:
r53355 UIList - Python-extendable list of UI items
r53460 Alpha premul pipeline cleanup
2013-01-05 22:24:05 +00:00
Alex Fraser
5e0e62f040 Patch [#29035] Vertex colour baking
There is a new option in the Bake panel to enable baking to vertex colors. Unlike regular baking, this mode does not require a UV map or image to bake to, however the object must have a vertex color layer.

Thanks to:
 - AutoCRC for funding
 - Brech van Lommel and Dalai Felinto for their initial advice on how to implement it
 - Campbell Barton for helping to make this feature work with modifiers and bmesh
2013-01-02 00:05:30 +00:00
Campbell Barton
d984c46701 remove type checks on drawing uiList's,
if the list is given the wrong item then the script needs to be fixed, better not fail silently.

left in checks as commented out asserts.
2012-12-28 10:45:59 +00:00
Bastien Montagne
7504cf34b4 This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!

This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!

To make all this work, other changes were also necessary:

* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.

* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.

* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.

* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
  Note: not sure whether we should add that one to all UILayout's prop funcs?

Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
Tamito Kajiyama
40449b1994 Merged changes in the trunk up to revision 53280. 2012-12-23 00:23:11 +00:00
Tamito Kajiyama
a462d69bbf Another big patch set by Bastien Montagne, thanks a lot!
* Made Freestyle optional (turned on by default).

* Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-20 07:57:26 +00:00
Sergey Sharybin
cdb6aad54c Multires baker: renamed Number of Rays to Samples after discussion with Brecht 2012-12-19 12:30:39 +00:00
Tamito Kajiyama
d433cd65f7 Merged changes in the trunk up to revision 53146.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenkernel/CMakeLists.txt
source/blender/blenlib/intern/bpath.c
source/blender/blenloader/intern/readfile.c
2012-12-19 01:49:58 +00:00
Sergey Sharybin
6571713ddb Ambient occlusion baker from multi-resolution mesh
This implements AO baking directly from multi-resolution mesh with much
less memory overhead than regular baker.

Uses rays distribution implementation from Morten Mikkelsen, raycast
is based on RayObject also used by Blender Internal.

Works in single-thread yet, multi-threading would be implemented later.
2012-12-18 17:46:42 +00:00
Tamito Kajiyama
724746dba2 A patch set by Bastien Montagne (many thanks!)
* Removed the ../include and ../src include directories from scons/cmake files.
These directories do not exist and are very noisy when building.

* Coding style clean-up in Python scripts: 'string' is used for enum values,
and "string" for usual stings.

* UILayout.active is used instead of UILayout.enabled to grey out "inactive"
settings.  This still allows users to edit them, which can be handy sometimes.

* Improved UI layout of the Line Style panel by means of:
- The standard “column” paradigm is used in more places;
- More compact layout where possible; and
- Tweaks to the modifiers' header.

* Improved UI layout of the Line Set panel by rearranging the "Selection by"
options into a compact row of toggle buttons.
2012-12-04 22:33:45 +00:00
Tamito Kajiyama
a8a2782d34 Merged changes in the trunk up to revision 51985. 2012-11-07 22:12:19 +00:00
Sergey Sharybin
759ea40787 Render engines: replace number of x/y tiles with tile size
Now tile size is setting up explicitly instead of using number of tiles.

This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.

Still to come: need to update startup.blend  to make tiles size 64x64.
2012-11-05 08:05:14 +00:00
Tamito Kajiyama
dd8e836067 Merged changes in the trunk up to revision 51853.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/bmesh/operators/bmo_utils.c

This commit also includes a fix of a bug identified during the merge and committed in revision 51853.
Thanks Thomas (dingto) for the timely fix!
2012-11-04 02:22:56 +00:00
Thomas Dinges
61bc63799e UI Tweak:
* Use alignment for thread buttons in BI, same as in Cycles.
2012-11-04 01:05:25 +00:00
Tamito Kajiyama
5acd5d1497 Improvements of Freestyle GUI controls - Part 1.
This commit makes a set of fixes and improvements based on the results of
Freestyle branch review by Brecht.  The discussion thread is:
http://lists.blender.org/pipermail/bf-committers/2012-October/037927.html

* The Layers panel and Freestyle-related panels in the Render tab of the
Properties window were moved to the newly created Render Layers tab.
The idea is to separate per render layer rendering options into a distinct
Properties window tab, and use the existing Render tab to accommodate
per scene rendering options.

* The new Freestyle panel was added in the Render tab.  The panel header
contains a toggle button for globally enabling Freestyle, with the aim of making
Freestyle easier to find.  Those Freestyle options in the Post Processing panel
were also moved to the new panel. 

* GUI code was updated so that UI controls will be greyed out (instead of
being hidden) when Freestyle is disabled.  Additional UI changes were also
made to reduce space consumption.

* The list of line sets was moved from the Freestyle panel to the Freestyle:
Line Sets panel.

* Old ray-casting algorithms were removed from the UI.  Now only two
algorithms (culled and non-culled cumulative visibility detection algorithms)
are available, and the selection is done by the new "Culling" toggle button
within the edge detection options.
2012-10-28 16:09:51 +00:00
Tamito Kajiyama
55015daa43 Merged changes in the trunk up to revision 51448.
Conflicts resolved:
source/blender/blenkernel/CMakeLists.txt
source/blender/blenloader/intern/readfile.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesrna/intern/rna_main_api.c
2012-10-20 16:48:48 +00:00
Campbell Barton
9fa36b12cc style cleanup: pep8 2012-10-08 08:28:05 +00:00
Tamito Kajiyama
e91f33101f Merged changes in the trunk up to revision 50956.
Conflicts resolved:
source/blender/editors/interface/resources.c
2012-09-30 13:16:55 +00:00
Brecht Van Lommel
e116d3a7be Color Management: move "Color Unpremultiply" option to Color Management panel
from the Shading panel, since it's about color space conversion for renders.
2012-09-27 12:44:52 +00:00
Tamito Kajiyama
a42ba82f63 Merged changes in the trunk up to revision 50829.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/pipeline.c

Also addressed code inconsistency due to changes in the trunk revision 50628 (color
management with OCIO) and 50806 (UV project material).  OCIO-related changes are marked
OCIO_TODO as in some other files modified in revision 50628.
2012-09-23 18:50:56 +00:00
Brecht Van Lommel
bd4de709fd UI: cosmetic tweak to render/animation/play buttons, align, change icon. 2012-09-17 10:54:50 +00:00
Sergey Sharybin
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
Tamito Kajiyama
44e4c5f831 Merged changes in the trunk up to revision 49797. 2012-08-12 00:09:57 +00:00
Campbell Barton
db6c4ba11e bring back the play option from 2.4x 2012-08-06 16:07:11 +00:00
Tamito Kajiyama
8a340981be Added the functionality to make a copy of the active modifier in the Parameter Editor mode.
Code contribution by flokkievids.  Thank you!
2012-08-02 20:30:23 +00:00
Tamito Kajiyama
40e3dfd3bd Fix for Freestyle-related UI components showing up in the Render buttons when Cycles is selected. 2012-08-01 20:14:27 +00:00