Commit Graph

43690 Commits

Author SHA1 Message Date
Nicholas Bishop
bbaeac3bf8 Update DerivedMesh for dynamic-topology sculpt mode
* Build bmesh PBVH in CDDM when dyntopo is enabled

* Disable all modifiers when dyntopo is enabled
2012-12-30 18:29:41 +00:00
Nicholas Bishop
ae9d6e0813 Modify info stats for dynamic-topology sculpt mode
Format is like this: "Verts:8 | Tris:12 | Cube"
2012-12-30 18:29:25 +00:00
Nicholas Bishop
67d27db4a1 Add dynamic topology support to sculpt mode
* User documentation:
  wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Dynamic_Topology_Sculpting

* Code review for this and the other dynamic-topology commits:
  https://codereview.appspot.com/6947064/
  Thanks to Sergey for doing code review!

* Add SCULPT_OT_dynamic_topology_toggle operator to enable or disable
  dynamic topology mode

* Most brushes need little modification for dynamic topology, but for
  some it won't work well and is disabled. This decision is made in
  sculpt_stroke_dynamic_topology().

* For brushes that need original data (e.g. grab brush) the topology
  is not updated during the stroke, but some changes to original
  vertex data is accessed were made since BMesh works a little
  differently from mesh/multires. This is abstracted with
  SculptOrigVertData and associated functions.

* Smooth brush gets yet another set of functions, for mesh and
  multires and dynamic topology and, separetely, masking

* For most brushes, the topology is updated during the stroke right
  before the regular brush action takes place. This is handled in
  sculpt_topology_update().

* Exiting sculpt mode also disables dynamic topology

* Sculpt undo works differently with BMesh. Since the contents of
  nodes in the PBVH do not remain static during a sculpt session, the
  SculptUndoNodes do not correspond with PBVHNodes if dynamic topology
  is enabled. Rather, each SculptUndoNode is associated with a
  BMLogEntry.

* Sculpt undo gets a few new cases: entering and exiting dynamic
  topology does an undo push of all mesh data. Symmetrize will
  similarly push a full copy of BMesh data, although it does so
  through the BMLog API.

* Undo and redo in dynamic-topology mode will do a full recalculation
  of the PBVH.

* Add some documentation to doc/sculpt.org. This could stand to be
  expanded a lot more, for now it mostly contains test cases for the
  undo system.

* Add SCULPT_OT_optimize operator to recalculate the BVH. The BVH gets
  less optimal more quickly with dynamic topology than regular
  sculpting. There is no doubt more clever stuff we can do to optimize
  it on the fly, but for now this gives the user a nicer way to
  recalculate it than toggling modes.
2012-12-30 18:29:07 +00:00
Nicholas Bishop
2e69b0cd0b Add dynamic topology support to the PBVH
* Add BLI_pbvh_build_bmesh(), similar to the other PBVH builders but
  specialized for BMesh. Whereas the PBVH leaf nodes for mesh and
  grids only store a start-index and count into the primitive indices
  array, the BMesh version uses GHashes to store the full set of faces
  and vertices in leaf nodes

* Update PBVH iterator to handle BMesh

* Make some of the pbvh.c functions non-static so they can be used by
  the new pbvh_bmesh code

* The BLI_pbvh_bmesh_update_topology() function is the main reason for
  adding BMesh support to the PBVH. This function is used during a
  sculpt stroke to dynamically collapse edges that are particular
  short and subdivide edges that are particularly long.
2012-12-30 18:28:36 +00:00
Nicholas Bishop
2c9d22fe31 Add BLI_buffer, an alternative to BLI_array
BLI_buffer is a dynamic homogeneous array similar to BLI_array, but it
allocates a structure that can be passed around making it possible to
resize the array outside the function it was declared in.
2012-12-30 18:28:10 +00:00
Nicholas Bishop
fc442dbd51 Add DNA/RNA/BKE infrastructure for dynamic-topology sculpt mode
* Add a detail_size field to the Sculpt struct, two new sculpt flags,
  and a Mesh flag for dynamic-topology mode; that's it for file-level
  changes needed by dynamic topology

* Add RNA for the new DNA field and flags

* Add a new icon for dynamic-topology created by Julio Iglesias. TODO:
  update the icon for the new SVG icon format

* Add a SculptSession function for converting from BMesh to Mesh,
  handles reordering mesh elements and setting face shading
2012-12-30 18:27:33 +00:00
Nicholas Bishop
31f978c8ef Move layer displacements from SculptUndoNode to PBVHNode
* This doesn't make much difference for regular mesh/multires
  sculpting, but for dynamic topology sculpting the undo stack isn't
  split up by PBVH nodes, so it's more convenient to store the layer
  data in PBVH nodes.

* Note that the life cycle of the layer displacement data is
  unchanged -- it's only valid during a stroke with the layer brush,
  gets free'd when the undo step ends.
2012-12-30 18:26:11 +00:00
Nicholas Bishop
ec258542e2 Code cleanup: move PBVH/PBVHNode structs into new header file 2012-12-30 18:25:36 +00:00
Nicholas Bishop
d383c32413 Add GPU_buffers support for drawing dynamic topology nodes
The GPU interface for PBVH drawing gets a new pair of build/update
buffers functions for drawing BMFaces and BMVerts.

TODO: the diffuse color is hardcoded to 0.8 gray rather than using
material color.

TODO: only VBO drawing is implemented, no immediate mode.
2012-12-30 18:24:54 +00:00
Nicholas Bishop
2e9cb31c02 Add BMLog for efficiently storing changes to vertices and faces
The BMLog is an interface for storing undo/redo steps as a BMesh is
modified. It only stores changes to the BMesh, not full copies.

Currently it supports the following types of changes:
- Adding and removing vertices
- Adding and removing faces
- Moving vertices
- Setting vertex paint-mask values
- Setting vertex hflags
2012-12-30 18:24:08 +00:00
Nicholas Bishop
1b4b5f98cb Disable fall through to global undo from paint/sculpt undo
Undoing/redoing in sculpt and other paint modes should only use the
mode-specific undo, not global undo. It is now consistent with edit
mode and avoids tricky interaction between the two systems.
2012-12-30 18:23:42 +00:00
Nicholas Bishop
66e70e6caa Add function to find closest point in triangle to another point
New function is closest_to_tri_v3() in BLI_math_geom.
2012-12-30 18:23:03 +00:00
Nicholas Bishop
2d39e46414 Add BM_edge_calc_squared_length() query function
Same as BM_edge_calc_length(), but avoids square root for cases where
only comparison is needed.
2012-12-30 18:22:21 +00:00
Nicholas Bishop
a8811094ea Import the RangeTree library into extern
RangeTree is a simple C++ tree set for storing non-overlapping scalar
ranges. Original source from:
https://github.com/nicholasbishop/RangeTree

Also update the build systems to include RangeTree.
2012-12-30 18:20:52 +00:00
Brecht Van Lommel
feb0d1d698 Fix crash in syntax color code when drawing a text editor with no text. 2012-12-30 18:17:20 +00:00
Campbell Barton
e54b95d1c9 optimization for text drawing:
- dont set the color for each character, check if it changes from the previous one.
- dont memcpy text into a null terminated string to draw, instead rely on the length argument to BLF_draw().
2012-12-30 15:40:49 +00:00
Campbell Barton
3de85a8797 style cleanup: casts, some casts had odd formatting, but very few. Style checker script detects this now so easy to detect this if new code is added that doesnt follow blenders style. 2012-12-30 15:16:08 +00:00
Ton Roosendaal
82d6b17662 More trackpad woes:
Rotate with two-finger trackpad swipes should follow same principle as
for panning. This is first commit - for clarity.

Remaining issue is that for each system preset (in your OS) blender should
work as you expect too... pan, rotate and zoom gestures might need
each an own direction preset. Might be also messy, but then things can at
least work for everyone. Thinking it over and testing more now.
2012-12-30 14:31:34 +00:00
Sergey Sharybin
f62fc79da0 16 bit PNG write support
This commit adds a support of saving 16bit PNG files.

Alpha for such files would be premultiplied, would be corrected
with an upcoming alpha premul cleanup (it's not the only format
which will output 16bit image with premul alpha).
2012-12-30 13:01:47 +00:00
Ton Roosendaal
fde101c50c Revert change from Jens, wrong pointer check in the code.
That change made all scrollwheel events be handled as if it was a swipe gesture.
Old style mouse wheel didn't work anymore.

This version should work for everyone, but we need more mac testers :)
2012-12-30 10:38:56 +00:00
Brecht Van Lommel
b3d365289f OSL Templates: remove unnecessary stdosl.h include. 2012-12-30 10:37:32 +00:00
Thomas Dinges
f7e8ffdb85 OSL Templates:
* Add 3 simple templates:
** empty_shader.osl: A basic shader declaration to start with
** wireframe.osl: Simple wireframe shader
** noise.osl: Simple noise shader, with 3 noise types.
2012-12-30 03:11:52 +00:00
Thomas Dinges
398da25b1b OSL Syntax Highlighting:
* Added the remaining shader types
* Some comment and link fixes.
2012-12-30 02:51:29 +00:00
Campbell Barton
33955940e4 add templates menu for OSL, use preprocessor directive color for decorators in python. 2012-12-30 01:39:55 +00:00
Campbell Barton
e12354c4c5 add syntax highlighting color for symbols 2012-12-30 01:26:31 +00:00
Campbell Barton
099d8c9390 code cleanup: enum for formatting char (avoid confusion when '#' is a comment for // in OSL) 2012-12-30 01:12:21 +00:00
Campbell Barton
4ed9cea8ce code cleanup: text editor formatting enums were named crypticly, also add asserts if the continuation values are wrong (which can happen with buffer overflows on formatting). 2012-12-30 00:46:17 +00:00
Dan Eicher
1fd0520725 Infinite loop caused by using an uninitialized variable in a compairison statement 2012-12-29 22:06:44 +00:00
Dan Eicher
76fd28c25d Missing NULL check which crashes on opening the Text Editor without an active Text object 2012-12-29 20:16:21 +00:00
Jens Verwiebe
eae167998a OSX: fix magic mouse swipes compiling on with MAC_OS_X_VERSION_MIN_REQUIRED by checking address not value 2012-12-29 19:51:44 +00:00
Benoit Bolsee
0028418fe8 fix bug #33275: iTaSC ignores location of disconnected bones when they are changed in pose mode.
Disconnected bones can be translated in pose mode but this translation
cannot be applied to the iTaSC representation of the armature because
there is no joint associated with it. As a result, moving disconnected
bones had no effect. The bug fix is in two parts:
1) manual or rna change in the armature pose will cause automatic
   rebuilding of the iTaSC scene
2) the iTaSC scene is now built from the current pose instead of
   armature rest pose
2012-12-29 19:43:08 +00:00
Campbell Barton
e9c7aaaa3c patch [#33609] Syntax highlighting for OSL in Text Editor
from Patrick Boelens (senshi). with modifications to split it into its own function.

also added C style multi-line comment support /* ... */

I've left out the part of this patch that sets the language in the space, since I think this might be better stored in the text block.

For now it simply uses OSL syntax highlighting when the extension is '.osl'.
2012-12-29 18:25:03 +00:00
Campbell Barton
14ea084580 fix for 2 errors in python syntax highlighting, no space was allowed in decorators and decorators where being skipped. 2012-12-29 18:20:14 +00:00
Pablo Vazquez
abc5a6c3c8 Long ago we used to be able to bake physics from negative frames, feature that got lost at some point. Now we can do it again.
Example is for physics like Cloth or Hair Dynamics that start on a shaky state for a few frames until they settle (for say baking subtle grass or hair movement).

Reviewed on IRC by kaito, Uncle_Entity and DingTo.
2012-12-29 17:49:43 +00:00
Campbell Barton
8c29f611e9 code cleanup: text editor syntax highlighting - avoid loops using memset() 2012-12-29 16:18:03 +00:00
Campbell Barton
4fc84b8f15 text editor: replace strncmp() and hard coded size with STR_LITERAL_STARTSWITH() macro that gets the size from sizeof(). 2012-12-29 16:04:45 +00:00
Campbell Barton
1cffa7f339 style cleanup 2012-12-29 15:55:37 +00:00
Ton Roosendaal
a7d4ea32f0 And another NDOF fix:
The dolly factor (fly in/out) now correctly scales for distance to view center.
This allows working on details or huge scenes.
2012-12-29 15:25:03 +00:00
Ton Roosendaal
1b8db64199 Fixes for NDOF device:
User preference "Rotate around selection" now works for all input operators.
(Didnt for new default)

Note: the default will only rotate around selection, zooms remain to view center.
Our view pivot methods are not well definied at all...
2012-12-29 15:17:26 +00:00
Ton Roosendaal
dfc63e98bc Trackpad fixes & changes:
- UV Image editor and other 2d views didn't zoom for CTRL+swipe yet.
  (2 finger trackpad, 1 finger mighty mouse)

- Switched defaults for 3D window swiping...
  - default rotate view
  - SHIFT for translate
  - CTRL for zooms

This makes all editors use 'swipe' like 'middle mouse', and not
like scrollwheel (as in releases).

This is nice for consistancy, but it still feels a bit weird...

Of course users can config this in keymaps. We need a sensible
default though, and to make a 2D input input device behave like
middle mouse seeems more sensible than like a 1D wheel...

Proposal therefore for defaults:

- 1D scrollwheels: zoom in 3d, zoom in 2d, but scroll for list views.

- 2D trackpads: pan for all 2d views, rotate for 3D

I'll check with frequent trackpad users about this and we can freeze it
before release. Give it a try :)
2012-12-29 13:21:01 +00:00
Ton Roosendaal
31933e747f Bug fix #32806
In 2.64, input for using an NDOF device included all 6 DOFs - including panning.
That makes using it for many people (including beginners like me) too hard, you
very quickly lose the 3d view rotation pivot, as if you are in free fly mode.

Fredrik provided an updated patch, which restores the 2.63 method to only
dolly and rotate by default. The new "all dof" operator is hidden in the keymaps
behind modifier keys SHIFT + CTRL. Users can set this in their configs of course.

As usual, we should be careful changing accepted defaults, and provide new
options as additional choice only.

A useful todo is to make user preference "around selection" work well.
Will check on this now too.
2012-12-29 12:33:24 +00:00
Campbell Barton
4ed4be1fc2 example use of addon preferences. 2012-12-29 11:07:31 +00:00
Campbell Barton
415c8ed811 add include missing from last commit 2012-12-29 11:03:03 +00:00
Ton Roosendaal
7684f2e5ac Mac OS X 10.7 supports new trackpad (and mighty mouse) events with nice seamless
scrolling and inertia.

Now Blender uses this - if you have 10.7. Otherwise it just falls back on the
old code.

Try it, makes a huge difference :)

Next todo: how to configure this well, so you can have trackpad (or mighty mouse)
zoom as default in 3d views.
2012-12-29 11:00:45 +00:00
Campbell Barton
79c2571e56 user-preferences for addons. currently unused, example & docs still to come. 2012-12-29 10:24:42 +00:00
Mitchell Stokes
18f134304c BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump. 2012-12-29 10:22:19 +00:00
Mitchell Stokes
7d6ea8cddf Finally fixing the issue where the bezier curve drawn while creating a link between two logic bricks doesn't match the mouse cursor location. The issue was the last line segment for the bezier curve was not getting drawn. This is why the error increased as the curve got longer. 2012-12-29 09:44:19 +00:00
Lukas Toenne
ed713803f5 Fix for the NODE_OT_add_node operator. The way python classes were subclassed does not work with the registration mechanism. Combined both node_add and node_add_move operators into a single general operator with a flag. When use_transform is set, the operator will start transform on the new nodes after inserting. 2012-12-29 08:46:27 +00:00
Mitchell Stokes
0cb07bcabc BGE: An off-by-one error when setting up the viewport for 2D filters caused a blurring effect when using 2D filters. This is now fixed. 2012-12-29 08:36:41 +00:00
Mitchell Stokes
7d68b37032 BGE: Fix for [#33685] "2D Filters Partially Offset" reported by Josiah Lane (solarlune). This bug was caused by me in a recent change to clean up the 2D filters a bit. I forgot that canvas->SetViewPort already handles some viewport calculations, and thus I ended up doubling up on calculations, which caused the offset. 2012-12-29 04:03:25 +00:00