Campbell Barton
f8a4683b72
pep8 warnings
2010-03-14 23:26:17 +00:00
Brecht Van Lommel
405d7554a0
Add COMPAT_ENGINES mechanism to lamp panels so other render engines can show
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different panels here.
2010-03-10 20:24:06 +00:00
Campbell Barton
97bdfe6f1b
pep8 cleanup + correction for external player operator return value.
2010-02-22 23:32:58 +00:00
Campbell Barton
23efeff6a9
[ #21177 ] Text editor
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Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-16 09:55:07 +00:00
Campbell Barton
39c04315e2
change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people)
2010-02-14 11:21:21 +00:00
Campbell Barton
081c1205a3
correct fsf address
2010-02-12 13:34:04 +00:00
Campbell Barton
6d38010cc5
sunsky presets
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* Mountain: low turbidity, well-defined sun, blue-ish (high sun energy)
* Desert: high turbidity (dust), big, diluted sun, red-ish
* Classic: average turbidity (water vapor), small, diluted sun.
also fixed a bug with saving string presets
2010-02-07 13:56:36 +00:00
Brecht Van Lommel
4b71eaa4d1
Show Cone option for spot lamps, to visualize which objects are being affected.
2010-01-25 14:47:32 +00:00
Campbell Barton
b8ca67ca33
custom properties panels for most ID types. use subclassing to keep panel UI definitions minimal
2010-01-08 08:54:41 +00:00
Campbell Barton
caab05ec8c
rna UI api rename...
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note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long.
itemR() --> prop()
items_enumR() --> props_enum()
item_menu_enumR() --> prop_menu_enum()
item_pointerR() --> prop_pointer()
itemO() --> operator()
item_enumO() --> operator_enum()
items_enumO() --> operator_enums()
item_menu_enumO() --> operator_menu_enum()
item_booleanO() --> operator_boolean()
item_intO() --> operator_int()
item_floatO() --> operator_float()
item_stringO() --> operator_string()
itemL() --> label()
itemM() --> menu()
itemS() --> separator()
batch script used http://www.pasteall.org/9345
2009-11-23 00:27:30 +00:00
Thomas Dinges
b751bc5ef2
* More small modifier improvements by nudelZ.
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* Code cleanup.
2009-11-20 20:40:29 +00:00
Thomas Dinges
2577bfddfd
Renamed "col2" to "wide_ui" which is more meaningful.
2009-11-19 13:26:51 +00:00
William Reynish
888565e248
*More single column stuff.
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*Fixed and changed minor layout issues in curve and game properties
*Merged Curve and Text properties py file as they share a lot of options.
2009-11-14 23:24:15 +00:00
Campbell Barton
d33291fcc4
used py error checking tools to fix some bugs & make pep8 corrections
2009-11-14 13:35:44 +00:00
William Reynish
4123c1fd7b
Made a few more property areas work with a single column.
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Also fixed a few minor layout issues.
2009-11-12 21:44:35 +00:00
Campbell Barton
cbc5a78576
whitespace commit, (was some tabs mixed with spaces too)
2009-11-03 07:23:02 +00:00
Martin Poirier
9ea292290b
Correct GPL license header for all python scripts
2009-11-01 15:21:20 +00:00
Campbell Barton
d964808846
made scripts pass the pep8 test (though not fully pep8 yet)
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added comment in header to know if a script has been converted or not.
2009-10-31 23:35:56 +00:00
Campbell Barton
41c0236aaa
GPL2 header from firebird (without disclaimer), notice theres no copyright attributed and only the GPLv2 (without the v2 or later clause).
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Contributors list isnt used much in our C code so probably its easier if people just use svn blame for this.
Can change if this isnt acceptable but I guessed people didnt care so much since most scripts had no header.
2009-10-31 20:16:59 +00:00
Campbell Barton
944a8d33fe
renamed buttons ui files to properties to match UI name change, needed to update some imports too
2009-10-31 19:57:59 +00:00