Commit Graph

48714 Commits

Author SHA1 Message Date
Joshua Leung
5ca3f3d811 Partial Fix T44997: Propagate pose on selected keyframes only included those after the current frame
This behaviour was confusing, since "selected keyframes" suggests that it covers
all selected keyframes (instead of trying to do this based on frame ranges).
2015-06-17 01:49:29 +12:00
Bastien Montagne
c55cf743cd Fix T45088: Wrong tooltip for 'Object Transform' option of transfer data. 2015-06-16 14:17:26 +02:00
Campbell Barton
94eb2647d5 BGE: correct case for createConstraint keyword 2015-06-16 21:22:41 +10:00
Campbell Barton
b986f955e9 Disable assert for polyfill
Would fail on some zero-area ngons.
2015-06-16 21:13:22 +10:00
Campbell Barton
173c1133a8 Fix own mistake selecting linked 2015-06-16 20:33:36 +10:00
Campbell Barton
fa823dc828 Cleanup: style 2015-06-16 10:32:41 +10:00
Campbell Barton
b1a92f2b3a Fix T44701: Buffer overrun reading directories 2015-06-16 10:04:28 +10:00
Campbell Barton
532e29cd76 Win32: make DIR struct opaque 2015-06-16 10:03:12 +10:00
Jorge Bernal
6d63446710 BGE: Fix for precision lost in setBackground/getBackground at Video Texture
Now internally the variables are processed as floats avoiding int->float->char conversions that are causing precision lost.

A check for int numbers is maintained to keep compatibility with old behaviour.

Reviewers: ben2610, campbellbarton, moguri, hg1

Reviewed By: moguri, hg1

Subscribers: campbellbarton

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1301
2015-06-16 00:05:25 +02:00
Sergey Sharybin
6c23497185 Fix T45086: Crash showing scopes
Was a rounding issue, which was previously solved by quite simple check.
Well, let's do the same check again :)
2015-06-15 22:17:16 +02:00
Porteries Tristan
1c707a2392 BGE: Fix T43918: adding submodule bge.app including attribute version.
This patch adds the submodule app to bge. apps contains constants similar to bpy.app, particularly version (tuple of three ints like 2.75.1).

It was requested in T43918 and set as TODO.

The patch also adds rst doc for the module.

Reviewers: moguri, kupoman, lordloki, panzergame, campbellbarton

Reviewed By: lordloki, panzergame, campbellbarton

Subscribers: marcino15

Projects: #game_logic, #game_python, #game_engine

Differential Revision: https://developer.blender.org/D1348
2015-06-15 21:46:56 +02:00
Bastien Montagne
124b25cf9d Usual minor i18n/UI messages fixes. 2015-06-15 21:38:36 +02:00
Antony Riakiotakis
a44a0cf443 Copy strip modifier operator for sequencer
Copies from active strip to selected strips, found in modifier panel
2015-06-15 21:23:24 +02:00
Campbell Barton
b633c2857f Fix integer division error with image scopes 2015-06-16 04:16:27 +10:00
Campbell Barton
3f7ea7489e Cleanup: quiet assert for zero-length axis 2015-06-16 04:16:27 +10:00
Sergey Sharybin
bf57c91ead Depsgrtaph: Adding shapekey should update relations
This is needed for the new granular depsgraph, otherwise graph is not
containing all the operations needed for proper update.

And the same is actually needed onwhen removing shape key.
2015-06-15 18:55:26 +02:00
Sergey Sharybin
473d46263b Fix T44980: Shapekeys with driver not working with new depsgraph in 2.75 test build
Was just a few missing dependencies.
2015-06-15 18:50:43 +02:00
Antony Riakiotakis
05b2ab1109 Fix typo in previous commit 2015-06-15 15:40:40 +02:00
Campbell Barton
9090d64544 Fix T45060: Brush size snaps back to default max 2015-06-15 22:27:52 +10:00
Sergey Sharybin
d7cd8ff891 Fix T45052: Compositing-Masks are not editable with new DepsGraph
This commit fixes missing updates of masks with the new dependency graph
in a way which is safe for backport into master branch.

Compositor nodes will not receive needed update callback yet, this will
be solved after mask and compositor are becoming a proper node in the
graph, it is considered a TODO now.
2015-06-15 13:41:32 +02:00
Campbell Barton
5b8af1d1f1 Fix T44704: BGE regression importing bpy.types 2015-06-15 21:11:45 +10:00
Campbell Barton
edfe2d6691 BGE: fix use after free 2015-06-15 20:56:44 +10:00
Campbell Barton
fd629d2fb8 Cleanup: quiet warning 2015-06-15 19:56:43 +10:00
Campbell Barton
644e2250ce Add missing file 2015-06-15 18:14:24 +10:00
Campbell Barton
d8e994b35f BMesh: edge-offset feature (Ctrl+Shift+R)
Ability to quickly add 2x edge loops  on either side of selected loops.
2015-06-15 11:03:13 +10:00
Campbell Barton
3efc0aca54 Revert "Revert "Disable key accelerators for splash screen""
This reverts commit 7f3dcbe17feccb99abbdbc3aea83189696d97391.

Please check with authors first, this bug was already fixed since RC1.
2015-06-15 10:59:53 +10:00
Thomas Beck
7f3dcbe17f Revert "Disable key accelerators for splash screen"
This reverts commit 7b0c327b943d4c4a3b212844ea2d4dfcc77f0556.
The problem with this commit is that the "move to layer" functionality by hitting M,1 f.e. didn't work anymore...

Campbell, would be great if you could look into this again, as I'm not experienced in this specific region..
2015-06-15 00:54:28 +02:00
Campbell Barton
e464cbae3b Edge Slide: refactor direction calc into function 2015-06-15 04:56:07 +10:00
Campbell Barton
1862991862 Fix '--addons' argument
- only enable addons which aren't already enabled
- use 'persistent' load option (new file wont reset)
2015-06-14 22:18:44 +10:00
Campbell Barton
a2d4c26aa2 BMesh: use define for string 2015-06-14 08:27:29 +10:00
Sergey Sharybin
b1ed12bfec Compilation error fixes for older GCC/CLang compilers
Avoid data type re-declaration, it's not really working on current FreeBSD's 9
system and CLang-3.0 from OSX.

This is not a good idea to do such sort of copy-paste anyway.

If someone knows better way of dealing with this please go ahead and correct
the code :)
2015-06-13 22:19:50 +02:00
Campbell Barton
75a86d6a8e Fix for building without Python 2015-06-14 04:53:10 +10:00
Porteries Tristan
a1ac42f5eb Fix (d4e5df) blenderplayer compiling.
dfelinto is the second time that you forgot to modify bad_level_call_stubs/stubs.c. Please compile with the blenderplayer to see the error.
2015-06-13 20:23:48 +02:00
Bastien Montagne
4835fe06f1 Fix T45062: Make it clear in tooltip that 'double sided' mesh option only affects
OpenGL (viewport), and not render engines.
2015-06-13 19:45:45 +02:00
Dalai Felinto
9326820a1b Multi-View: Show multiview image properties only in the places where
they are supported

aka, remove multiview properties from the texture panel, the textures
node (image), and any other parts.

The multiview options are now to be explicitly set in the image template
in order to have them available in the respective panel
2015-06-13 14:09:22 -03:00
Dalai Felinto
54b824106b Multi-View: Some Stereo 3D modes require a special drawing all the time
some 3d methods change the window arrangment, thus they shouldn't
toggle on/off just because there is no 3d elements being drawn

The optimized solution would be to draw only the left eye in those
cases, but there is some issue going on with that, so this commit will
do for now.
2015-06-13 11:29:05 -03:00
Joshua Leung
0bf0aa6625 Fix: Don't show "Clear Keyframes" option in RMB menu for NLA Strip properties
Since these FCurves for these properties cannot be deleted, this operator is useless
in this case.
2015-06-14 01:21:48 +12:00
Joshua Leung
0b51e7d991 Fix: "Delete Keyframes" RMB-menu option didn't work on NLA Strip properties 2015-06-14 01:21:47 +12:00
Joshua Leung
7bac8348bf Fix scons compilation 2015-06-13 17:40:50 +12:00
Julian Eisel
7182677620 Cleanup: Correct comment
Own mistake from rBf9972fa53eaab4
2015-06-12 19:38:46 +02:00
Campbell Barton
1b8a785d83 Armature: add armature dissolve
Works like mesh dissolve (access from delete or Ctrl+X)
2015-06-13 03:24:07 +10:00
Campbell Barton
07562a4afb Edge slide (minor change, use existing vertex) 2015-06-13 03:24:07 +10:00
Campbell Barton
9e91313a97 CMake: remove comment 2015-06-13 03:23:58 +10:00
Sergey Sharybin
6f36e1f872 Fix compilation error on Windows
The issue was caused by conflicting declaration of HKEY
happening in our WM code and somewhere deeper in atomic
operations headers hierarchy.
2015-06-12 17:32:09 +05:00
Antony Riakiotakis
efe4af8fcb Fix T45018 camera not easily selectable in multiview.
Generally for scene choosing a view to use for selection is not
straightforward, but camera should at least be easily selectable.
2015-06-12 17:21:07 +02:00
Campbell Barton
a9d3f663d3 UI: Use numselect for redo-popup (for move layers) 2015-06-13 00:39:19 +10:00
Antony Riakiotakis
7823ca06da Support metadata display in clip editor 2015-06-12 15:26:23 +02:00
Campbell Barton
4fae3620d0 De-duplicate stamp callback 2015-06-12 15:29:56 +02:00
Campbell Barton
850bb80aef Fix for building without audiospace 2015-06-12 15:29:56 +02:00
Campbell Barton
69e96509a6 Fix for building without ffmpeg 2015-06-12 23:01:23 +10:00