Commit Graph

15 Commits

Author SHA1 Message Date
Kester Maddock
5ff83fa2b8 One more cleanup for MSVC - need separation for debug/release because MSVC can't handle debug and optimisation flags at the same time. 2004-07-17 04:59:25 +00:00
Kester Maddock
e70045b548 Missed these two... 2004-07-17 02:50:15 +00:00
Kester Maddock
a57cd82e9f Remove all the autoconf stuff for QHull & SOLID and use the Makefiles.
This should make building Solid & Qhull much more reliable.
2004-07-17 02:44:24 +00:00
Simon Clitherow
21520c6c14 - updated VC6 project files for SOLID - blender now links with the
static solid lib.

- also cleaned up solid.dsw workspace (removed unused projects).
2004-07-13 21:52:23 +00:00
Kester Maddock
72493e41bd Compile fixes for gcc 3.4 2004-06-04 03:04:56 +00:00
Kester Maddock
15849ce3d2 Port closest points fix from tuhopuu - should return positive distance. 2004-05-16 13:13:41 +00:00
Kester Maddock
d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00
Jean-Luc Peurière
ac47d081c4 post 2.33 release commit of the modified SCons files for Os X.
Sconstruct modified so that Blender build on 10.3 without any additionnal
download than source + darwin libs.
defaults settings correct for 10.3.

fixed bug # 1260 : added MT_NDEBUG flag at top-level.
2004-05-08 01:34:39 +00:00
Nathan Letwory
892720ffad [SCONS] Optimisation flags for msvc 2004-04-22 04:50:41 +00:00
Kester Maddock
aa5500680d Fix segfault on collisions between dynamic complex (polyheder) and dynamic convex (box/sphere/cone/cylinder) objects. 2004-04-17 00:56:54 +00:00
Nathan Letwory
b3a45ffbe5 correct path to qhull in extern. 2004-04-16 22:07:18 +00:00
Kent Mein
d204f77251 Added #if defined (__sparc) || (__APPLE__)
bits around sqrtf and friends.  ON these two platforms
they are overloaded so its just sqrt not sqrtf.

Kent
2004-03-31 17:01:45 +00:00
Nathan Letwory
00291b5cf4 [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them

That was about it.

There are a few things that needs double checking:

* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00
Nathan Letwory
3081f4a635 - [SCONS] Added building of qhull and Solid from extern when selecting the Solid gameengine. The gameengine has not been updated with the Tuhopuu2 one, so it is not wise to do that yet. This is in preparation for that and won't effect the current build process. 2004-03-09 21:14:03 +00:00
Michel Selten
581c0f232c Added the Solid 3.5 sources to the blender source tree.
This is a direct copy from the CD-ROM contents except for the generated
libraries for the Windows platform. If needed, I can add those later on.
(Those take up over 800 kb).
All files, including license files, documentation, examples and sources are
committed.
2003-12-06 19:02:42 +00:00