Brecht Van Lommel
796c6a9467
Fix #27849 : 3D manipulator widget lost on mesh in edge mode.
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The manipulator was always using vertex selection flags, but those are only
valid in vertex mode, as selection flag flushing only happens in the direction
vertex -> edge -> face. Now use edge/face selection flags when needed.
2011-07-04 13:48:18 +00:00
Brecht Van Lommel
7e36a75b45
Paths: remove some temporary code that was only needed for 2.57.
2011-07-04 13:33:47 +00:00
Brecht Van Lommel
398807e235
Fix #27785 : blenderplayer + eltopo linking error.
2011-07-04 13:03:41 +00:00
Ton Roosendaal
5918521959
Bug report (IRC)
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Knife cut with long mouse trails failed, increased max amount of input points
4 fold (1024).
2011-07-04 11:28:39 +00:00
Brecht Van Lommel
ca2c319649
Fix #27850 : keyboards with a comma instead of a dot on the numpad now get
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converted to a dot when typing into number buttons, for easier number entry.
2011-07-04 10:56:59 +00:00
Nathan Letwory
cf43e48fc7
Apply patch 4636051. COLLADA: Export selection.
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Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares.
This patch adds an option to export only the selection.
2011-07-04 08:59:28 +00:00
Campbell Barton
aa1668c6f8
fix for own error in intersect_line_sphere_2d(), using 3d function on 2d vectors
2011-07-04 08:13:27 +00:00
Campbell Barton
0e0eba9f79
fix for crash when setting layers or saving when there is no active scene - only really happens when running python scripts on startup.
2011-07-04 05:23:36 +00:00
Campbell Barton
d29d3a89e4
fix for building WITH_PYTHON_MODULE
2011-07-03 19:15:46 +00:00
Ton Roosendaal
d40b9e2e1c
As per discussion: allow bone transforms again for proxy'ed bones.
2011-07-03 18:21:37 +00:00
Campbell Barton
5913179f85
CMake file to build ghost tests again.
2011-07-03 16:17:38 +00:00
Campbell Barton
613e9b9926
changed the max decimal points to show from 7 to 6, since with float precision problems the median point of a selection could be 0.0000003
2011-07-03 13:20:21 +00:00
Campbell Barton
fe62b62cb0
fix 2 bugs in project from view from a camera object
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- panorama mode was scaled 2x too high.
- scaled camera objects would incorrectly effect the result.
2011-07-03 10:48:18 +00:00
Campbell Barton
78c43d18fc
fix [ #27839 ] UV 'Project from view' ignores camera lens shift
2011-07-03 07:37:33 +00:00
Campbell Barton
abb21a4da0
fix for python error when pinning a non mesh object in mesh editmode.
2011-07-03 07:21:33 +00:00
Campbell Barton
22bb09d018
fix for error when moving module, broke fracture tools and select internal face operator.
2011-07-03 04:28:41 +00:00
Campbell Barton
3ee2cb9cdb
fix for error in cmake files
2011-07-02 07:55:06 +00:00
Campbell Barton
228be10722
fix for building headless
2011-07-01 15:15:22 +00:00
Ton Roosendaal
bd81fde1ff
Packaging variable named 'a' for release
2011-07-01 14:46:14 +00:00
Campbell Barton
c2e12d33bd
update checksums for x3d tests
2011-07-01 13:39:35 +00:00
Campbell Barton
dcd8933b95
quick explode failed if executed with no active object
2011-07-01 13:26:20 +00:00
Campbell Barton
590682bac1
uv mirror poll function wasnt checking UV's were available on the mesh.
2011-07-01 13:25:00 +00:00
Campbell Barton
cf05777bc0
cmake was installing text as a directory rather then coping the files within it.
2011-07-01 13:10:49 +00:00
Campbell Barton
2c66ab12e9
minor pep8 edits
2011-07-01 12:33:34 +00:00
Campbell Barton
01550f880e
add 'bgl' OpenGL doc to sphinx
2011-07-01 11:16:42 +00:00
Campbell Barton
5916309ac9
moving BGL to rst format, first move file.
2011-07-01 11:13:26 +00:00
Campbell Barton
1072ba66e0
fix [ #27820 ] foreach_get on bpy_prop_collections returns weird results
2011-07-01 08:48:00 +00:00
Sergey Sharybin
1f2c93f9f7
Fix #27816 : Outliner does not update when parents are cleared
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Added NC_OBJECT|ND_PARENT notifier to OBJECT_OT_parent_clear operator.
2011-07-01 05:58:28 +00:00
Campbell Barton
415761d508
own change to cmake files broke MSVC2010 with Debug configuration, reported by Alex K
2011-07-01 03:40:12 +00:00
Campbell Barton
093af18bfd
fix for own error in script edits, broke bpy_extras.mesh_utils.ngon_tesselate
2011-06-30 16:06:30 +00:00
Campbell Barton
7f1fe0fdc2
fix for own mistake with key shortcuts r37850
2011-06-30 15:43:38 +00:00
Ton Roosendaal
06fcf2e6ef
Todo item:
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Closed regions didn't always draw the (+) icon right place, confusing
for users.
Next to that, I think this icon is using a bad metaphor or visual language,
Illustrated best if you close a header in outliner or buttons. Icons are
UI widgets, for screen/editor layouts different controls can be stylized.
My preference is something that aligns visually to the seperators between
regions; for testing and hacking pleasure I've added two quick versions,
a small tabbish thing and a triangle. Enable these with debug menu,
ALT+CTRL+D, values 1 or 2.
This is simply drawn with opengl now. An image for it can be made as well.
Previews:
http://www.blender.org/bf/closed_regions1.png
http://www.blender.org/bf/closed_regions2.png
http://www.blender.org/bf/closed_regions3.png
There's other design ideas to explore as well, like making region deviders
8-10 pixels wide, with a 'drag me' dot on it or so. That takes some screen
estate though, and will require to add big editor-dividers too...
Fun stuff for the mockup-mafia to check on, we have time :)
2011-06-30 15:02:03 +00:00
Lukas Toenne
f2c7cb0912
When duplicating nodes in a tree, also copy the links between selected nodes, as well as input links from non-selected to selected nodes.
2011-06-30 12:37:59 +00:00
Sergey Sharybin
85dc00e254
Fix for undefined "index" in key.c.
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Probably forgotten to be remaned to defgrp_index after
recent commit here.
2011-06-30 07:35:41 +00:00
Campbell Barton
66b565a376
improve error report [ #27775 ] External Image Editor Preference does not work
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also correct tooltip typo.
2011-06-30 04:32:59 +00:00
Campbell Barton
5c3e73fd56
replace inline loops for get_weights_array with calls to defvert_find_weight()
2011-06-30 03:04:39 +00:00
Campbell Barton
c490baceed
minor change in logic for adding a new hook, ignore zero weight verts in a vgroup.
2011-06-30 02:52:13 +00:00
Campbell Barton
acc69b87d7
fix/workaround [ #27807 ] bake malloc loop if Deep Shadow && strand && children
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render strands use the window matrix and window size which were both zero while baking, this caused divides by 0 and eternal malloc loop.
So set unit window matrix and dummy view size.
This is more a workaround then a fix but avoids crashing.
2011-06-30 02:02:16 +00:00
Campbell Barton
bad785cce4
minor edits, no functional change.
2011-06-30 01:40:20 +00:00
Brecht Van Lommel
6582d30c26
Fix windows cmake build, this line got accidentally removed in variable renaming.
2011-06-29 17:56:32 +00:00
Campbell Barton
7f70f78376
Addon UI: button for removing addons which are installed to user/home paths, this is not displayed for system addons, or ones which come with blender.
2011-06-29 15:56:22 +00:00
Campbell Barton
8f89e7a309
incorrectly had CMake storing directory names as filepaths
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also correct compiler warning for collada and remove print from own last commit.
2011-06-29 13:16:11 +00:00
Campbell Barton
d86d68d4e6
console autocomp import now excludes '_' prefixed variables and the results are sorted.
2011-06-29 10:47:43 +00:00
Sergey Sharybin
d8eb704784
Corrected link to FFmpeg homepage.
2011-06-29 09:46:00 +00:00
Campbell Barton
e0e9c81c94
fix [ #27800 ] Tooltips for shading mode options the wrong way round.
2011-06-29 06:14:15 +00:00
Campbell Barton
c19d2d2da2
bug [ #27779 ] Python console completion broken
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modified auto-completion, though this may need to become a preference.
The problem is:
- including _all_ text as a prefix can take a lot of space, and isnt too readable.
- including only the previous word is error prone because detecting delimiters can fail when editing strings.
so I've set it to only include the last part of the string but align to the cursor to make it more readable.
2011-06-29 06:06:59 +00:00
Thomas Dinges
40a15a04be
2.5 Image Buttons Template:
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* Added missing greying out for "fields_per_frame" Property, reported by lmg on IRC. Thanks!
2011-06-28 20:05:18 +00:00
Campbell Barton
c2bd746fac
own error in recent cmake edits
2011-06-28 16:57:25 +00:00
Brecht Van Lommel
8ddd2db648
RenderEngine API: add self.report() error reporting function for render engines,
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works the same as for operators. Also includes some refactoring of render error
reporting code to use ReportList.
2011-06-28 16:25:07 +00:00
Brecht Van Lommel
3211bea679
CMake: campbell already added default build type as release a few hours
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earlier in a different way, missed that, so reverting my change.
2011-06-28 15:43:03 +00:00