Commit Graph

4753 Commits

Author SHA1 Message Date
Campbell Barton
8b0e44c66e fix for own recent commit made color strip use the wrong panel, now hide Input rather then effects since the color picker wasnt shown. 2011-10-03 03:23:50 +00:00
Campbell Barton
e42146c1ec remove .Blanguages, its not used anymore 2011-10-02 22:28:49 +00:00
Campbell Barton
ccb7a81d86 - fix for keymap test operator
- cleanup pep8 warnings and unused py imports
py pep8 cleanup
2011-10-02 18:09:36 +00:00
Thomas Dinges
fdcfb9a4a0 * Updating readme.html and link to release logs for 2.60, now that we approach the RC state. 2011-10-01 11:21:47 +00:00
Sergey Sharybin
3f5b15c512 i18n: update font to solve squares in arabic glyphs recently reported in ML 2011-09-29 10:08:45 +00:00
Dalai Felinto
4ea3f1cc29 using Blender 2.49 as playback for Ctrl+F11 doesn't take 'frame step' into consideration
... now it does ;) -- self-reported bug, not in tracker. Sorry statics people.
2011-09-28 17:57:12 +00:00
Campbell Barton
113d556295 patch [#28571]
from Bastien Montagne (mont29)

Only applied Sequencer Select Grouped functionality - similar to the one in object mode, select strips based on type, time, data etc.
2011-09-28 14:12:27 +00:00
Campbell Barton
4158cee688 color strip was showing image crop and and offset twice, also made 'Make Metastrip' key shortcut Ctrl+G (so shift+G can be used for select group like object mode) 2011-09-28 08:03:02 +00:00
Sergey Sharybin
dcccf3fc1f navmesh: solve bad level calls to edit mesh functions
Move navmesh operators from editors/object to editors/mesh
2011-09-27 09:09:52 +00:00
Campbell Barton
fbdfdfefd8 use BLI_snprintf rather than sprintf for interface functions 2011-09-26 16:53:04 +00:00
Campbell Barton
8a423f59ea pep8 cleanup and fix for keymap test operator from my own recent fix. 2011-09-26 15:39:15 +00:00
Campbell Barton
e1e5371335 fix for keymap export, move functions common for the UI and operators into bpy_extras.keymap_utils 2011-09-26 11:22:07 +00:00
Campbell Barton
573ed73be8 change define INTERNATIONAL --> WITH_INTERNATIONAL
also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
2011-09-26 10:35:47 +00:00
Campbell Barton
0aa19de52f add missing imports to wm.py and remove "." from rna descriptions. 2011-09-26 09:31:24 +00:00
Dalai Felinto
11a0e00819 BGE Material settings renaming Back Culling to Backface Culling and make it on by default
under suggestion of Mitchell Stokes (Moguri)
2011-09-26 06:39:19 +00:00
Dalai Felinto
2d91b6cda7 wm.py needs import os in some of its execute funcs + now we can have blender2.60x version :)
I guess someone did a cleanup in the file and forgot to test "add an Add-On" ;)
+ a bug I found while studying the cmake files
2011-09-26 06:29:58 +00:00
Alex Fraser
558b646216 Committing patch #27442: Adaptive time step for fluid particles. The number of
subframes can now be altered automatically while an SPH (fluid particle)
simulation is running.
2011-09-25 11:51:28 +00:00
Campbell Barton
81f7e361d2 make new rna variables more consistant with existing names. 2011-09-25 02:49:46 +00:00
Campbell Barton
c658442c65 - move animsys update operator into the anim.py
- move the data into animsys_refactor.py module so its not loaded on blender start.
2011-09-23 17:38:52 +00:00
Campbell Barton
c658b74db5 minor edits to recent fix for addons 2011-09-23 13:47:29 +00:00
Thomas Dinges
f7c8ea702f * Some more fixes for recent move operator commit. 2011-09-23 13:29:28 +00:00
Thomas Dinges
728cf26ee4 * Fix for the Operator move commit, missed includes.
* import os at the beginning of file
2011-09-23 05:20:15 +00:00
Campbell Barton
458b920abb remove bl_operators/nla.py, move bake_action function into bpy_extras.anim_utils and bake operator into bl_operators/anim.py 2011-09-22 22:51:54 +00:00
Guillermo S. Romero
ea32492dd5 SVN maintenance. 2011-09-22 20:37:22 +00:00
Thomas Dinges
e17ee1b415 2.6 Python UI files:
* Moved Operators from bl_ui into bl_operators.
* Renamed HELP_OT_operator_cheat_sheet to WM_OT_operator_cheat_sheet.
2011-09-22 19:50:41 +00:00
Brecht Van Lommel
402f583abd Fix warnings about operator descriptions ending with "." 2011-09-22 15:44:35 +00:00
Campbell Barton
cf46edfcbc correction for removal of _("") 2011-09-22 07:01:28 +00:00
Campbell Barton
f1a227cf43 check that descriptions dont end with a '.', for non release builds.
this is annoying for translators so rather then correct along the way which gives merge conflicts for branches - print a complaint message.
2011-09-21 17:52:51 +00:00
Campbell Barton
f4c56a879d remove use of gettext: _("...") style translation now its handled by rna. 2011-09-21 15:18:38 +00:00
Sergey Sharybin
b3c6a2383a Tweak for unifont: use droid with glyphs from default bfont.
Would make interface look like it used to be before garlic merge until
we're working on making font configurable.
2011-09-21 13:04:58 +00:00
Campbell Barton
4b449aefea remove support for irix 2011-09-21 08:40:30 +00:00
Campbell Barton
8f5112f191 pep8 update & some minor cmake edits. 2011-09-20 18:29:19 +00:00
Campbell Barton
0af633a36c move message.txt generator out of wm.py (which was loaded with blender always), into it own py script which runs on its own, also added this to 'make translations' target. 2011-09-20 17:44:45 +00:00
Sergey Sharybin
7172316b94 Merging r40366 through r40392 from trunk into soc-2011-garlic 2011-09-20 12:01:16 +00:00
Sergey Sharybin
bba54a051a i18n: fake_gettext is no longer needed for python 2011-09-20 08:38:16 +00:00
Dalai Felinto
b263aefb0e TexFace to Material Settings big patch
Summary:
========
The idea here is to move the texface options into the material panel.
For images with the change please visit:
http://code.blender.org/index.php/2011/09/bge-material-texface-changes

1 - Some of the legacy problems 2.49 and 2.5x has with the texface system:
==========================================================================
1.1) Shadow, Bilboard and Halo are mutual exclusive (in the code), yet you can
select a face to be more than one mode.
1.2) Sort only works for blend Alpha yet it's an option regardless of the
Transparency Blend you pick.
1.3) Shared doesn't affect anything in BGE.
1.4) ObColor only works for Text objects (old bitmap texts) when using Texture
Face Materials. (not address yet, I so far ignored obcolor)

2 - Notes:
============
2.1) Now "Use Face Textures" in material Option panel will work in Multitexture
even if there is no texture channel.

2.2) In FaceTexture mode it will use TexFace all the time, even if you don't
check the "Use Texture Face" option in the UI. It's a matter of decision, since
the code for either way is there. I decided by the solution that makes the
creation of a material fast - in this mode the user doesn't need to mess with
textures or this "Use Texture Face" option at all. I'm not strong in my opinion
here. But I think if we don't have this then what is the point of the Texture
Face mode?

2.3) I kept references for tface only when we need the image, UV or the tiling
setting. It should help later when/if we split the Image and UV layers from the
tface struct  (Campbell and Brecht proposal).

3 - Changes in a Nutshell:
==========================
3.1) "Texture Face" panel (in the Mesh/Object Data panel) no longer exists. Those settings are all part of the material properties, visible when Game Render is set.

3.2) "Texture Face" Shading mode (in the Render panel) is now called “Single Texture”, it needs a material for special settings (e.g. Billboard, Alpha Sort, …).

3.3) New options in the Material Panel
* Shadeless option in the Material panel is now supported for all three Shading modes.
* Physics is now toggleable, this is the old Collision option.
* Two Side (on) is now called Back Culling (off).
* Alpha Sort is one of the Alpha options, together (and mutually exclusive) to Alpha Blend, Alpha Clip, Add and Opaque (i.e. solid).
* Shadow, Billboard and Halo are grouped in the “Face Orientation” property.
* "Face Textures" and "Face Textures Alpha" (under Options) can be used for all but GLSL shading mode (to be supported in GLSL eventually).
* The backend in the game engine is still the same as before. The only changes are in the interface and in the way you need to think your materials. The bottomline is: It’s no longer possible to share materials between faces that do not share the same game properties.

4 - Acknowledgment:
==================
Mike Pan for the design discussions, and testing along the whole development process.
Vitor Balbio for the first hands-on code with the interface changes. That helped me a lot to push me into work on that.
Benoit Bolsee and Brecht van Lommel for patch review (* no one reviewed the whole patch, or the latest iteractions, so I still hold liability for any problems).
Blender artists that gave feedback and helped testing the patch.

Patch review and original documentation can be found here:
http://wiki.blender.org/index.php/User:Dfelinto/TexFace
http://codereview.appspot.com/4289041/
2011-09-19 19:55:59 +00:00
Sergey Sharybin
8dbc7a3ba3 Merging r40345 through r40365 from trunk into soc-2011-garlic 2011-09-19 15:47:05 +00:00
Jason Hays
2cbf475fb2 Merged 40338-40364 2011-09-19 15:36:30 +00:00
Sergey Sharybin
8961f24425 i18n: more clean-up 2011-09-19 15:28:43 +00:00
Bastien Montagne
712e434a5f /release/scripts: Removed final points in UI strings and messages. 2011-09-19 14:00:42 +00:00
Sergey Sharybin
1c0bdad835 svn merge -r40222:40344 ^/trunk/blender 2011-09-19 10:48:15 +00:00
Sergey Sharybin
9b7b8464b9 i18n: do not translate obect mode enum and transform orientation enum if UI translation is disabled 2011-09-19 10:32:53 +00:00
Sergey Sharybin
226ff0d4da Curve back/front fill changes:
- Use enum instead of back/front flags combinations.
- This flags behaves differently for 2d/3d curves so use different enums for them.
- This commit shouldn't change existing files.
2011-09-19 09:47:58 +00:00
Campbell Barton
a89b253aa6 edits to radish before merge with trunk
- removed some unused functions.
- renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags'
- some odd modifications were made in unrealted, commented code, copy these back from trunk.
- rename vertex_group_fix 'cp' property to 'accuracy'
- make style more consistant with trunk.
- remove 'Radish' comments.
2011-09-19 02:43:03 +00:00
Sergey Sharybin
cd131098ab i18n: update droid font 2011-09-18 08:40:37 +00:00
Jason Hays
a9c99f58f4 Changed the branch code markers to say "Radish" in response to a review.
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-18 03:49:00 +00:00
Campbell Barton
96ada15d79 svn merge -r40197:40311 ^/trunk/blender 2011-09-18 02:35:26 +00:00
Sergey Sharybin
66a679d71f i18n: replace gnu unifont with droid sans font
- Static variables can be initialized with constants only.
- Removed bunifont.ttf.c from datafiles -- it's not actually a
  data file. Unicode font loading stuff is not in blenkernel/font.c
- Allocate as much memory for unzipped data as it's needed.
  Default read chunk is 512Kb.
- Fixed regression (or just a typo) in setting utf locale.
- Default locale set to en_US:en works fine now.
- Commented put Nepali language in user preferences -- it's
  not supported by current droid font and imo it's better to
  have nice font for languages we actually have translation for
  rather than allowing to choose more languages in user preferences.
2011-09-17 20:50:22 +00:00
Campbell Barton
e2818f1b92 - include enum names and descriptions in sphinx generated documentation
- add descriptions for operator bl_options
2011-09-15 16:15:24 +00:00
Sergey Sharybin
0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00