This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.
It is also a rather challenging task, to make 4k-float-footage realtime :)
The latter is now obsolete and will be soon
removed.
Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
* dxguid is necessary only when building WITH_BF_OPENAL=1. I already added the mingw version to our SVN in lib/windows/openal/lib and now I made sure it is linked against only when needed.
getndof return a 7 floats array, but only the first 6 are axis
the last one is a delta and seems to be much smaller on windows systems
this value should be ignored for the moment
Here are the changes I've had to make:
* Added default settings for BF_PROFILE and BF_PROFILE_FLAGS for mingw
* Made makesdna.c link with profiling flags too. This fixes some linking problems related to guardedmalloc for linking it. I'm not sure if this breaks compiling with BF_PROFILE on other platforms.
Updated scons to work with the ffmpeg binaries in
lib/windows/gcc again. Also fixed a bug reported by
Debolaz on irc. Blender's internal avi reading (which can
only read simple formats like motion jpeg) was telling the
video code it could read all avis, without checking their
codec.
To fix this, I copied AVI_open_movie(), and modified it to
to replace AVI_is_avi(). Now it properly checks the codec,
and validates the header.
notes :
it compiles but is non functional
lacks the platform specific changes in ghost ( i cant test windows)
lacks the code for plug-in.
the platform specific code will be added when we sync with Ettore work
the plug-in itself cannot be added here
Update configs to use Python 2.5. To quote from IRC:
07:17 * stivs waves his +5 Mouse of Power and authorizes jestie to update all of scons to py 2.5.
07:17 < stivs> let the screaming begin!
[ #5833 ] 2.43 RC2: Incorrect Bone rotation when 3D cursor set as Pivot
There's really ugly stuff going on with pose mode rotation in transform which I'll have to fix later, in the mean time, this commit fixes the problem (which happens when you rotate bones in post mode around an arbitrary point) and includes some juicy comments to further document the actual architectural problem.
Temporarily disabled game engine for scons and Makefiles (nan_definitions?), this to upgrade to Bullet 2.x
scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now.
CMake and MSVC needs still disabling of game engine.