Nathan Letwory
15da2232f7
* tweak linking priorities - should help for GCC users
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* some lib renaming
2008-01-08 09:47:44 +00:00
Chris Want
5e3cffc64a
Patch to change license to GPL only, from GSR.
2008-01-07 19:13:47 +00:00
Erwin Coumans
f0de3124ce
reverted to old hinge constraint, it breaks several tests/demos
2007-08-05 17:44:32 +00:00
Jiri Hnidek
ee593409e3
updated scons build system, neccesary after erwin's commit
2007-07-16 09:09:01 +00:00
Andrea Weikert
f3c14b1306
== MSVC 7.1 project files ==
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- updated bullet files with btConeTwistConstraint.h and btConeTwistConstraint.cpp
2007-07-15 16:28:25 +00:00
Erwin Coumans
71550bd3c6
removed "btHingeConstraint::" prefix, in btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
2007-07-06 20:29:26 +00:00
Erwin Coumans
f256efdb34
fixed issue with kinematic objects
2007-07-06 04:30:25 +00:00
Erwin Coumans
376be529bb
synchronized to latest version of Bullet. added btConeTwistConstraint (useful for ragdolls etc)
2007-07-06 03:12:31 +00:00
Andrea Weikert
ddc68225c2
==== MSVC 7.1 projectfiles ====
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- bullet update to version 2.53 cleanup
- added file sculptmode-stroke.c
2007-06-25 17:51:37 +00:00
Erwin Coumans
ca26aeb7b2
upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms
2007-06-23 05:28:07 +00:00
Erwin Coumans
d814e2b9c6
two minor changes, hopefully before release:
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- reset randseed, which should make simulations more predictable
- re-activate substeps (for more accurate simulations)
2007-05-07 17:10:44 +00:00
Stephen Swaney
981d24daa1
fix gcc warnings about no newline at end of file
2007-03-14 16:09:12 +00:00
Andrea Weikert
d1b17f8c30
==== MSVC 7.1 project files ====
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- fix for 3DPlugin compile
- cleanup of bullet path
- removed PHY_ODE project from 3D plugin too, not used anymore
Now all configurations should build again, let me know of any problems!
Not been able to test if the 3DPlugin is actually working,is job for another day ;)
Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
2007-03-03 11:28:15 +00:00
Ed Halley
cf04786a8b
Removed -mpowerpc -mtune=G4 from several SCons files, so it will work on
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either PPC or Intel architectures under OSX. These options should be
inherited properly from the rest of the OSX SCons build system.
2007-01-28 14:55:57 +00:00
Erwin Coumans
3ded473e44
fixed remaining sqrtf into btSqrt
2006-12-28 19:02:31 +00:00
Erwin Coumans
11cd11d4c9
minor fix in Bullet internals
2006-12-25 19:54:17 +00:00
Erwin Coumans
e820cdf6a0
fixing some issues: force needs to wake up objects, property sensor issue, island activation issue
2006-12-25 02:02:13 +00:00
Andrea Weikert
9dd36f08ee
==== MSVC 7 project files ====
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- small bullet maintenance for added btAlignedAllocator
2006-12-20 20:52:39 +00:00
Erwin Coumans
9a169f2633
added some new Bullet files, and upgraded to latest Bullet 2.x
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Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp
2006-12-12 03:08:15 +00:00
Chris Want
cdc996714e
Some pretty hard core bullet2 cleaning (kills the bullet2 lib and headers
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in the lib dir).
2006-12-06 22:44:47 +00:00
Erwin Coumans
1cef024780
update to latest Bullet 2.x sources. prepare to make near sensors much faster
2006-12-04 15:48:32 +00:00
Erwin Coumans
f22ee3f86f
added some 'angularFactor' for character control (to avoid rotation)
2006-12-04 04:31:34 +00:00
Andrea Weikert
f60da54058
==== MSVC Projectfiles ====
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- finally update to bullet2
2006-12-03 18:56:43 +00:00
Kent Mein
b3f47034b7
fixed it so make clean works for bullet2 lib.
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Kent
2006-11-30 19:05:03 +00:00
Ton Roosendaal
a2bcb21ec7
Makefile for Bullet had error, didn't copy the .a file to the right dir.
2006-11-30 18:25:44 +00:00
Nathan Letwory
9711d54fb7
* add btHeightfieldTerrainShape.cpp
2006-11-30 12:39:42 +00:00
Erwin Coumans
e720f86a83
updated to latest Bullet 2.x
2006-11-29 05:24:52 +00:00
Erwin Coumans
3e85830cb2
work around some issue with GCC 3.x (probably compiler bug)
2006-11-23 05:48:04 +00:00
Erwin Coumans
52ccf71309
fixed in Bullet 2.x, should make msvc 6 compile, and reverted to 'old' style solver by default.
2006-11-23 02:42:53 +00:00
Erwin Coumans
083c310d1f
fixed some code that causes problems with msvc 6 (need to verify)
2006-11-23 00:23:07 +00:00
Chris Want
341f50c4f7
Makefile support for bullet2 ... please test
2006-11-22 19:05:35 +00:00
Nathan Letwory
84a85f2b7e
* tweak priority of bullet libs for blenderplayer
2006-11-21 13:19:39 +00:00
Erwin Coumans
318b98fc9a
some fixes, related to object activation in game blender
2006-11-21 11:56:02 +00:00
Nathan Letwory
057a6e3360
* small priority fix. Hopefully helps on more platforms
2006-11-21 10:58:07 +00:00
Erwin Coumans
dba9042bb5
added ConeZ/ConeX
2006-11-21 08:22:01 +00:00
Erwin Coumans
98525b0210
added CMake file for new Bullet 2.x
2006-11-21 06:36:09 +00:00
Nathan Letwory
eb73025c63
==SCons==
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Enable Bullet2 for Scons. This should work for all platforms, but please, test, test,
test, test, test (ad infinitum)
2006-11-21 06:11:41 +00:00
Erwin Coumans
3026843f23
angular-only hinge updated
2006-11-21 01:09:37 +00:00
Erwin Coumans
eec5ae7d50
angular-only hinge updated
2006-11-21 01:06:23 +00:00
Erwin Coumans
d58670ddd2
catch up with latest Bullet 2.x (not in use yet)
2006-11-21 00:03:56 +00:00
Erwin Coumans
3a1b7ece40
updating Bullet 2.x with latest changes. The integration + C-API will follow at some stage.
2006-11-12 21:05:10 +00:00
Erwin Coumans
92fd043346
update Bullet 2.x with latest changes, notice that the integration is not finished yet, and GameBlender is still using extern/bullet.
2006-10-31 18:19:57 +00:00
Erwin Coumans
44d16f0562
Added refactored Bullet 2.x library. Important: these files are not part of the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated.
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The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path.
Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
2006-10-23 02:54:30 +00:00