Campbell Barton
9358af05d0
rename operators TFM_OT_* --> TRANSFORM_OT_*
2009-12-10 10:36:32 +00:00
Campbell Barton
b5740b0e77
remove ICON prefix from the enum, for python this is redundant eg.
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layout.prop("setting", icon='ICON_BLAH_BLAH')
Also reverted previous commit, the cursor subtype just needed to be added to the switch statement.
2009-12-10 10:23:53 +00:00
Matt Ebb
9c5019a9a9
Notifier related fixes:
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[#20319 ] 3D View - need 3D cursor notifier
[#20321 ] Views not receiving the NC_ID notifier
2009-12-10 09:58:10 +00:00
Campbell Barton
7fcb5d33ff
values that had units set would not be coerced into Mathutils types by the python api.
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eg. scene.cursor_location wasnt a vector
2009-12-10 09:38:58 +00:00
Matt Ebb
24be31bda0
Fix for [ #19776 ] Header bar problem in 2.5
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Prevents dragging region edges outside area boundaries or into other regions.
2009-12-10 09:25:30 +00:00
Campbell Barton
900165bc72
raise an error when adding/removing editbones when the armature is not in editmode (without this blender crashes)
2009-12-10 08:54:16 +00:00
Matt Ebb
4bcb759c94
Attempted fix for [ #19810 ] Crash when flipping header with F5
2009-12-10 05:05:04 +00:00
Matt Ebb
64c29743c3
Fix for [ #20153 ] Scale region size from search crashes Blender 2.5 24999
2009-12-10 03:07:04 +00:00
Matt Ebb
a4e4d0f658
Fix for [ #20140 ] Double Properties Panel on 3dview from 2.4x fles
2009-12-10 02:43:55 +00:00
Matt Ebb
985c24b0f1
Fix for 'Copy materials to selected' button freezing when using linked geometry
2009-12-10 01:30:47 +00:00
Matt Ebb
653593b574
Fix for [ #20216 ] Search List is unordered
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This sorts RNA collection (bones, vgroups, etc) search lists alphabetically like ID data search lists are already.
2009-12-10 01:29:43 +00:00
Nathan Letwory
ef8706c4ea
wrong code order made linux+scons barf.
2009-12-10 01:11:04 +00:00
Nathan Letwory
11af0ff270
* WITH_BF_RAYOPTIMIZATION cleanup and flag separation by matd.
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This adds BF_RAYOPTIMIZATION_SSE_FLAGS through which one can manage
what SSE flags are best for the platform built for.
Note that the ray optimizations coded by jaguarandi are SSE-intrinsics only.
2009-12-10 00:51:13 +00:00
Martin Poirier
ee12451463
Revert bunch of changes I should have committed before.
2009-12-10 00:41:03 +00:00
Martin Poirier
456c11c822
textedit string needs to be one byte longer than maxlen, for terminator.
2009-12-10 00:28:18 +00:00
Andrea Weikert
ce65569708
MSVC 9 projectfiles
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* added missing header BKE_sequence.h
* moved source folder back to correct place (was inside headers folder)
2009-12-10 00:20:19 +00:00
Matt Ebb
3e43a3f727
Fix notifiers for object active material selection
2009-12-09 22:58:08 +00:00
Martin Poirier
22643b12e8
show_handles property didn't flip bool properly.
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Patch by DustyDingo on irc.
2009-12-09 22:54:25 +00:00
Campbell Barton
3535be3f6f
patch from Cessen, tweaks and fixes to metarig elements
2009-12-09 22:44:26 +00:00
Campbell Barton
30fd13387d
give IDPropertyGroups's an identifier so they can display text in the listview, hardcoded to "name"
2009-12-09 22:37:02 +00:00
Martin Poirier
80bd73639f
Patch [ #20290 ] by Bjørnar Hansen for bug [ #20270 ] 2.5a0, Select Random says percent but is really 0-1
2009-12-09 21:42:21 +00:00
Andrea Weikert
c16acaff8b
Sequencer fix: Transform Strip wouldn't work with default_fader
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* added default_fader to transform strip, since it used the old fac too.
* removed ANIMATEABLE attribute from the settings in the transform strip, since they are animated via the effect_fader and not directly for now. (too confusing)
* UI: only show default_fader for the effect strips that support it
Sequencer Durian feature: uniform scale for Sequence transform strip.
* for now re-using variable for x-axis scaling.
Note: This brings back functionality as close to 2.49 as possible. The Start and End values in the current design are not meant to be animated directly, but via the effect_fader.
2009-12-09 20:03:08 +00:00
Brecht Van Lommel
664f2d834a
Fix #20305 : overlay blending mode for specular intensity does not work.
2009-12-09 19:41:27 +00:00
Martin Poirier
1d9eb1e0a0
Invalid return type
2009-12-09 18:47:52 +00:00
Andrea Weikert
177e27ea4b
MSVC 9 projectfiles
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* quick updates for bpy_driver.c
2009-12-09 18:38:55 +00:00
Martin Poirier
1d53b78036
Fix compile problem (warnings are important)
2009-12-09 18:08:14 +00:00
Brecht Van Lommel
1601f297c9
Fix #20245 : datablock names allowed entering 22 characters but can
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only accept 21.
2009-12-09 18:03:44 +00:00
Guillermo S. Romero
e68dff3e76
Move libpython.a to COMLIB (before was PULIB).
2009-12-09 17:53:52 +00:00
Brecht Van Lommel
b4d8d51a26
Fix for bug #20307 : snapping in uv editor is related to objects origin.
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Also updated image window header to use snap element property.
2009-12-09 17:32:54 +00:00
Brecht Van Lommel
9e7bb2de8f
Fix bug #20299 : bilateral blur node crashes when the number of
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iterations is rapidly changed.
2009-12-09 17:18:39 +00:00
Campbell Barton
00b8e65f0a
very very bad hack to have sequencer strips fcurve data transform with them.
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ifdef'd so its not kept in by accident.
Committing because without this animating with the sequencer isnt really usable and am not interensted in having many patches applied on artists systems.
2009-12-09 16:46:41 +00:00
Campbell Barton
2cc8ef127e
added collection sequences_all so strips within meta's can be animated
2009-12-09 16:00:53 +00:00
Campbell Barton
daf043b3fe
if bone type root is defined, all new parentless bones become children of it
2009-12-09 15:13:03 +00:00
Brecht Van Lommel
f54776b1a6
VBO:
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* Fix #19785 : curves not drawing with VBO enabled
* Fix #19553 : duplicate Window crashes with VBO's
The convention in Blender was to have GL_VERTEX_ARRAY and GL_NORMAL_ARRAY
enabled by default, and other arrays disabled. The VBO drawing code did
not take this into account. I've made these now disabled by default, since
that makes the code clearer in other places too.
2009-12-09 14:37:26 +00:00
Campbell Barton
5dd68e8cb6
some more rig options, fix typo
2009-12-09 14:29:55 +00:00
Campbell Barton
a41131db24
- added editbone.matrix, readonly, utility property that calculates the matrix from the bone roll
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- spine fixes
- arm now uses the average Z axis to place the poll target
2009-12-09 14:25:56 +00:00
Campbell Barton
d6c583cc54
- use the bone that the type was set for automatic assigned blending property (when blending 2 chains)
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- delete the type property from the generated rig so running again wont confuse things
2009-12-09 12:36:13 +00:00
Campbell Barton
0e713ba1d0
- rewrote arm rig so it creates 2 chains and blend them automatically (like the leg)
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- use reverse order for palm fingers (pointer first)
- allow copying bone class instances to exclude some bones
- doc generation had a python error (incedently updated online docs linked from the splash)
2009-12-09 12:00:28 +00:00
Matt Ebb
9bc23bd616
Whoops, silly typo
2009-12-09 11:38:32 +00:00
Brecht Van Lommel
3712e78d52
RNA: fix for yesterday's commit, browsing screens and scenes was
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not working anymore, relies on special notifiers.
2009-12-09 10:55:28 +00:00
Matt Ebb
9b6b74f292
Various more screen-related fixes including:
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[#20271 ] File Browser - Wont show when area is fullscreen
2009-12-09 06:55:16 +00:00
Martin Poirier
bc79569419
grabcursor attribute stores full grab mode so we can better differentiate when it needs to wrap around cursor draw.
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Also add cocoa exception to wm_get_cursor_position (this should be fixed at the ghost level)
2009-12-09 04:51:35 +00:00
Matt Ebb
1c47b3acb6
Fix for [ #20197 ] dof node bugs
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This is still a bit dodgy, the issue of accessing scene data from nodes needs to be solved better, but this at least fixes it up to previous capabilities, and prevents writing any data to scene/objects either.
2009-12-09 02:55:19 +00:00
Matt Ebb
f626b2c4dd
Minor fix for missing menu
2009-12-09 01:53:51 +00:00
Matt Ebb
2ef0ee76a0
Fix for [ #20249 ] duplicating a mesh in edit mode with a lattice modifier
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Removed lattice and curve modifiers from being correctable for crazy space - it didn't work and was giving weird results.
2009-12-09 01:53:04 +00:00
Campbell Barton
e9b417c1bf
auto-dist working again, renamed obofs --> dyn_ofs, use_sel --> use_dyn_ofs, since its used by Auto-Depth too.
2009-12-09 00:45:50 +00:00
Campbell Barton
fabdde675a
reference to INDIVIDUAL_CENTERS causing error
2009-12-09 00:03:18 +00:00
Campbell Barton
bee5775702
split out driver functions into its own file
2009-12-08 22:35:03 +00:00
Campbell Barton
96a5db9a4c
setting and editbone parent to NULL wasnt working
2009-12-08 20:58:23 +00:00
Brecht Van Lommel
47b4c8357c
Attempted Bugfix: opengl preview render artifacts, was using wmPush/PopMatrix,
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but this does not have an actual stack, so using glPush/PopMatrix instead now.
2009-12-08 19:27:30 +00:00