Commit Graph

8 Commits

Author SHA1 Message Date
Campbell Barton
c97983c9de correction for uv template, also some doxygen comment corrections. 2013-05-05 18:41:45 +00:00
Campbell Barton
998b9241be correct bmesh api crossref and update uv-operator template. 2013-05-05 05:54:29 +00:00
Lukas Toenne
a00eda0835 Fix for the custom_nodes.py template. Socket classes now return their drawing color in a callback instead of a simple property, this makes it possible to change a socket color e.g. based on data type. 2013-03-22 13:17:16 +00:00
Lukas Toenne
4638e5f99a Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.

=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.

Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].

=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].

The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.

[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18 16:34:57 +00:00
Antony Riakiotakis
6a55cd889c Missed instance of ThemeGeneric.back -> ThemeGradient.gradients.high_gradient 2013-02-23 12:55:19 +00:00
Bastien Montagne
23aa0c9067 Fix uilists showing data names translated (reported on bf-translations ML by Satoshi Yamasaki aka yamyam, thanks!). 2013-02-08 16:01:21 +00:00
Bastien Montagne
9b9da2820b Adding some example for new UIList... 2013-01-05 11:14:35 +00:00
Campbell Barton
33955940e4 add templates menu for OSL, use preprocessor directive color for decorators in python. 2012-12-30 01:39:55 +00:00