Commit Graph

41885 Commits

Author SHA1 Message Date
Sergey Sharybin
a75f11d036 Fix #32219: Inconsistent influence of Units Scale on new objects
Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size,
which makes them behave consistently now.

There're still issues to be resolved still:

- Lattice is not scaled to grid cell size yet, it uses slightly different add
  function which makes scaling a bit tricky and hacky. Would prefer to do a
  bit bigger refactor here, so it's a TODO for now.

- Cameras, speakers and other helpers are not scaling. They don't have data
  on which scale could be applied and perhaps it should be some kind of draw
  scale. Also would consider it's a TODO for now.
2012-10-19 12:53:03 +00:00
Campbell Barton
3a41ab73ff fix for some issues with modal mesh tool interaction.
When inset and bevel used the mouse input as a distance value, the change could be far too great when zoomed in, or far too small when zoomed out. Now get the pixel-size based on the center point of the selection.
2012-10-19 12:45:31 +00:00
Sergey Sharybin
4c936221a3 Fix #32705: Esc a value change doesn't recalc compositor
Seems the issue was caused by G.is_break set to Truth on both escape
press and release. This ended up in situation when after press event
compositor was tagged to redraw and new job was started. On escape
release this compositor job was cancelled.

Made it so G.is_break is setting on escape press event only.
2012-10-19 11:47:33 +00:00
Campbell Barton
e527ce552e add option to initialize heap with a known number of elements, since this may be known in advance - it avoids re-allocing too much. 2012-10-19 10:40:32 +00:00
Campbell Barton
b7642348e4 simplify addon install print, Now it only prints the source and destination dirs, with a list of addons added.
don't think its needed to print the full path of each addon.

also remove the __MACOX check, its harmless and people can make sure there zips dont have cruft in them before distributing them.
2012-10-19 10:37:24 +00:00
Gaia Clary
9d1873154f [#32921] Fix: Python error triggered when installing an addon via 'install addon' button 2012-10-19 08:51:31 +00:00
Joshua Leung
cf4f4e8a9b Fix: Text fields for Generator FModifier were too small
This was caused by the x^n labels being far too large. Also, replaced old string
functions with "safer" versions
2012-10-19 08:49:49 +00:00
Campbell Barton
e648542872 decimate modifier rewrite to use bmesh (#ifdef-disabled by default for now).
- maintains quads & ngons
- supports some customdata (weight paint for example works fine).

TODO
- add suppory for loop data (UV's / VCol's).
- outputs invalid geometry when heavily reducing some meshes, needs to be made stable in these cases.
2012-10-19 07:31:51 +00:00
Campbell Barton
78f7518bf3 small quadric library ported from Laurence Bourn's LOD_decimator LOD_Quadric class. not used just yet. 2012-10-19 07:20:37 +00:00
Campbell Barton
03164c3152 DM_to_bmesh_ex() now initializes index values when running in empty meshes. saves running extra loop on vert/edge/face data if these values are needed after. 2012-10-19 03:28:41 +00:00
Campbell Barton
9b07c98bb4 code cleanup: minor style change & quiet warning, also add assert for BM_vert_splice() to check for invalid use. 2012-10-19 03:07:58 +00:00
Nicholas Bishop
5ad61e9642 Fix for VBO drawing in multires sculpting
Was a mistake in a code cleanup commit, r51118.

Fixes bug [#32919] Sculting performance regression in svn_51118
projects.blender.org/tracker/?func=detail&aid=32919&group_id=9&atid=498
2012-10-19 02:38:50 +00:00
Bastien Montagne
b8267a0dfb More UI messages and BKE_reportf<->BKE_report fixes... 2012-10-18 16:25:58 +00:00
Lukas Toenne
d3eb9dddd6 Better fix for #32846. Instead of using time change or object recalc condition, set an explicit object flag to disable particle system modifier update during dupli list creation. This is more transparent and should prevent issues with hair path generation being skipped. 2012-10-18 15:54:24 +00:00
Brecht Van Lommel
497ea5f306 Fix #32912: cycles crash with dead particles, actual crash was caused by an
inconsistency in the particle system code, using <= and <. Also tightened up
checks on cycles side to avoid other potential crashes.
2012-10-18 15:00:32 +00:00
Miika Hamalainen
c4b46f119c Fix: Smoke 3d viewport shading was sometimes calculated incorrectly when adaptive domain was enabled. 2012-10-18 14:23:04 +00:00
Sergey Sharybin
b861f8c3f8 Cycles: suppress path to nvcc appearing in the console in cases
cuda toolkit is installed to different place than /usr/local/cuda
(i.e. happens when using cuda toolkit from repository)
2012-10-18 13:48:02 +00:00
Sergey Sharybin
9221999178 Mark unused variables. 2012-10-18 13:20:23 +00:00
Sergey Sharybin
82329ba1c3 Fix #32851: Mouse click coordinates when adding and selecting mask vertices on undistorted footage are off 2012-10-18 13:18:11 +00:00
Lukas Toenne
d396bf3546 Fix for OSL compile errors.
1) object_fetch_transform_motion omits the per-object motion blur test (r51394), must use object_fetch_transform_motion_test.
2) KernelCamera.ndctoworld has been removed (r51402), do transform invert directly.
2012-10-18 13:16:57 +00:00
Brecht Van Lommel
95963289c8 More fixes related to #32900, motion blur with cuda sm 2.0 still disabled. 2012-10-18 12:45:27 +00:00
Brecht Van Lommel
f7a584b841 Fix #32903: bring cycles glsl up to date with latest changes. 2012-10-18 12:37:51 +00:00
Sergey Sharybin
b3c605e139 Mask editor: create new mask when trying to create new vertex without active mask set 2012-10-18 12:29:22 +00:00
Brecht Van Lommel
dd56cc0cdd Fix #32913: missing cycles viewport update when toggling visibility in outliner
with V and R shortcut keys.
2012-10-18 11:58:54 +00:00
Sergey Sharybin
a4724a2dd8 Fix #32905: Crash with Levels node when no input is connected. 2012-10-18 10:27:09 +00:00
Sergey Sharybin
3086300149 Fix #32896: No compositor tree update with image input color space change 2012-10-18 09:48:51 +00:00
Campbell Barton
812b17f306 style cleanup 2012-10-18 04:51:37 +00:00
Brecht Van Lommel
9d260eedeb Fix #32904: strange pattern on subdivided cube with anistropic shader. Now
tangents from generated coordinates are computed per pixel on the fly, avoids
bad interpolation of singularities.
2012-10-17 23:09:12 +00:00
Thomas Dinges
b2142d6533 Cycles: OSL compile fixes. 2012-10-17 22:58:18 +00:00
Brecht Van Lommel
6915394a3b Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur
working, but this should make it not crash.

Also fix for wrong shutter time, should have been shorter.
2012-10-17 22:48:29 +00:00
Daniel Salazar
431caff869 Maybe hard limmit is good enough. Removing soft limmit for sky turbidity 2012-10-17 20:06:58 +00:00
Daniel Salazar
f732cc53d9 Cycles: Sensible limmits for Sky Texture turbidity value 2012-10-17 19:29:35 +00:00
Brecht Van Lommel
4ad103cedd Fix cycles motion blur not working correct with shutter time > 2.0. The soft
limit is 2.0, and anything beyond that is extrapolation which might not work
so well but is still allowed.
2012-10-17 17:27:30 +00:00
Jason Wilkins
11908552db Missing semicolons in intern/ghost/intern/GHOST_WindowCocoa.mm 2012-10-17 17:20:09 +00:00
Thomas Dinges
17c82a7e57 Cycles / OSL:
* Layer Weight is now available in OSL.
2012-10-17 16:16:35 +00:00
Campbell Barton
0c2a1500f2 minor changes
- stub from last commit was incorrect (copied old docs)
- decimator was making copy of quadric for no reason.
- correct typo
2012-10-17 16:10:04 +00:00
Campbell Barton
f83ae34e03 add a template for a stub script - runs the script relative to the currently open blend file. 2012-10-17 16:01:57 +00:00
Brecht Van Lommel
20585a8b8d Render: local light group option for materials, blender internal feature from
the render branch.

When a material is linked in and has a light group override, this can now use
a local group in the scene file, by replacing the linked light group with a
local group that has the same name. A use case might be controlling the specular
highlight on linked character's eyes per scene.

Patch from render branch by Pablo Vazquez.
2012-10-17 13:32:43 +00:00
Brecht Van Lommel
d08b06f773 Cycles: motion blur is now curved and passes exactly through the midpoint.
Previously it would only interpolate between the previous and next frame,
which meant it might not hit the current frame position.
2012-10-17 12:55:23 +00:00
Brecht Van Lommel
afb75ad2af Cycles: add Tangent input for Anisotropic BSDF.
Also refactor SVM BSDF code, preparing it to be shared with OSL.
2012-10-17 12:17:17 +00:00
Lukas Toenne
0551aa14bb Fix for OSL 'background' attributes (attributes that are not associated to a particular object). Atm this is only the 'ray_length' attribute.
Background attributes are used as fallback in two cases:
1) Non-object light samples (e.g. lamp shaders)
2) Fallback if no implicit object attribute can be found
2012-10-17 12:12:26 +00:00
Lukas Toenne
45dc9794c1 Fix #32856, Crash in compositor due to deprecated node socket flag in old files.
Bit flag 5 has apparently been used for another purpose in old versions, then deprecated and was actually removed from DNA (this should never be done), then later it got reused for SOCK_DYNAMIC. Now a one-time check to clean up these flags is done in do_versions.
2012-10-17 10:49:42 +00:00
Lukas Toenne
7061fa7cf1 Fix #32887, ParticleInstance: crash with hidden particle system + children.
The issue here is that the particle instance modifier (pimd) accesses data from the linked particle system modifier (psmd). This data is only correctly generated when the psmd is enabled; here the design violates the modifier principle of providing valid object data (or rather DM) even when disabled.

The solution in this case is to make a custom isDisabled check for the pimd to see if the psmd is enabled. This means the pimd won't work for disabled psmd, but doesn't crash.
2012-10-17 09:49:32 +00:00
Campbell Barton
536d9fec80 code cleanup:
- move object_iterators.c --> view3d_iterators. (ED_object.h had to include ED_view3d.h which isn't so nice)
- move projection functions from view3d_view.c --> view3d_project.c (view3d_view was becoming a mishmash of utility functions and operators).
- some some cmake includes as system-includes.
2012-10-17 04:13:03 +00:00
Campbell Barton
fa06aab433 code cleanup: add check spelling osl 2012-10-17 01:53:29 +00:00
Campbell Barton
aeda5142ef style cleanup: make OSL follow our C style convention. http://wiki.blender.org/index.php/Dev:Doc/CodeStyle 2012-10-17 01:47:37 +00:00
Thomas Dinges
a1af01249d Cycles / OSL:
* Add Light Falloff Node.
2012-10-17 00:28:46 +00:00
Thomas Dinges
b4a83e1d0e Cycles / OSL:
* Ray Length is now available in OSL (via get_attribute)
2012-10-16 22:42:05 +00:00
Daniel Genrich
c9fdf6e496 Smoke: Animated collision objects do no longer block smoke. Smoke gets transfered velocity from moving collision object.
Result:
http://www.youtube.com/watch?v=KRtc8eAgaZA

Part of my Blender Development Project Phase III, merged from Smoke2 branch

WIP docs:
http://wiki.blender.org/index.php/User:Genscher/Smoke_Development_Project_2012
2012-10-16 17:01:22 +00:00
Campbell Barton
12a8c19956 un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.
works on edges and faces, has iteration option to further reduce the poly count.

access from the edge menu, under subdivide.

example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
2012-10-16 16:04:12 +00:00