Commit Graph

12 Commits

Author SHA1 Message Date
Tamito Kajiyama
acae0e7b1f Further fix for svn:executable. 2012-12-11 23:05:04 +00:00
Tamito Kajiyama
e7a4d45435 Added to the Parameter Editor mode new stroke geometry modifier `Blueprint'
that produces a blueprint using circular, elliptic, and square contour strokes.
Related changes and bug fixes were made as follows:

* The randomness in radius and center has been transformed into optional
parameters of the pyBluePrintCirclesShader and pyBluePrintEllipsesShader.
Also a new optional parameter to control the randomness of backbone
stretching has been added to the pyBluePrintSquaresShader.

* A bug in the pyBluePrintSquaresShader that invisible stroke vertices at
corners of rectangular contour strokes were not properly drawn.  The problem
was due to the changes of the / operator between Python 2.x to 3.x.  Even
when the two operands of the division operator are integers, Python 3.x
gives a floating-point number when the quotient is not an integer.  The fix
was just to replace the / operator by the // operator for integer division.

* An unpleasant discontinuity in circular and elliptical contour strokes
was fixed.

* The length parameter of the Backbone Stretcher geometry modifier has been
renamed to `backbone_length' in line with the parameter of the same name in
the pyBluePrintSquaresShader.
2011-11-11 20:35:03 +00:00
Tamito Kajiyama
ea11efb082 * Fix for stroke geometry shaders that did not update the 2D length after the
modifications of stroke vertices.

* Fix for a bug in pyBluePrintCirclesShader that did not check the end of
iteration over stroke vertices.

* Fix for stroke vertex removal during iteration over stroke vertices in
pyBluePrintCirclesShader, pyBluePrintEllipsesShader, pyBluePrintSquaresShader,
and pyBluePrintDirectedSquaresShader.
2011-11-01 21:08:18 +00:00
Tamito Kajiyama
aece060cbf Removed uncontrolled randomness from the pyPerlinNoise1DShader. 2011-08-18 23:44:44 +00:00
Tamito Kajiyama
4ec69d5a2b Added an optional argument 'seed' to the Freestyle.Noise class constructor.
The value is used as a seed for random number generation if it is equal to
or greater than zero; otherwise, time is used as a seed.
2011-08-18 23:07:17 +00:00
Tamito Kajiyama
d347a27a97 * Bug fixes by Stéphane Grabli with respect to pyZDependingThicknessShader,
pyMaterialColorShader, pyBluePrintEllipsesShader and pyBluePrintSquaresShader.

* Fixes for Vector instantiation that now takes only a sequence object of
2, 3, or 4 elements -- an API change in revision 28417.

* Deleted vector.py that is no longer used.
2010-07-06 20:07:07 +00:00
Tamito Kajiyama
2385c51360 Renamed FrsCurve, FrsNoise and FrsMaterial Python extension types
to those names without the "Frs" prefix.  These types are part of
the Freestyle module, so that there is no need to make their names
globally unique.
2010-05-09 18:05:33 +00:00
Tamito Kajiyama
1ff038397f Made standard style modules compatible with Python 3. 2009-09-27 00:58:38 +00:00
Tamito Kajiyama
1ed4d4cbfb Reverted all changes (i.e., deletion) in release/scripts/freestyle. 2009-09-19 22:02:15 +00:00
Tamito Kajiyama
be50ce61be Merged
https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-mxcurioni (r22789) and
https://svn.blender.org/svnroot/bf-blender/trunk/blender (r23338)
with the "Ignore ancestry" and "Ignore line endings" options enabled (using
TortoiseSVN on Windows).

After the merge operation, all changes (i.e., deletion) in source/blender/freestyle/
were reverted in order to keep the primary source tree of the Freestyle renderer.
2009-09-18 22:25:49 +00:00
Tamito Kajiyama
9f79d8ae67 * freestyle_init.py: Removed all classes for wrapping extension types.
This allows users to test the types of those objects that are returned
by API functions, by means of usual Python idioms such as "type(I) is T"
and "isinstance(I, T)".

* Removed all occurrences of ViewVertex::castToTVertex() in the following
modules and rewrote the code segments using it by means of the "type(I)
is T" idiom mentioned above:

  ChainingIterators.py
  PredicatesU1D.py

* Replaced all occurrences of vector.Vec2, vector.Vec3, Vec2f and Vec3f
by Blender.Mathutils.Vector in the following modules:

  anisotropic_diffusion.py
  Functions0D.py
  shaders.py
  sketchy_topology_broken.py

* shaders.py: Fixed NameError's concerning math.pow().

* shaders.py: Added a Python equivalent of getFEdge function, defined
in source\blender\freestyle\intern\view_map\Functions0D.cpp as follows:

  FEdge* Functions0D::getFEdge(Interface0D& it1, Interface0D& it2) {
    return it1.getFEdge(it2);
  }

* shaders.py: Replaced fe.qi() by fe.viewedge().qi().

* contour.py: Fixed the import statement for freestyle_init.py.
2009-07-27 20:13:47 +00:00
Maxime Curioni
204f48c74e soc-2008-mxcurioni: sending files in release/scripts/freestyle folder 2008-09-30 04:17:39 +00:00