Commit Graph

12739 Commits

Author SHA1 Message Date
Campbell Barton
adbbc314ba testbreak was not working after the first use 2008-05-21 11:06:49 +00:00
Martin Poirier
fc56e8d432 Bone Extrusion Bug
Extruding from root would incorrectly set the Connected flag when it wasn't needed.
2008-05-21 10:14:02 +00:00
Martin Poirier
780c971b53 [#12103] Force field moves when strength changes
Wind effects would modify the center vector, so the limit sphere was drawn from the position of the last "wind ring"
2008-05-21 10:11:10 +00:00
Martin Poirier
d432eccd14 [#11892] track-to + "around selection" bug
Transform conversion was resetting constraints when used to calculate orbit center.

This is a tentative fix, it fixes this particular case but maybe not all.
2008-05-21 10:07:38 +00:00
Martin Poirier
68708346de [#11748] Bevel tool not snapping when holding down ctrl and adjusting value
Added proper gear support and fixed some misc errors in the setup of this transformation (negative values hav no effect, so use absolute value and other small things like that)
2008-05-21 10:02:07 +00:00
Peter Schlaile
38ffd41bf0 == Sequencer ==
This fixes:
[#11745] Blender crashes when changing Scenes on Sequencer`s Strips

containing:

- last_seq was set to null by scene-render
- button handling wasn't very robust (didn't check for null)
- REDRAWBUTSSCENE was missing
2008-05-20 21:30:16 +00:00
Campbell Barton
92c9ae280c replacing epydoc generation script with one copied from bpy docs 2008-05-20 05:55:12 +00:00
Campbell Barton
195abc755b more updates to docs 2008-05-19 13:34:43 +00:00
Campbell Barton
f32d99c322 some updates to epy docs 2008-05-19 09:54:38 +00:00
Peter Schlaile
591a478670 == Sequencer ==
This fixes:
[11750] "Translate" stops working when offset > image size
2008-05-19 06:14:57 +00:00
Campbell Barton
c526b1b2df memory corruption error fix when changing orderU/Vs with curves, this could crash blender or make odd display lists.
the problem was that the buttons would use the first nurb if there was no 'lastnu', but the makeknots function only checked for lastnu. this meant the knots would not get re-allocated on 
values would be written outside the array.
2008-05-18 18:44:02 +00:00
Ton Roosendaal
055dc10c14 Last part of the svn release commit. It's now in freeze... unless? 2008-05-18 18:05:55 +00:00
Ton Roosendaal
66af413a4c Part one of the 2.46 release commit 2008-05-18 18:05:16 +00:00
Jean-Luc Peurière
24c8d15446 temptative fix for the ndof bug
if vd.dist is null at a wrong time,
retore to last known good value
2008-05-18 16:00:13 +00:00
Ton Roosendaal
3effe8060d Fix in mball last May 15th causes a hang (eternal loop) in mball.c,
a division by zero was not handled

(weird though, only shows in OSX PPC. no optimize, debug build.)
2008-05-18 13:57:47 +00:00
Joshua Leung
54be27b40e Bugfix #11738:
PoseLib Preview crashed when there was no active pose as there were no poses at all (i.e. on a newly created Pose Library) .
2008-05-18 10:41:42 +00:00
Ton Roosendaal
aba4f31086 Bugfix 11736
CTRL+Click on "load" for image node crashed.
NULL pointer test missing...
2008-05-18 07:30:51 +00:00
Campbell Barton
d3f7fba472 fix for [#11691] No checks in curve code for "Number of points <= Order U"
added checks for a nurbes orderu being larger then pntsu.
This has the same effect as the curve having only 1 point. (its display list is not generated 
but it is still added but a dummy displist with zero points is made)
memcpy was also being used where the memory overlaped (probably worked in most cases but this is incorrect and valgrind complained), use memmove 
instead.
2008-05-17 22:37:34 +00:00
Brecht Van Lommel
81dee8e1dd Fix for mistake in recent interface bugfix commit. 2008-05-17 13:41:34 +00:00
Joshua Leung
bb6c67cc73 Bugfix #11717:
Rendering (Internal/OGL) would crash when StampInfo was on and adding info about the active camera, if there was no camera in the scene.
2008-05-17 00:35:30 +00:00
Campbell Barton
4100695f38 root level python tree menu's didnt work with seperators, would display SEPR text instead 2008-05-16 21:34:22 +00:00
Peter Schlaile
9b2dcab02d == Sequencer ==
This fixes: [#11642] VSE: crash with Speed Control and play head

Special sequence update (holding down left mouse button on a strip)
could lead to a crash when using the speed control effect, since
we didn't check properly for valid cfras (and therefore if
TStripElem is null... )
2008-05-16 21:04:06 +00:00
Willian Padovani Germano
bbe32118ef == Nodes ==
- "Memoryblock free: attempt to free NULL pointer" messages related to the Material node (Add->Input->Material). Deleting it and quitting Blender would bring 2 or 3 of these warnings. Trivial fix (check if NULL) in blenkernel/intern/node.c, though Nodes devs may be interested. Found while testing to fix the following bug:

== PyNodes ==

- Bug #11715 reported by Alexanter Feterman:

http://projects.blender.org/tracker/?func=detail&atid=125&aid=11715&group_id=9

Adding a Dynamic node and setting it to a pynode script would crash Blender if no Material Node (MatNode) was present.

Thanks Alexander for reporting and Brecht for assigning it to me.
2008-05-16 20:57:06 +00:00
Brecht Van Lommel
9ed039efe0 Fix for two UI glitches:
Bug #11711: particle start frame could get NaN value.
Bug #11714: x-axis mirror button didn't work.
2008-05-16 17:36:06 +00:00
Martin Poirier
952a0042ea [#5743] Rotate dosnt work at high zoom
More precision added to previous fix through linear approximation of the angle at really small angle values.
2008-05-16 13:13:20 +00:00
Campbell Barton
58e6861aea fix for [#11542] "Add -> Mesh -> Torus" adds corrupt mesh
previous fix only worked in object mode
2008-05-16 13:05:36 +00:00
Martin Poirier
ff84d868a1 [#11706] Camera IPO Lag
Broken in revision 14473

Camera IPO needs a special exception to be done earlier than others, that was removed in that revision.

I added a better comment to make sure nobody removes it again, unless they really understand what's happening.
2008-05-16 10:20:30 +00:00
Brecht Van Lommel
1e1ece8025 Fix for bug #11682: active render vertex color not respected correctly. 2008-05-16 09:55:09 +00:00
Ken Hughes
584d84eafd Remove PLATFORM_LINKFLAGS for makesdna, was breaking debug builds with MSVC8. 2008-05-15 23:33:30 +00:00
Campbell Barton
ec253c3918 own error, off by 1 with string allocation 2008-05-15 23:16:42 +00:00
Brecht Van Lommel
9df0d227cb Fix for bug #11676: the Spread value for particles does nothing, as
far as I can see it would only do something if child particles could
be emitted from volume, so removed the button for now.
2008-05-15 20:45:02 +00:00
Brecht Van Lommel
7df859fb95 Fix for bug #11389: edgesplit modifier crash after subsurf when
no edges were being split.
2008-05-15 20:07:07 +00:00
Campbell Barton
98c54a91b7 fix for [#11597] 2.46R5 and probably problem of all 2.46Rx - UNPREDICTED DRAW sculpt brush
front and back face test was reversed. This problem still shows up when sculpting from the inside of a mesh, but this 
cant be worked around unless its know which faces are visible or not. (tried some different workarounds but this 
seems acceptable)
2008-05-15 19:49:34 +00:00
Campbell Barton
cf66596d32 fix for [#11667] Minor problem with lightmap_uvpack, LC is getting out of control but keeping to annoy theeth 2008-05-15 19:44:34 +00:00
Brecht Van Lommel
a6e18574b8 Fix for bug #11650: removing uv layers in editmode did not work correct.
Fix for bug #11661: bake to viewport uv layer instead of render uv layer.
2008-05-15 19:40:09 +00:00
Geoffrey Bantle
ad397fa16b -> FLT import bug (loose vertices)
New faceweld code broke the import of meshes with loose
vertices. Also added exception handling to the importer
and exporter so that UI doesnt quite when errors are encountered.
Instead traceback is printed to stderr and control returns to
the script UI
2008-05-15 19:35:17 +00:00
Jiri Hnidek
ba6c6854ed Last bug fix of #10999. This should finaly work (tested by jesterking). 2008-05-15 19:30:30 +00:00
Campbell Barton
6e7744451b Sculpt buttons had their events set to zero, this mean clicking on buttons would pass through to 3D view and sculpt, use B_NOP instead.
Opening many panels would print an error in the console, show an error message now so users dont get confused.
2008-05-15 14:44:39 +00:00
Campbell Barton
20ff5bdc34 changing between libraries with the append/link library selector didnt re-read a new blend file when it alredy had one loaded.
it looks like this only ever worked for the first library selected.
2008-05-15 13:18:56 +00:00
Joshua Leung
2f1cca9528 Bugfix #11293: IPO-Driver Links Lost on Renaming Bones
IPO's were not being checked for drivers that linked to bones that were renamed when fixing dependencies after renaming bones. Note: PyDrivers will not benefit from this.
2008-05-15 08:05:56 +00:00
Peter Schlaile
34a1d92579 == FFMPEG ==
Added additional entry, so that ffmpeg encoding options can
be added using their name instead of "the menu(tm)".
2008-05-15 06:47:54 +00:00
Benoit Bolsee
a6a4b78417 Fix BGE bug #7532: TrackTo Actuator does not work correctly if it has a Vertex Parent. This is only a partial fix: the user must put the parent vertex at the center of the parent object and disable the physics on the tracking object (use empty or collision free object). 2008-05-14 20:22:57 +00:00
Geoffrey Bantle
9f7bc14c57 -> FLT Export bugfix
Export of open faces on export was dropping
the last vertex. Also removed recursion from
function in order to make it safe for large polygons.
2008-05-14 19:29:33 +00:00
Campbell Barton
d1b04a3a9d forgot to use the thread setting function for rendering. (was only used for baking) 2008-05-14 16:49:33 +00:00
Campbell Barton
540c0e0795 uvcalc_lightmap would raise an error on meshes with no faces.
auto-threads wasnt working for baking.
2008-05-14 16:40:25 +00:00
Martin Poirier
b65d4f95fc Missing hotkey in menu for Align to Transform Orientation 2008-05-14 14:53:12 +00:00
Brecht Van Lommel
7806a44134 Minor particle system fixes:
- Changed some tooltips.
- Refresh with reactors and shared particle settings.
- Copying of child particles.
2008-05-14 13:30:36 +00:00
Martin Poirier
d1e1332e07 Final fix fo revision 14827
Fixing UV Quad Constraint when cancelling transform. Also, transdata conversion is a bit faster for all UV transforms.

Patch by Cambo, reviewed and revised.
2008-05-14 12:24:38 +00:00
Martin Poirier
c56f484da8 == Transform orientation bugfix ==
Fallback to global if the selected orientation doesn't exists.

This only happens when switching between scenes or screens(orientations are per view3d)
2008-05-14 09:30:27 +00:00
Joshua Leung
9fdb4965a3 NLA and IPO now have the "AfterTrans Keyframe" option that prevents the creation of duplicate keyframes after transform. 2008-05-14 09:00:22 +00:00