- Upgrade Recast library to latest portable version
- Implement recast_qsort based on FreeBSD qsort.c to have
portable thread safe quick sort for use in conversion routine.
- Better default value for the Build Navigation Mesh operator
- added possibility to add navmesh modifier manually in order to transform manually created mesh to navigation mesh (with navigation polygons data layer)
- added possibility to use existed navigation mesh object for navmesh generation (so new object won't be created, but existed object will be updated)
- fixed the access to KX_SteeringActuator attributes from scripts
- added enum members for KX_SteeringActuator and KX_NavMeshObject to GameLogic dictionary
- obstacle culling for correct simulation in 3d
- flag for steering actuator termination on reaching target
- path recalculation period
- advance by waypoints (for path following)
- creation obstacle on object replication (including navmesh object)
- creation object transform for navigation mesh directly from blender object instead of using SGNode world transform (because SGNode doesn't exists yet when building navmesh on ProcessReplica)