Commit Graph

26518 Commits

Author SHA1 Message Date
Sergey Sharybin
bdd4aa27b0 Another set of fixes for recats: osx uses different order of arguments for sort_r
and it's callback.

Also do not use char constants like 'NAVM' which is casting to int.
And added defautl section to switch in KX_NavMeshObject::DrawNavMesh.
2011-09-10 14:12:15 +00:00
Campbell Barton
322dbc9a0f use vertex arrays for wireframe octahedral bone drawing. 2011-09-10 12:07:16 +00:00
Campbell Barton
357febc168 fix for building with collada and some other warnings 2011-09-10 09:38:38 +00:00
Thomas Dinges
8ed1c07a7b Navigation Mesh Modifier:
* Fix scons define for operator append
* Don't use abbreviations in the UI.
2011-09-10 09:21:46 +00:00
Thomas Dinges
571f7db529 MSVC build fix by MiikaH for NAVMESH. Thanks! :) 2011-09-10 09:06:42 +00:00
Thomas Dinges
e86bda9a5b Compile fix for scons:
* Don't compile with navmesh_conversion.cpp if Game engine is disabled.
2011-09-10 08:25:03 +00:00
Bastien Montagne
21f4ef77c0 Fixing bugs after Recast & Detour branch merge
*The eModifierType_NavMesh enum define was added before WeightVG ones, in ModifierType, breaking file load for WeightVG modifier. New modifier should always be added at the end of that enum!
2011-09-10 07:58:42 +00:00
Thomas Dinges
1334d3cb45 NAVMESH Modifier was not alphabetical correct in the modifier list, as the others. 2011-09-10 07:14:35 +00:00
Campbell Barton
01dca44a84 disable navmesh feature when building without the game engine. 2011-09-10 04:21:58 +00:00
Campbell Barton
fb4abf2e41 fixed linking with CMake 2011-09-10 03:42:45 +00:00
Campbell Barton
0128218254 recast and detour patch now builds again with GCC
- rearrange structs to work for 64bit
- define all vars before goto's
- ifdefs for qsort_r/qsort_s
- dont cast pointers to int only for NULL checks
- dont printf STR_String directly, get the char pointer from it

also minor change to gpu py module, no need to pass empty tuple to PyObject_CallObject, can just be NULL
2011-09-10 03:07:26 +00:00
Campbell Barton
23b843130b fix own mistake in recent commit, was using glIndexPointer incorrectly. 2011-09-10 01:39:21 +00:00
Guillermo S. Romero
a7f3e347b7 SVN maintenance. 2011-09-09 22:02:12 +00:00
Benoit Bolsee
5d4a5b47a0 BGE: merge Recast & Detour branch (sock-2010-nicks).
Add navigation mesh capability to the BGE, both by logic bricks and python.
Add tools to creation navigation mesh in the creator:
- manualy
- automatically from existing mesh with "object.create_navmesh" operator
- automatically from existing mesh with "Navigation mesh" modifier
Editing navigation mesh is possible via special modifier edit mode.
Creation and modification of Navigation mesh is also possible at runtime in the BGE.

Documentation at http://wiki.blender.org/index.php/User:Nicks/Gsoc2010/Docs

Warning: No upgrade is provided for blend files created under the branch.
         If you load a blend with navigation data created with a branch
         build, it will likely crash blender or behave incorrectly.
2011-09-09 21:28:56 +00:00
Benoit Bolsee
673552502b svn merge -r 40061:40078 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-09 19:30:33 +00:00
Campbell Barton
4b1a8d62e1 use opengl vertex arrays for the base widgets, their rounded corners, arrows and emboss. (note, this is from OpenGL 1.1 from 1992, nothing fancy), gives moderate speedup on my system when showing many buttons (10% - 15%). 2011-09-09 14:44:36 +00:00
Sergey Sharybin
657fa2494f [#28595] Select similar edges by face angles ignores z component of normal angles
Patch provided by Andrew Wiggin (ender79). Thanks!
2011-09-09 14:04:33 +00:00
Campbell Barton
5fc9baa962 warning fixes 2011-09-09 13:46:47 +00:00
Sergey Sharybin
8c1b4f8e05 Fix #28590: Sculpt Overlay Texture in Viewport Glitched and Wrong icon for Overlay Option?
Use clamp to border for fixed textures.
2011-09-09 13:42:22 +00:00
Campbell Barton
a3ac15db3d error (case insensitive search replace) 2011-09-09 13:37:17 +00:00
Campbell Barton
40481af180 replace magic numbers with defines to make the interface source more readable.
only functional change is the uiWidgetBase struct stored up to 64 verts, changed this to 36 since thats the most that is used atm, added assert if this ever changes.
2011-09-09 13:10:18 +00:00
Joshua Leung
8af4b90f07 Hotkey tweaks: Start/End frame jumping back to Shift-Left/Right
I'd moved them to Ctrl-Shift-Left/Right having thought that they were
for some reason now conflicting with some other hotkeys. Apparently
not.
2011-09-09 13:02:15 +00:00
Joshua Leung
67ea3180d9 Patch [#23443] Change outliner filter into search
Shane Ambler (sambler) for this 12-month vintage!

From description:
One thing with the outliner filter box is it only filters items that
are currently visible. To find what you want you need to manually
expand a few levels so that what you want to find is visible.

This small patch expands items when filtering is done - effectively
turning it into a search.

Currently this does not alter the datablocks view as expanding all
entries takes waaaay tooooo long.
I prevent the expansion of RNA entries for userprefs which prevents
infinite recursion but the datablocks list is just too big for this
approach. I think it would need a custom outliner_build_tree for a
full search.
2011-09-09 12:46:07 +00:00
Benoit Bolsee
ca170a8ed6 forgot to resolve one conflict in previous merge 2011-09-09 12:37:56 +00:00
Nathan Letwory
bef9509565 Apply small patch by Shane Ambler:
* inline of math funcs for Apple PPC
* eltopo big/little endian ifdef
2011-09-09 12:23:45 +00:00
Benoit Bolsee
c1c4743696 svn merge -r 39975:40061 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-09 12:21:41 +00:00
Benoit Bolsee
01744abd81 GPU: add gpu python module with export_shader() function to export GLSL shader.
shader = gpu.export_shader(scene,material) 

Returns the GLSL shader that blender generates to produce the visual effect
of material in scene for the purpose of reusing the shader in an external engine.
This function is meant to be used in a material exporter so that the GLSL
shader can be exported entirely. The return value is a dictionary containing the
shader source code and all associated data. 

The full documentation is under sphinx.

Warning: there has been an API between the patch and this commit:
uniform['lamp'] and uniform['image'] now return python reference to 
ID block instead of ID name as before. The X3D exporter that uses this
function must be adapted.
2011-09-09 11:55:38 +00:00
Campbell Barton
2b33c6b0b2 workaround for msvc not supporting variable length args in macros. 2011-09-09 11:54:13 +00:00
Brecht Van Lommel
fe48e008e5 Fix #28392: some selection operators were working in linked scenes, others not.
This allows all object selection operators now, useful for inspecting the scene.
2011-09-09 10:15:14 +00:00
Campbell Barton
a59ba9a519 - turn RNA_warning into a macro which includes the function name (was being written in manually but had incorrect func names in places).
- add __func__ define to BLI_utildefines.h for MSVC.
2011-09-09 01:29:53 +00:00
Guillermo S. Romero
ae7401751c SVN maintenance. 2011-09-09 00:46:00 +00:00
Brecht Van Lommel
ff0a452a8a Fix #28310: import of key configuration with modal keymap not working. 2011-09-08 13:22:26 +00:00
Brecht Van Lommel
41703b851d Modifiers: put uv project and vertex weight modifiers in separate category,
couldn't really think of a good name for it, suggestions welcome.
2011-09-08 12:53:01 +00:00
Sergey Sharybin
279d64def7 Fix #28545: User Preferences - System Tab - Reset All To Default Values on OpenGL Lights
Added default direction to light.
2011-09-08 09:46:31 +00:00
Bastien Montagne
1f0bb0e035 Vertex Weight Proximity: minor updates and fixes.
*Updated UI code (replaced “row columns” by splits ;) ).
*Clamped global influence to [0.0, 1.0] range!
*Added/edited some tooltips for Proximity.
*Proximity distance mapping can now be reversed by entering Lowest Dist > Highest Dist.
*Moved mapping before masking in Proximity, much more sensible this way!
2011-09-08 07:36:59 +00:00
Lukas Toenne
3dccd96ac7 Fixed potential issue in mirrored loop node sockets. These are currently not used, but clang pointed this out. 2011-09-08 07:05:27 +00:00
Lukas Toenne
595ed90fe3 Minor fixes for some unfounded clang warnings. 2011-09-08 07:01:29 +00:00
Lukas Toenne
939a733659 Shader node tree exec data cannot use the exec->nodetree before it is initialized. 2011-09-08 06:14:03 +00:00
Campbell Barton
5a900be4d6 attempt to have a threadsafe version of PyC_ExceptionBuffer didnt work with UI script errors, reverting r39886. 2011-09-08 02:14:24 +00:00
Bastien Montagne
698b8930fa Vertex Weight Proximity: fixing bug #28560 (memory leak). 2011-09-07 20:06:04 +00:00
Nathan Letwory
3dc0ee19c4 Introduce struct for export settings in COLLADA export code. This will make it easier to
add new options without having to change function signatures all over the place.
2011-09-07 18:23:30 +00:00
Benoit Bolsee
dbd6658d73 svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-07 15:34:04 +00:00
Sergey Sharybin
a1277508cc Commiting patch #28552 which was posted by Andrew Wiggin as fix for #28551
Didn't notice this patch when was fixing bug myself, but it fixes some
more suspecious usages of angle_v2v2 instead of angle_v3v3.
2011-09-07 15:16:30 +00:00
Lukas Toenne
c00eba13e0 Node comparison function for sort order did not take parent selection into account. 2011-09-07 15:11:36 +00:00
Sergey Sharybin
08a7a680ac Fix #28551: Select similar by normals ignores z component of normal angles
Select grouped used angle_v2v2 instead of angle_v3v3.
2011-09-07 15:09:03 +00:00
Lukas Toenne
3f565fc212 Updating render layer and image output sockets was not working due to changes in snode_set_context. Before the r39941 this used a hack to 'test for first drawing', but since the snode->nodetree was set to NULL each time at the start of that function the condition would always evaluate true anyway. Simply removed that check to restore previous behavior. 2011-09-07 13:30:16 +00:00
Lukas Toenne
7db716599c Fix for crash when duplicating image or render layer nodes.
These nodes use cached buffers (in sock->cache), which need to be cleared when duplicating the node, otherwise the buffer will be freed twice.
2011-09-07 12:46:30 +00:00
Brecht Van Lommel
68693b4532 Fix #28541: crash with operator reports in some cases, caused by my recent fix
for missing reports, thanks to Sergey for tracking this down.
2011-09-07 11:53:16 +00:00
Lukas Toenne
fcbf3041a9 Fixed offset for socket remove buttons ('x') in node groups. 2011-09-07 10:48:33 +00:00
Nathan Letwory
f9ed529bc9 Apply patch [#28415] 3d mouse orbit mode individual axes enhancement
Submitted by Rainer Wahler

This patch enables individual axis inversion in trackball mode.
2011-09-07 10:33:46 +00:00