from luke frisken (lfrisken), with some edits.
some tooltip colors weren't visible with different backgrounds, now the base tooltip color is used and tinted for python/alert/shortcuts etc. the tint colors are still hard coded.
Apply part of the patch #30070 by Juha Mäki-Kanto, that takes into account the transform of non-joint type parent in bone animation computation. Thanks!
This commit:
* Removes the Wire and Color options from the UI for all object types but meshes, curves/surfaces/texts, and metas.
* Adds a basic bounding box drawing (and computing) for armatures.
(also fixes special request from Ian for Mango)
Added operator to update actual content length of all selected strips.
Can be useful for scenes and movies as well after doing making changes to
scene/movie.
Can be improved further to deal better with cases when strip has got effect
and it's get reshuffled because of overlapping after changing it's length.
Graph Editor
Under User Preferences -> Editing, there's a new setting "F-Curve Visibility"
which controls the how much F-Curves blend in with the background colour.
Increasing this value makes F-Curves stand out more, at the expense of making it
less obvious which F-Curve is active.
Clipping functions used for drawing weren't using stepping and always were assuming
letters are single byte encoded. Now they're using correct stepping.
this report exposed multiple bugs in blender when using a non utf8 compatible home directory.
- bpy.utils.script_paths() would crash when homedir wasn't utf8 (reported bug)
- PyC_DefaultNameSpace() - would raise an error when running when __file__ was non utf8.
- preset filepath property was not set to accept non utf8.
- bpy.paths.display_name would raise an error on non utf8 paths, (used for preset draw)
Added generic secondary hash to walker. In faceloop select it is used to remember if edge has been previously visited, in addition to the hash used for faces. This solves the case where walker stops if it finds an already added face.
This adds movieclip input support to the sequencer, thereby making
undistorted and stabilized footage available without a seperate render step.
Also: removes some old cruft code from the sequencer:
* new_tstripdata wasn't used anymore
* StripElems were allocated for SCENE strips on full length, wasting memory
Added a comment, that hopefully makes things a little bit clearer:
StripElems are *only* usefull for MOVIE + IMAGE strips for all other strip
types one can set this pointer to NULL. (If that should cause otherwise
problems, then the code that doesn't check for NULL is to blame!)
Change operator previous settings initialization not to use the redo stack since this gets cleared and it means only redo operators can re-use last settings.
now this works for import/export as well.
- add examples for custom-data access
- group BMesh types logically in docs
- added missing docstrings
needed to add grouping functionality to sphinx for this.