Commit Graph

209 Commits

Author SHA1 Message Date
Sergey Sharybin
87dcee0c0c Silence some annoying warnings when doing full build with strict flags
This mainly touches extern libraries and few debug-only places in intern.

Some summary:

- External libraries are not strict at all about missing declarations,
  so we can rather safely remove such warning together with other strict
  flags.

- Bullet has some static functions which are not used.
  Those were commented out.

- Carve now has some unused debug-only functions commented out as well.
  While we're on the way of getting rid of Carve, it makes sense to make
  things a bit cleaner for the time being.

- In LZMA we have some parts disabled which gives some set but unused
  variables which is rather correct.

- Elbeem had quite some variables set and never used because their usage
  is inside of debug-only code which is commented out.

Note about patching upstream libraries: surely one might say that we
have to make local patchset against this, but own experience says it
only gives extra work trying to merge such tweaks to a new upstream
version and usually it's just faster to re-apply such fixes again after
bundling new upstream library.
2016-04-22 10:59:15 +02:00
e14324daa7 Fix T47758: rigidbody bug with constraint breaking and disable collisions.
This is a regression in Bullet, reverted the problematic change for now with
a custom patch.
2016-03-27 01:32:28 +01:00
deef941208 Fix build error on OS X in previous commit, this define should stay. 2016-02-02 00:41:32 +01:00
fae710a213 Fix T47293: game engine crashes since Bullet upgrade.
This restores a modification that was there before.
2016-02-02 00:19:09 +01:00
b64d5809e7 Upgrade Bullet to version 2.83.
I tried to carefully preserve all patches since the last upgrade.

Improves T47195, cloth collision detection bug.

Differential Revision: https://developer.blender.org/D1739
2016-01-25 22:14:46 +01:00
Sergey Sharybin
5d99cde822 Remove SCons building system
While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.

What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.

Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.

This commit includes:

- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
  (this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
  SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
  as well

Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit

Reviewed By: campbellbarton, juicyfruit

Differential Revision: https://developer.blender.org/D1680
2016-01-04 14:20:48 +05:00
Campbell Barton
36d47ce203 Fix leak in BMesh convex hull operator 2015-05-30 16:17:04 +10:00
Campbell Barton
5d30c23c35 doxygen: corrections/updates
Also add depsgraph & physics
2015-05-20 14:12:22 +10:00
Ines Almeida
b7033e3d4e BGE physics: adding links to bullet documentation 2015-02-19 11:20:18 +00:00
Campbell Barton
72ca952641 correct permissions 2015-01-08 23:01:15 +11:00
Benoit Bolsee
3a53ed8d1b Remove an assert in Bullet for the Character physics.
This assert happens all the time for character physics in debug mode.
In release mode, the assert is skipped but the code is still incorrect
although it does not cause any crash strangely.
2014-08-10 00:39:22 +02:00
Sergej Reich
81c3fc9726 cloth: Speed up collision detection
Noticed this while looking into something else.
The change is trivial, but gives a rather nice preformance improvement,
so why not.
Theres's actually a lot one can do to improve collision performance if
one wanted to, the triangle-triangle check alone has a lot of room for
improvement.
2014-07-03 21:40:04 +02:00
Jens Verwiebe
9c93c0bf08 Bullet: making bullet friction workaround more furureproof by using the __apple_build_version__ macro, TODO: check if problem persists with newer clang 2014-04-19 14:10:49 +02:00
Jens Verwiebe
8a4210074c Bullet: better workaround for failing friction with clang 3.4, remove the obsolete compileflag magic 2014-04-17 00:25:25 +02:00
Sergej Reich
6ffabfae85 Fix T39646: Rigid Body Constraints non functional on release builds
-ffast-math is evil, not sure why it was enabled...
I seems to work better on OSX but it's still not a good idea.

The SConscript for bullet is a mess, I don't understand why
we use different flags for different platforms in the first place.
Seems to be a historical artifact but I don't know enough about scons
to try and clean it up.
2014-04-09 01:48:44 +02:00
Jens Verwiebe
877706b8eb Cleanup: Restrict the debug -gline-tables-only to cxx_debug in cycles and spelling 2014-03-22 11:33:32 +01:00
Jens Verwiebe
3f89b92823 Ups, forgot to remove something i just placed temporary … 2014-03-19 11:26:41 +01:00
Jens Verwiebe
67f0290382 OSX/bullet/scons: a better workaround for clang 3.4 issues with actual bullet, according cmake ( less speed penalty ) 2014-03-19 11:21:36 +01:00
Jens Verwiebe
5ff0500593 OSX/cmake/bullet: fix ambigoius compiler ID and make deoptimize fix a bit stricter to reduce speed penalty 2014-03-18 12:18:03 +01:00
Jens Verwiebe
d0ad48fdc9 OSX/bullet: i have to use -O0 again, else weird bullet behaviour comes back.
I overlooked in cmake my fix same time changed the optimization level to 0,
so not use optimization is the real fix ( postponed for after 2.70 ).
I appears we should investigate scons anyway: compileflags does not apply to c and c++ same time as expected.
2014-03-12 13:04:31 +01:00
Sergey Sharybin
de86b7097f Fix T39104: 2 clothes on a collision object cause crash
This was caused by static variables used in plNearestPoints().

For now solved by making the solvers allocated in the stack,
seems no noticeable affect on the simulation speed so far.
2014-03-12 14:48:47 +06:00
Jens Verwiebe
09b2531bb3 OSX/bullet: add -O2 to bt_cxx_flags, in cmake thats default, in scons CXXFLAGS start empty also in “Release” 2014-03-11 18:32:22 +01:00
Campbell Barton
6e9ee13de0 CMake: add fastmath for gcc release flags (OSX had already) 2014-03-12 03:39:12 +11:00
Jens Verwiebe
4e3f27032e OSX/bullet: do a last fix for scons. Now in both buildsystems the used flags are in sync for OSX 2014-03-11 17:34:31 +01:00
Jens Verwiebe
ce37400c0b OSX/cmake: tentative fix for T38746, conflictting flags somewhere 2014-03-11 15:56:50 +01:00
Jens Verwiebe
558fa43ffd OSX/bullet: Truely fix T38746 now, compile flags where not propagated right,
also remove gcc 4.6 workaround, i don’t think its needed any longer.
!!! pls check if this would be right thing todo for othere OS too !!!
2014-03-11 13:27:06 +01:00
Jens Verwiebe
ac0cdec90f OSX/clang3.4: tentative fix for T38746, strange bullet behaviour 2014-03-10 18:09:53 +01:00
Sergej Reich
05eebf49d3 Bullet: Update to svn r2719
Fixes part of T37905, fixed constraint didn't work correctly.
2013-12-26 12:45:57 +01:00
Sergej Reich
13caf5cc14 bullet: Remove patch applied upstream 2013-11-04 17:02:01 +00:00
Sergej Reich
451b60f1a3 Fix building with scons
Can't actually test here so hope this is enough.
2013-10-25 03:56:17 +00:00
Sergej Reich
472a021aca bullet: Update to version 2.82 (bullet revision 2705)
Remove patch that has been applied upstream.

Fixes several bugs.
2013-10-25 03:43:20 +00:00
Sergej Reich
424e8b69f1 bullet: Don't use sse in api for windows.
Remove stray BT_USE_SSE_IN_API definitions.
Was causing problems especially for 32 bit windows.

It's not quite clear why they were added in the first place since
this should be defined in btScalar.h, needs further investigation.

Thanks to Francisco De La Cruz (xercesblue) for looking into this.

Should fix [#35071] Bullet Convex Hull Crashes on Win32 with SSE
2013-05-06 22:53:11 +00:00
Sergej Reich
c80ff61d40 bullet: Fix avoiding collision response between static/kinematic objects
Sent patch upstream.

Fixes [#35115] Character physics type fails collision with static type with an action on 2.67 rc
2013-04-28 21:40:54 +00:00
Jens Verwiebe
373de9e936 OSX/gcc-4.6: workaround a compilerbug, use apple-gcc instead 2013-03-07 22:12:23 +00:00
Sergej Reich
643b0be4cb bullet: Update to current svn, r2636
Apply patches in patches directory, remove patches that were applied
upstream.
If you made changes without adding a patch, please check.

Fixes [#32233] exporting bullet format results in corrupt files.
2013-03-07 17:53:16 +00:00
Campbell Barton
a78cf854b4 add missing bullet header to cmake, quiet reports from 'make test_cmake' 2013-02-06 04:16:28 +00:00
Erwin Coumans
1b37f8dca8 Hi there, it has been a while, just curious if my SVN account still works :)
This commit is an attempt to improve collisions between moving Bullet rigid bodies using (concave) triangle mesh bounds.
Instead of using Gimpact, this we create a btCompoundShape with child shape tetrahedra derived from the surface triangles.
For each triangle, we add a fourth vertex using the centroid, shifting inwards using the triangle normal.
If the centroid hits an internal triangle, we stop. The default depth could be exposed as 'advanced' setting in the user interface.
This solution will be a slower than the original/gimpact solution, but a bit more reliable. 
In the future, it is better to add HACD, convex decomposition to Blender, for moving concave meshes.
See http://kmamou.blogspot.com and the Bullet SDK's Demos/ConvexDecompositionDemo.
2012-12-15 01:01:35 +00:00
Nicholas Bishop
0b16c9e201 Patch Bullet to make it's convex hull implementation usable in BMesh
* Add access to the original indices for vertices

* Add a very simple C API for convex hull

* Add this patch to the patches folder and update readme.txt
2012-10-23 23:54:02 +00:00
Campbell Barton
2016791fee add missing files from cmakes lists 2012-09-05 00:52:35 +00:00
Mitchell Stokes
977188e373 Fixing [#32210] "Character physics type colliding with sensor type" reported by Daniel Stokes (kupoman) by applying a patch found in this Bullet bug report: https://code.google.com/p/bullet/issues/detail?id=525 2012-07-30 03:45:15 +00:00
Sergej Reich
82d3d9f2ba Update Bullet to version 2.80 (bullet svn revision 2537)
Remove Jamfiles and other unused files that stuck around during previous updates.

Add patches for local changes to the patches directory.

Update readme.txt, it had outdated infromation.
2012-06-08 16:13:01 +00:00
Benoit Bolsee
dfc19a1ff7 BGE patch #28476: Character object physics type
===============================================
This patch adds a new "Character" BGE physics type which uses Bullet's btKinematicCharacter for simulation instead of full-blown dynamics. It is appropiate for (player-controlled) characters, for which the other physics types often result unexpected results (bouncing off walls, sliding etc.) and for which simple kinematics offers much more precision.

"Character" can be chosen like any other physics type in the "Physics" section of the properties window. Current settings for tweaking are "Step Height" (to make the object automatically climb small steps if it collides with them), "Fall Speed" (the maximum speed that the object can have when falling) and "Jump Speed", which is currently not used.

See http://projects.blender.org/tracker/?func=detail&atid=127&aid=28476&group_id=9
for sample blends and a discussion on the patch: how to use it and what influences the behavior of the character object.

Known problem: there is a crash if the "compound" option is set in the physics panel of the Character object.
2012-05-28 21:36:29 +00:00
Sergey Sharybin
a7a79322bf Make blender compilable by gcc-4.7 and strict compilation flags:
- Remove strict flags from files, which are using FFmpeg stuff
  We're still using some symbols which are marked as deprecated.
  Ideally, we shall switch to new API, but it's a bit larger challenge
  because we don't want to break compatibility withotu actual need.
- Replace MAKE_ID with BT_MAKE_ID in bullet library.
  This is needed to prevent re-definition of MAKE_ID in bullet library.
  Seems it's only used to read blender files, so should be quite safe
  change.
2012-05-14 13:31:38 +00:00
Jason Wilkins
8ce144b856 typo, agle -> angle 2012-05-06 05:50:50 +00:00
Antony Riakiotakis
791933b9a7 remove leftover files from last commit 2012-04-24 16:23:47 +00:00
Antony Riakiotakis
4e6590067d revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
Antony Riakiotakis
0db3c5f743 Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise. 2012-04-24 14:33:44 +00:00
Antony Riakiotakis
4782522379 Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
Thanks!
2012-04-24 12:57:58 +00:00
Erwin Coumans
782cf3f844 Peer pressure :) Fix some very public (but probably harmless) errors in extern/bullet2, it will propagate to the Bullet soon from here:
https://www.assembla.com/code/bullet3/subversion/nodes
Thanks to Campbell for letting me know
Fixed described by Sean here:
http://stackoverflow.com/questions/818535/how-can-i-set-all-bits-to-1-in-a-binary-number-of-an-unknown-size
2012-04-24 05:28:19 +00:00
Campbell Barton
758c228263 update gpl header in cmake files 2012-02-11 04:05:00 +00:00