Thomas Dinges
e1bf9d30bc
Properties Window:
...
*The narrowui value was hard coded in all ui scripts, made an user preferences option. Basically this value determines on which area width, it should switch between dual/single column layout.
ToDo: The Changes only take effect when reloading scripts/restarting Blender (after saving as default). Will maybe add the "Reload Scripts" operator next to the button in the future.
* Small fix for Fluid Add Button, when in single column mode. Didn't expand like the other "Add" Buttons.
2010-05-16 10:21:00 +00:00
Campbell Barton
24eedb2175
vertex group option for lattice, needed for applying a lattice to a beard/moustache without moving the roots about.
2010-04-20 21:38:55 +00:00
Campbell Barton
97bdfe6f1b
pep8 cleanup + correction for external player operator return value.
2010-02-22 23:32:58 +00:00
Campbell Barton
23efeff6a9
[ #21177 ] Text editor
...
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-16 09:55:07 +00:00
Campbell Barton
39c04315e2
change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people)
2010-02-14 11:21:21 +00:00
Campbell Barton
081c1205a3
correct fsf address
2010-02-12 13:34:04 +00:00
Campbell Barton
b8ca67ca33
custom properties panels for most ID types. use subclassing to keep panel UI definitions minimal
2010-01-08 08:54:41 +00:00
Campbell Barton
caab05ec8c
rna UI api rename...
...
note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long.
itemR() --> prop()
items_enumR() --> props_enum()
item_menu_enumR() --> prop_menu_enum()
item_pointerR() --> prop_pointer()
itemO() --> operator()
item_enumO() --> operator_enum()
items_enumO() --> operator_enums()
item_menu_enumO() --> operator_menu_enum()
item_booleanO() --> operator_boolean()
item_intO() --> operator_int()
item_floatO() --> operator_float()
item_stringO() --> operator_string()
itemL() --> label()
itemM() --> menu()
itemS() --> separator()
batch script used http://www.pasteall.org/9345
2009-11-23 00:27:30 +00:00
Campbell Barton
6073bc9bc3
pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front)
2009-11-21 00:05:43 +00:00
Thomas Dinges
b751bc5ef2
* More small modifier improvements by nudelZ.
...
* Code cleanup.
2009-11-20 20:40:29 +00:00
Thomas Dinges
2577bfddfd
Renamed "col2" to "wide_ui" which is more meaningful.
2009-11-19 13:26:51 +00:00
William Reynish
888565e248
*More single column stuff.
...
*Fixed and changed minor layout issues in curve and game properties
*Merged Curve and Text properties py file as they share a lot of options.
2009-11-14 23:24:15 +00:00
Campbell Barton
cbc5a78576
whitespace commit, (was some tabs mixed with spaces too)
2009-11-03 07:23:02 +00:00
Martin Poirier
9ea292290b
Correct GPL license header for all python scripts
2009-11-01 15:21:20 +00:00
Campbell Barton
d964808846
made scripts pass the pep8 test (though not fully pep8 yet)
...
added comment in header to know if a script has been converted or not.
2009-10-31 23:35:56 +00:00
Campbell Barton
41c0236aaa
GPL2 header from firebird (without disclaimer), notice theres no copyright attributed and only the GPLv2 (without the v2 or later clause).
...
Contributors list isnt used much in our C code so probably its easier if people just use svn blame for this.
Can change if this isnt acceptable but I guessed people didnt care so much since most scripts had no header.
2009-10-31 20:16:59 +00:00
Campbell Barton
944a8d33fe
renamed buttons ui files to properties to match UI name change, needed to update some imports too
2009-10-31 19:57:59 +00:00