Commit Graph

2985 Commits

Author SHA1 Message Date
Kester Maddock
ce4b232f8c Fix the action actuator (bug #1699) 2004-11-06 04:53:41 +00:00
Ton Roosendaal
e9017926c9 Three minor fixes;
- themecolor for the 'bars' in NLA used signed char
- global undo, restore pointers for UI accidentally added user values for
  oops and outliner, causing unused blocks to show used
- moved popup menus one pix up or down, it was overlapping the button
  causing accidental selection of menus
2004-11-05 17:18:17 +00:00
Ton Roosendaal
c013711c07 Inserted new convex method in beveling for editmesh too. 2004-11-05 13:34:23 +00:00
Ton Roosendaal
b169abb4cf Bug fix #1678
Deformed meshes (by armature for example) didn't get drawn correctly
for vertex paint, weightpaint, UV faceselect. Was OK in 2.34 :)

Additional to that I found out vertex paint doesn't correctly use the
'Area' option, when a mesh was deformed. That was an oldie.

Plus; made tooltips for 'Area' and 'Normals' in Paint Panel clear.
2004-11-05 12:58:12 +00:00
Ton Roosendaal
5ffb4cb338 Bug report #1732
Function "deselect vertex group" didn't use proper code for new edge/face
flags yet.
2004-11-05 10:19:13 +00:00
Ton Roosendaal
82f8a02926 - Added proper undopush for 'apply object'
- Added proper edgeflag test for knife
- Fixed error in 'make face' for cases I again didn't foresee (ordering
  of vertices can be any, need to try 3 cases before rejecting)
2004-11-04 20:00:57 +00:00
Ton Roosendaal
0ad6944283 - MBall displays smooth again in 3d win (coding nice smooth for curves
borkened this... )

- Improved rule for adding face (FKEY); it now checks first for existance
  of 4 connected edges, if that exists a face is created anyway, otherwise
  it does the convex test. Alexander correctly noted that for subsurfs
  non-convex quads should be allowed anyway. Hope this rule satisfies it.
2004-11-04 15:35:24 +00:00
Stefan Gartner
772b66d79f build on Linux/x86_64 2004-11-03 14:45:52 +00:00
Ton Roosendaal
691302f28d Two fixes;
- The function "convex()" in editmesh_lib() actually did not deliver
a proper test for convex at all. It was checking only if a quad could
be subdivided into 2 trias. Code for adding face (FKEY) used this
call in total confusing manner. That code was there in 1.40 already,
cannot find any clue what it was supposed todo... :)
Recoded convex() to deliver a proper test. FKEY will give warning on
attempt to make convex faces now.

- Added undo-free for editmode undo on file load
2004-11-03 11:25:27 +00:00
Kester Maddock
318fb94c4b Fix IPO actuator (Bug #1694) 2004-11-03 10:48:02 +00:00
Ton Roosendaal
15f17707ca Fix (thanks goran!) for stupid || and && mixup... causing dither to underflow 2004-11-02 22:51:09 +00:00
Ton Roosendaal
fb27561c49 Potential fix #2 for error in 'flashing UI' while adding Bones.
Also added redraw events for object buttons, to show constraints when
selecting bones
2004-11-02 15:58:36 +00:00
Willian Padovani Germano
0737153338 BPython:
-- applied patch by Michael Reimpell that lets scripts registration info be either commented out or not (commented, it doesn't interfere with Python documentation tools.  The patch also fixes potential overflows, thanks (and sorry for the confusion) again, Michael.
-- fixed NMesh_hasFaceUV, it was returning true for false and vice-versa.  Reported by Jonas Petersen with patch, thanks.
-- added 'homedir' and 'uscriptsdir' to Blender.Get() to get Blender's home dir and the user defined scripts dir.
-- related to the above doc updates.
2004-11-02 05:13:52 +00:00
Ton Roosendaal
bad7e33eac Wavk report #1730
Mesh editmode, 'add face' didn't do an undopush
2004-11-01 21:17:42 +00:00
Ton Roosendaal
cae8b8783d - Added initialize to '4' for new tab variable in text window
(prevents crash reported by sgefant!)
- Selection outline for Curve objects didnt draw right after leave
  editmode
- outliner now default when first viewing Oops window (dangerous?)
- Zoom with ctrl+middlemouse works in Oops again
2004-11-01 20:50:42 +00:00
Ton Roosendaal
9a5f98576a Small tweak in dithering; the noise varies around 0.0 now.
Value 'dithering' in buttons can go to '2', for extra noise. 1.0 defaults
to exact 1.0/256.0 noise.
2004-11-01 18:04:18 +00:00
Ton Roosendaal
c66741510c - Fix for #1726, the convex() function is smarter now, checking on valid
trias to test in quad

PLus:

- Add undo-push after 'assign material' in curve editmode, plus redraw
  to reflect material change
- Added tooltips for opengl light buttons in user presets
- Added correct buttons window redraw for armature selecting in
  editmode
2004-11-01 17:03:05 +00:00
Ton Roosendaal
6d672eee9a Last new feature before release; patch provided by Goran Kocov.
In DisplayButtons, Panel "Output", a new slider "Dither" allows to add
random noise dither to rendered output. It works on sky as well as solid
and transparent. Note however that in OSA render, the Unified Render gives
much better results, since that render nicely delivers full scanlines of
high definition color. The old render mode isn't well suited for this
postprocess.

A dither value of '1.0' will exactly add maximum of 1.0/256.0 to the
pixels.

Potential improvements for next releases;
- regular patterns
- dither per color channel
- not only add, but also subtract dither

Also note that this gives best results for print work or stills. Animating it
gives slight visible noise. Also runlength compression wont really work, and
Jpeg needs to be given higher quality too.
2004-11-01 15:21:50 +00:00
Kent Mein
a731d22c3d Needed to include <math.h> on solaris for some odd reason for their
c++....   so I ifdefed it.

Kent
2004-11-01 14:25:34 +00:00
Kent Mein
4894785ed7 Cast 0 as unsigned int for sun's CC to get rid of this:
"BP_ProxyList.h", line 60: Error: Cannot use std::pair<BP_Proxy*, int> to initialize std::pair<BP_Proxy*, unsigned>.

Kent
2004-11-01 14:06:13 +00:00
Ton Roosendaal
275c5e7ee3 Fix for #1722
Reported was that padplus/padminus doesn't do a zoom in the NLA or Action
windows. Was missing since very beginning! :)
Found conflict with the new NLA strip move up/down, but using the pad
keys for that is a bit too inconsistant. I've now made it using the
PageUp/PageDown and normal plus/minus keys... Hos could check on this
though!
2004-11-01 12:42:03 +00:00
Ton Roosendaal
84b3980b92 Making Curve objects display smooth/solid was nice, but then the Surface
Objects should do that too, right? Bad testing... tsk! :)
2004-11-01 12:11:03 +00:00
Ton Roosendaal
ab36f4a2d2 Select Menu patch, as provided by Campbell Barton, but recoded to make it
a nice separate function, reducing code size to half and keeping it
readable code :)

Functionality; while holding ALT on a mouse-select, a menu will pop up
displaying all Objects that can be potentially selected. Maximum 22
objects will be displayed. When only one object is found it selects it
automatically, otherwise it allows the user to select/activate by the
menu.
2004-11-01 10:59:20 +00:00
Martin Poirier
67ed54a188 Bugfix for #1717 http://projects.blender.org/tracker/index.php?func=detail&aid=1717&group_id=9&atid=125
Scaling with PET with numerical input used a three axis input while it only gave access to one.
Made it use and give access to only one as it should.
2004-10-31 21:45:00 +00:00
Ton Roosendaal
a89a4f531c - Bug #1714; editmode undo error when ESC after extrude (missing undopush)
- Curve Join now moves all curves to 2D (if its 2D)
- FGon extrude keeps FGon flags correctly
- After Append undo-push added
- In almost all Ipo editing commands; undo-push added
- Icons in outliner now all consistant grey
- Zoffs button had to 20 high (hmetal :)
2004-10-31 21:11:03 +00:00
Ton Roosendaal
b590b8ecba Updated blenderbuttons image 2004-10-31 21:08:18 +00:00
Ton Roosendaal
1a49bf0c37 Bug #1721
Crash reported on combo of append object, do global undo, and re-append
same object. Appears to be an open filehandle...
2004-10-31 20:18:14 +00:00
Ton Roosendaal
3e197898f7 Serious omission; select-all also selected hidden vertices/edge/faces
Bad me!
2004-10-31 17:46:04 +00:00
Ton Roosendaal
fdef7d8f1a Fix for #1713
Snap-to on 2D curves could move points out of 2d space...
2004-10-31 14:52:46 +00:00
Ton Roosendaal
12843fc152 Fix for #1715
Old & annoying; error() menu doesnt work while rendering, and is still
called for many occsasions. Error also caused Blender window to screw up.

Now error() just prints during render.
2004-10-31 14:51:35 +00:00
Ton Roosendaal
6c04fe887e Just some nice updates in drawing (extruded) Curve objects;
- display of 'smooth' or 'solid' is correct now
- standard bevel and extrude displays in 'smooth' correctly now (with sharp
  edges where you expect it)
2004-10-31 13:51:36 +00:00
Ton Roosendaal
c00d921739 Three cosmetic changes;
- removed obsolete ">>" from several menu buttons
- removed convert to cardinal/bspline buttons, dont work you know :)
- made sure a HOME event on ActionWindow works on epty window too
2004-10-31 10:52:38 +00:00
Willian Padovani Germano
13e7525152 BPython -- a few fixes:
-- fixed bug #1689:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=1689&group_id=9

Reported by Tom Musgrove (thanks), the problem was that Window.QHandle was not passing events to windows that had id's below the current active window.  It was a stupid mistake (mine), the code was iterating from curarea instead of from the first area in the areabase list.

-- fixed bug #1568:
http://projects.blender.org/tracker/index.php?func=detail&aid=1568&group_id=9&atid=125

Stephen investigated the problem, reported by Gabriel Beloin, and left hints in the bug report, thanks :).  I also implemented what he suggested, now Effect.Get('objname') returns a list with all objname's effects and as before, Get('objname, position') returns the effect at position 'position'.  Ref doc already updated.

-- Allowed menu registration lines to appear commented out -- Python comments: '#', of course -- (suggested by Michael Reimpell) in scripts:
Some Python doc tools need the doc strings between triple double-quotes, so to avoid conflicts scripts writers can now comment out the registration code, it should work anyway.  Michael also provided a patch for this a few days ago, too (thanks), but to keep changes at a minimum because of proximity to a release I didn't use it.
2004-10-31 04:09:19 +00:00
Ton Roosendaal
e82d208b1c ESC during scanfill (triangulate) delivers corrupted memory
(well, not on OSX to be noticed :). Discovered thanks to adding filling
of curves in Solid display, and bugreport of intrr that ESC in grabbing
curve gives weird corruption.
2004-10-30 22:53:27 +00:00
Ton Roosendaal
3573252508 Found critical error in using pulldowns and toolbox menus; after returning
from menu code, it left the main window active (for global draw), this
sometimes could screw up drawing calls after... as happens when a command
is executed that draws immediate.

Now the previous window is restored before a menu command is executed
2004-10-30 21:18:53 +00:00
Ton Roosendaal
d292541cac For solid display of curves in editmode; found fix (thnx intrr :) that
hopefully prevents weird results in grabber... error was that the
editNurb was not used for triangulating.

Also; added drawing the wire as extra in solid display editing curves...
that for unfilled curves as well.
2004-10-30 20:46:10 +00:00
Ton Roosendaal
9968d2b5ba Fix for ALT+B loopselect, in Z-culling selection mode...
Order of drawing had to be flipped
2004-10-30 19:12:34 +00:00
Ton Roosendaal
8aa1948c10 AFAIK... last issue with new Z-culling selection.
Since the new menu system draws in backbuffer, the selectionbuffer then
needs a refresh after. Solved by nicely signalling stuff.
2004-10-30 17:13:10 +00:00
Ton Roosendaal
e1fb446ce7 Feat request intrr, he won a bet with me :)
Colorband sliders now activate automatic on a click closer than 12 pixels
away from it. No more clumsy 'act' button stuff.

BTW: Error in utildefines.h, ABS() was defined incorrect.
2004-10-30 16:11:36 +00:00
Ton Roosendaal
f3a6e55c82 Crease edit (SHIFT+E) didnt use the proper edge selection flag yet.
(Bug 1709)
2004-10-30 14:11:05 +00:00
Ton Roosendaal
d149a79ad1 Wybren report #1709:
Deleting only-faces from fgon still draws wires hidden in editmode.

Added extra: when mesh has no faces, it draws wire in solid view, also
doesn't draw the 'fat' outline for selection.
2004-10-30 13:42:49 +00:00
Ton Roosendaal
02b2fc5ec8 Added warning in makesdna to check for total struct sizes.
Found error in wipe struct, which was even constructed terrible weird :)
2004-10-30 12:06:22 +00:00
Ton Roosendaal
c47029a710 Menus like 'edge' or 'game engine framing' could get flipped whilst the
alignment of buttons was still active, resulting in garbish.
2004-10-29 18:47:58 +00:00
Ton Roosendaal
aa223d1812 - Two fixes:
1) Sound window displays 'frs/sec' value correct now (found a 25 hardcoded)

2) LeftMouse click in sliders of IpoWind, NLA, Action allows to make
sliders smaller/larger, for quick zoom. Used to work but disappeared in
early this decade or so :)
2004-10-29 17:21:28 +00:00
Ton Roosendaal
408702009e Finally something new!
- in Solid draw mode, curves without faces draw as wireframe now
- in Solid draw mode, curves without faces don't get fat outline on select
- in Solid draw mode, editing curves shows filled now!
2004-10-29 15:39:01 +00:00
Ton Roosendaal
63d81be035 Fix for #1706 (Wavk again!)
- Undo in texteditor didnt work, event (ALT+U) was swallowed by new undo
  menu (ALT+U too)
- global undo doesnt restore UI's as we know... so undo-ing with a text
  editor active cannot always restore correct text block you were editing.
  As extra service I added that when no restore is possible, it links to
  the first block available.
2004-10-29 15:00:11 +00:00
Ton Roosendaal
f33f2abe39 Two more wavk bugs (help he's pestering me!)
- 1702; edge selection should be evaluated properly before adding face
- 1704; crash in separate, two causes here:
        - separate didnt make selection flags consistant (needed badly
          there because of evil code)
        - after adding quad (Fkey) the face was not selected, but its
          vertices were... that can give bad bad crashes
2004-10-29 14:30:20 +00:00
Kent Mein
bd9ac7d6ec Added an #ifndef PRINT
to get rid of this: "../../blenlib/BLI_blenlib.h", line 332: warning: macro redefined: PRINT

I know pathetic but hey...

Kent
2004-10-29 13:30:34 +00:00
Ton Roosendaal
3d815c3cf6 Bug 1702
Holding shift, while in extrude transform mode ('n', along normal) popped
the extrusion back to beginning, this due to storage of printing value
in dvec[3]. Simple fix :)
2004-10-29 11:35:13 +00:00
Ton Roosendaal
0439f2ce89 Bug fix #1606
Pulldown menu in action window "View All" didnt work
2004-10-28 22:06:42 +00:00