Commit Graph

40339 Commits

Author SHA1 Message Date
Thomas Dinges
da4d468e98 Docs / Templates:
* Added a ui_panel template with more complex layouts.
2012-08-01 12:21:23 +00:00
Campbell Barton
26cc3dd708 misc mask fixes
- image space used wrong notifiers.
- image notifier now checks for mask mode before listening to mask edits.
- mask keyframes now draw in the image space.
2012-08-01 10:50:39 +00:00
Campbell Barton
0fee289551 style cleanup: >120 line length 2012-08-01 10:44:55 +00:00
Sergey Sharybin
f8ff6edfc4 Add type RNA property to special nodes (e.g. frame) 2012-08-01 10:31:45 +00:00
Sergey Sharybin
6704f56c15 Do not highlight non-selected active node with active outline
This would match other areas in Blender.
2012-08-01 09:44:25 +00:00
Sergey Sharybin
9811e847ca Fix #32209: Autosave ignores multires sculpting
Use a bit different fix, which gets active scene from context and
uses this scene to figure out active object instead of itterating
through all the objects.
2012-08-01 09:04:40 +00:00
Campbell Barton
a199ae5368 style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work). 2012-07-31 23:06:12 +00:00
Campbell Barton
a70a48814e fix [#32232] Running script that changes area.type crashes blender.
(reported the bug to keep some reference to the script that crashes).
2012-07-31 22:15:54 +00:00
Campbell Barton
872ebc7310 fill in dummy values when using movie clip distort node but compiled without libmv. 2012-07-31 22:01:44 +00:00
Campbell Barton
33a9cafc3b quiet spacenav output on linux for regular builds, ifdef signed int for msvc openmp. 2012-07-31 21:26:14 +00:00
Sergey Sharybin
cdc6793dd8 Fixed own error in setting user counter to mask when changing clip editor's mask. 2012-07-31 20:58:48 +00:00
Sergey Sharybin
d86b6dcf1c Expand function for masks, so no masks could be properly linked
in cases when they've got parenting to motion tracking data.
2012-07-31 20:54:27 +00:00
Daniel Genrich
32bd936f18 Mask / Win64 compile fix: "Index variable in OpenMP 'for' statement must have signed integral type" 2012-07-31 19:37:33 +00:00
Campbell Barton
72a3fb15d7 changes to mask editing
- use Alt to modify all mask feather at once while dragging.
- copying a multi-user mask from the interface works now.
- show masks when UV editing isnt used, rather then checking editmode (would give some odd/annoying image space header).
- add a fake mask user by default.
- moving points with LMB drag no longer selects them.
2012-07-31 17:31:34 +00:00
Sergey Sharybin
e597234cb5 Code cleanup: remove unused code 2012-07-31 17:24:55 +00:00
Sergey Sharybin
b9f72394fd Fixed wrong mask display with clip's pixel aspect and image editor display aspect != 1.0 2012-07-31 16:40:14 +00:00
Campbell Barton
4473b846fb multi-threaded sequencer buffer calculation for masks. 2012-07-31 16:37:47 +00:00
Campbell Barton
4c02549d5d remove references to raskter from compositor and BKE mask. 2012-07-31 16:04:47 +00:00
Campbell Barton
2e51811950 use the same rasterizer as the compositor for the sequencer. 2012-07-31 15:45:01 +00:00
Sergey Sharybin
8dc3d4e3fd Remove "Loading byte/float" debug messages. They were added at the time
we've been looking into texture limit for Mango and it's not needed now.

Anyway, this prints didn't cover all the cases when images were loading.
2012-07-31 15:28:36 +00:00
Brecht Van Lommel
314e26c02c Fix cycles issue with wrong texture coordinates on a second render layer with
a mask layer enabled.
2012-07-31 15:05:16 +00:00
Brecht Van Lommel
6d8fb7c0e7 Tweak to commit related to non-power-of-two textures, some cards claim to
support this but actually don't, so use the function that checks for that.
2012-07-31 15:05:14 +00:00
Brecht Van Lommel
fe401712a9 Code tweak removing comment, the fix here is indeed correct. 2012-07-31 15:05:11 +00:00
Brecht Van Lommel
aac3f0eaeb Fix warnings on old apple GCC compiler due to no support for alloc_size attribute. 2012-07-31 15:05:09 +00:00
Campbell Barton
c42d0189e5 resolve glitch in the image space where mask editing and UVs would conflict.
now UV editing overrides mask.
2012-07-31 14:16:27 +00:00
Campbell Barton
8f6197bd08 support for curve orco uv's as UV's in cycles.
ideally these would be used as generated coordinates, but this is tricly because cycles calculates its own orco's and doesnt know about curve settings.
2012-07-31 13:43:26 +00:00
Jeroen Bakker
e7e7972cd6 Fixed [#32226] Black cadioptric lenses in CPU BokehBlur node 2012-07-31 12:36:08 +00:00
Campbell Barton
8c2550eed7 prevent uninitialized memory use when writing avi's. 2012-07-31 10:34:42 +00:00
Sergey Sharybin
9880f7fa50 Minor code cleanup 2012-07-30 17:12:01 +00:00
Sergey Sharybin
75046eadbf Mango request: option to create nodes with hidden preview by default 2012-07-30 17:11:59 +00:00
Campbell Barton
b43699aa12 fix own mistake getting an image for the image open file selector. 2012-07-30 17:02:28 +00:00
Campbell Barton
82fc02fb48 fix for own error in r43796, 'Find Missing Files', could set the path to an empty string. 2012-07-30 16:42:26 +00:00
Sergey Sharybin
9c35147666 Fixed own regression introduced in recent compositor commit
MuteNode could be used as a replacement for other nodes when
using fast calculation or when using unknown node from blender.

Should work properly now.
2012-07-30 16:39:39 +00:00
Daniel Genrich
46ac23d04e Fix: "void" function returning value. 2012-07-30 12:33:28 +00:00
Campbell Barton
4c5925503e fix for building docs 2012-07-30 10:44:57 +00:00
Sergey Sharybin
585bc327e2 Fix incorrect connections for muted nodes in tile compositor
Not tile compositor would use the same routines to detect which
links to add for muted node.
2012-07-30 09:46:14 +00:00
Mitchell Stokes
977188e373 Fixing [#32210] "Character physics type colliding with sensor type" reported by Daniel Stokes (kupoman) by applying a patch found in this Bullet bug report: https://code.google.com/p/bullet/issues/detail?id=525 2012-07-30 03:45:15 +00:00
Mitchell Stokes
ae483e0cd2 BGE: When using the "Restrict Animation Updates" option, animations are now truly frame rate independent. Thanks to vrav for reporting the issue in IRC. 2012-07-29 23:53:21 +00:00
Mitchell Stokes
0690f6287c BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work properly" reported by Mario Mey plus some other cleanup. The bug was caused by not taking the object matrix into account when doing the transforms (when I developed the deformer, my test file had the object at the origin...). 2012-07-29 23:49:17 +00:00
Thomas Dinges
3151a9f145 Fix compile error, IK_STRETCH_STIFF_EPS was undefined. 2012-07-29 19:50:03 +00:00
Campbell Barton
7217927414 add inline functions for max/min ints, good to use when the arguments are function calls (we had a few of these). 2012-07-29 18:14:20 +00:00
Campbell Barton
f608b3c444 code cleanup:
- building without python works again
- rename maxi/mini to i_max/i_min (so thay are available for function names)
- some minor edits to IK stretch setting (no functional changes).
2012-07-29 17:49:14 +00:00
Campbell Barton
c41e1e434a code cleanup: replace MIN2/MAX2 with minf/maxf 2012-07-29 16:59:51 +00:00
Jeroen Bakker
93ff6f6dff Support for depth buffers in compositor and viewer node
Support for only alpha images in compositor and viewer node
2012-07-29 15:06:50 +00:00
Campbell Barton
4ef8f3f537 code cleanup: assign mode to a variable in the 3d view header and remove some unused imports 2012-07-29 14:07:57 +00:00
Lukas Toenne
588e4a4327 Additional fix #32074, by Sven-Hendrik Haase (svenstaro). Boost version header must be included in cycles in order to expand the version check macro. 2012-07-29 13:52:38 +00:00
Campbell Barton
2553cdf195 style cleanup 2012-07-29 12:07:06 +00:00
Thomas Dinges
ab38e1d379 User Interface Scripts:
* Code cleanup, removed unneeded code.
* Style cleanup, don't break lines to early 
(unless marked as pep8-80 or pep8-120 compliant) 
* Keep 1 line after layout declaration empty.
2012-07-29 10:03:46 +00:00
Bastien Montagne
b2462f8985 Sequel of r49112 (raising average bitrate without min/max ones is a bit useless with vbr codecs ;) ). Used +/- 50% of max average br respectively for max/min br... 2012-07-29 08:58:34 +00:00
Mitchell Stokes
9d900fdd11 Fix for [#32213] "Action actuator doesn't finish playing if frame rate drops" reported by Alex Fraser (z0r). The action actuator was calling StopAction when it's time ran out. Now I'm just letting BL_Action handle stopping. Hopefully this doesn't break something else now.... 2012-07-29 06:28:50 +00:00