Commit Graph

46 Commits

Author SHA1 Message Date
Campbell Barton
e2da632f8f ply export patch 5576 applied with parts rewritten.
BPyMesh getMeshFromObject bugfix in some cases non mesh object types could be a problem.
2007-01-09 16:01:38 +00:00
Campbell Barton
ab06e52343 Mech cleanup use new edge_keys
continual script stuff, minor stuff..

fix for bad return in group.
Added back group.objects.append/remove but print deprectaed warning. also some epydoc changes.
2006-12-28 05:00:35 +00:00
Campbell Barton
7b93fff204 Added a function to BPyMesh - getFaceLoopEdges(faces, seams=[])
returns all face loops as a list of their edge keys

Used this in uvcalc_follow_active_coords to speed it from 5.53sec to 0.098 on a 1000 face mesh.
2006-12-27 15:21:34 +00:00
Campbell Barton
84f60b19c8 weightpaint_clean, option to clean all vgroups
weightpaint_envelope_assign - can update active vgroup only
weightpaint_normalize - fixups
BKE_plugin_types - made the max length 32 ratehr then 16 so you can fill the text space in pupBlock
2006-12-27 09:31:28 +00:00
Campbell Barton
08e3f8b1da Use ed.key and face.edge_keys to build connectivity data faster. 2006-12-17 00:08:05 +00:00
Campbell Barton
f631c2d49e new Uv-Calculation tool,
Click project, a nifty 3 click way to use a face to set a projection aurientation and then 2 more clicks for the U and V scales
with realtime updating as you move the mouse
should be faster then using view project all the time because you dont have to line the view up with the faces.
2006-12-14 19:36:37 +00:00
Campbell Barton
6959e689be added many checks to uvcopy so it dosnt raise errors.
Minor changes to radiosity_export, updated to work with the new API (vertexColors MTFace)
obdatacopier - was getting the selection but not using it. made it ignore some read only properties.
BPyMesh - minor change: use face iterator rather then making a tuple()
2006-12-12 07:28:20 +00:00
Campbell Barton
26ef99157e made mesh.getFromObject() accept a python object as well as the object name.
accepting the name only was causing big problems when exporting library data, because duplicate names are possible the wrong data was exporting.
2006-11-13 17:37:01 +00:00
Campbell Barton
daec99c470 new image names were being created with 2 ..'s
added a function to BPyMesh.py to get faces in linked groups (like split by loose parts) - but returns lists of faces only.
2006-11-10 02:23:30 +00:00
Campbell Barton
352d8cd02d removed inverted and normalized from py scripts 2006-09-07 14:15:10 +00:00
Campbell Barton
3dce59a5df fixed a problem with UV coords and vert col's when reducing the mesh. 2006-08-15 06:12:55 +00:00
Campbell Barton
7ec55d7a62 Made this script test 4 different collapse locations and use the one that results in the least error.
locations are: smart, middle, v1, and v2
where smart is an attempt to generate a loc that will collapse without loosing volume.

This can now collapse a subdivided cube properly.
2006-08-02 04:40:50 +00:00
Campbell Barton
3f5e14abef updated py scripts for changes in mathutils 2006-07-27 03:15:37 +00:00
Campbell Barton
0740e4ab1c removed the now unneeded resize4d operation for instant 2.43 incompatability. :/ 2006-07-26 12:54:54 +00:00
Campbell Barton
4c357b4ffa clicking on the second point of the gradient outside the mesh should have blended to alpha zero, but was raising an error, fixed. 2006-07-09 14:54:47 +00:00
Campbell Barton
219a6b245c vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there...
added GPL header and docstrings to other scripts

removed double batch_name_edit, same file is object_batch_name_edit
2006-07-08 06:14:45 +00:00
Campbell Barton
9a168d8285 added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases.
Speedup for bpymesh_redux (poly reducer) with reducing vertex weights. use list2MeshWeight and meshWeight2List.

renamed vertex gradient files

Removed reload()'s
- 3ds_import.py
- mesh_cleanup.py
- mesh_poly_reduce.py
- vertexpaint_selfshadow_ao.py
2006-07-07 10:46:46 +00:00
Campbell Barton
c4b4e2922f more updates, mostly 2.3 error checking, nice messages when pythons not installed and some nendo import optimizations.
BPyMesh will work with the exception of the redux function in py2.3
2006-07-03 20:17:40 +00:00
Campbell Barton
b8d8c1fd60 BPyMesh getMeshFromObject was failing to copy the vert weights because is a dumb mistage within a try - Thanks lightbringer for finding the error 2006-07-03 07:14:48 +00:00
Campbell Barton
e70610ab1e Update to ply export, give nice messages to the user rather then throwing errors at the user.
Export mesh data with modifiers and objects matrix applied. export not only mesh data but text, nurbs etc (thanks to BPYMesh getMeshFromObject)

Small updates to ply import, dont set the TEX of a face (no pink faces anymore)
2006-07-03 03:22:48 +00:00
Campbell Barton
6c4a0d7769 added python 2.3 set importer for BPyMesh_redux
made ngon loop-reduce function faster by replacing dicts with sets
off_export has some errors, modernized the script.
added a python 2.3 reversed compat function - just uses ls[::-1]

Further 2.3 compat testing needed.
2006-07-03 01:52:14 +00:00
Campbell Barton
aaf05a1d20 Made geometrys polyfill work with all iterators (not just lists) and updated bpymeshes ngon to ignore polylines with <3 verts. 2006-07-02 23:09:37 +00:00
Campbell Barton
6adf0e6543 finish adding Geometry module, removed polyfill from mathutils, updated epydoc links and updated BPyMesh NGon function 2006-07-02 15:28:28 +00:00
Campbell Barton
348a4c03c6 More fixes to lightwave ngon filling, fallback to fan fill- ngon function has working optimized loop detection, uses PolyFill function.
LWO cheats by having multiply poly lines in 1, by doubling back on the line. BPyMeshes NGON function splits this into multiple NGons so PolyFill can fill properly.
Tested with 1711 LWO files - (2 had unreadable faces) 77meg and 103 OBJ files- all worked.
2006-07-02 09:44:44 +00:00
Campbell Barton
577494dc05 Further tweaking to the scanfill stuff 2006-07-01 20:26:07 +00:00
Campbell Barton
b0a3566409 Made BPyMesh's ngon a lot better- handels polylines that loop back on themselves, vert length edges and removes doubles (also slower :/ )
Lightwave importer uses this and also makes FGons from imported ngons.
2006-06-30 15:41:20 +00:00
Campbell Barton
6f8b6b3a35 NGon fan fill fallback had an error in the indicies it returned.
Further changes need to be added but theres a bug in Blender that prevents the NGon function from working.
https://projects.blender.org/tracker/index.php?func=detail&aid=4544&group_id=9&atid=125

Lightwave major update by Alessandro Pirovano (uaraus) intergrated with my changes.
Tested with ~ 500 models to import without throwing an error.
 Added subsurf back, image loading fixes and removed meshtools dependancy
2006-06-30 11:22:45 +00:00
Campbell Barton
e5b3fb85e4 Made lightwave import work with images by removing internal image loading wrapper and use BPyImage.comprehensiveImageLoad
Sped up with LC's for vert loading.
tried to removing meshtools as a dependancy, but cant do that everywhere.
2006-06-29 07:06:54 +00:00
Campbell Barton
b2dd3db414 Made 3ds import remove 0,0,0 dummy vert (Thanks Ken)
removed set() from BpyMesh and added some uv utility functions.
2006-06-19 01:27:41 +00:00
Campbell Barton
a4c2492d6e Updated this script and added some functions, this wont effect eny existing python tools.
added functions
pickMeshRayFace(me, orig, dir):
pickMeshGroupWeight(me, act_group, orig, dir):
pickMeshGroupVCol(me, orig, dir):
facePlanerIslands(me):
edgeFaceUserCount(me, faces= None):
2006-06-16 10:59:56 +00:00
Campbell Barton
b7b99be387 use f.area where possible over python function and use len(mface) over len(mface.v) 2006-06-07 02:10:10 +00:00
Campbell Barton
98b2e98c79 Added a 2d convex hull function to BPyMathutils
Added a 2D Line intersection function
Added a function to BPyMesh that gets the mesh space vertex location of a Faces UV Pixel.
2006-05-28 10:44:29 +00:00
Campbell Barton
8baa88da9b Poly reduction fixes
Added remove doubles as a keyword option,
Fixed Triangulate (need to select the faces first)
Fixed boundry weighting (defaults reduced boundries first more then
non boundry verts!)
Made face area weighting give better results.
2006-05-27 14:27:52 +00:00
Campbell Barton
55755954ed optional reuse list for meshCalcNormals, which makes decimation abt 5% faster.
Workaround for a problem where badly predicted positions are further then half the edge length, on these cases just collapse to the weighted middle of teh edge.
Added docs for "PolyReduce" (Uses BPyMesh_Redux) and WIP Docs for AutoTex Layout.
http://mediawiki.blender.org/index.php/Manual/PartXIII/Modelling_Scripts
2006-05-20 23:24:26 +00:00
Campbell Barton
8537a4d471 Fixed some evil bugs in the poly reducer messing up UV's every now and then.
Added support for "Weighted Collapse" Before an edge could only collapse into its middle,
Now the edge collapses into a point bias'd by the 2 verts Concave/Convec "Pointyness" value as well as boundry weighting.
This works much better for boundry verts. - UV's Vcols and Weights are correctly interpolated into the new location.

Added a tool in the mesh menu for accessing the poly reduction tool.
2006-05-18 02:22:05 +00:00
Campbell Barton
90c10ab910 BPyRegistry was throwing errors with blank config files. made it check for this and be quiet.
fixed some bugs in BPyMesh_redux, tweaked to work well for test cases. much better use of error levels for edge weighting. better collapsing to the desired target. triangulates before reduction be default now.
2006-05-15 07:29:28 +00:00
Campbell Barton
0497ea57cb Added a polygon reduction function that can poly reduce any mesh and supports UV's as well as bone weights (Thanks to briggs).
Isnt intended to be ultra high quality, more for automatic realtime "Level of Detail" model generation.

BPyMesh.redux(ob, 0.5) # To reduce to about half the polys
2006-05-11 12:42:10 +00:00
Campbell Barton
a3783d32e0 Added some shortcuts to Mesh
MFace.area
 MFace.cent
 MEdge.length

Updated some scripts that used these.
2006-05-11 10:06:15 +00:00
Campbell Barton
8f84542c23 Modified mesh to allow writing to normals.
renamed meshPrettyNormals to meshCalcNormals, and it now writes to normals rather then returning a list of vecs.
updated vertexpaint_selfshadow_ao to be a bit more efficient and make use of the above changes.
2006-05-10 12:12:21 +00:00
Campbell Barton
41623cbdb9 made mesh's getFromObject pick the materials from object or obdata as set by the objects colbits.
its crufty that None of the exports currently export materials correctly, hopefully this will help.
2006-05-10 01:38:02 +00:00
Campbell Barton
8255bdce57 Added a self shadowing script accessed from the vertex paint menu, it does a fake ao thats more pradictable then radio baking and fairly fast.
Also assed a function to calculate high quality normals (normals are the same even for different topologys).
2006-05-07 14:09:46 +00:00
Campbell Barton
52d50b3cbc fix removal of groups for non selected verts.
removed debug prints
2006-04-24 11:34:16 +00:00
Campbell Barton
11586835da Added utility functions to BPyMesh.py
- dictWeightFlipGroups, return a vert weight with flipped group names.
- dictWeightMerge, takes a list of dictWeights and merges them

mesh_mirror_tool.py
Added vertex weight support for the mirror tool, its able to mirror arbitary meshes weights with optional name flipping and creation of name flipped groups.
This also uses the mode for l<>r, l>r, r>l so you can copy from left to right only for eg.
2006-04-24 11:26:04 +00:00
Campbell Barton
9c322c7e86 Moved ngon creating function from obj_import into BPyMesh so other importers can use it.
Exporter free's mesh vertex data each run (was causing memory errors when exporting fluidsim meshes... poke ken for Mesh.Unlink() since many meshes are still created)
Exporter had an indentation error also.
Added an NMesh wrapper around Mesh for importers to use, so as to work around slow 1 by 1 adding of data. used in upcoming flt_importer update.
Mesh cleanup now has the dangerous option to perform a cleanup on ALL mesh data. (needed it for a project)
2006-04-10 21:42:18 +00:00
Campbell Barton
61ad9e26c6 Did some changes to the getMeshFromObject wrapper.
Made obj_export use getMeshFromObject

obj_export now copies images from mtex as well as texface when copy images enabled.
obj_export tested to work with exporting fluidsim animations (somebody reported it was broken, must have been fixed at some point?)
2006-04-07 00:47:39 +00:00
Campbell Barton
086cb9d793 Added BPyMesh for mesh python mesh functions.
at the moment it only has meshWeight2Dict and dict2MeshWeight
  These allow you to deal with vertex weights as a list of dicts which makes scrips short and easy to understand.
   (kh_python, perhaps dict access to the python verts could replace this )

Used the above util functions to update mesh_cleanup.
Copied from the source

	'Material Clean', 'Remove unused materials.'
	'VGroups'
	'Group Clean', 'Remove vertex groups that have no verts using them.'
	'Weight Clean', 'Remove zero weighted verts from groups (limit is zero threshold).'
	'Weight Normalize', 'Make the sum total of vertex weights accross vgroups 1.0 for each vertex.'

Normalizing lets you see how much % of the vertex a bone owns just by looking at 1 of the bone weights.

Would be nice to have this functionality in Blender but theres not much room for new buttons in teh vgroup and material area :/
2006-04-05 18:54:38 +00:00