displaying lamp properties regardless of type hence causing errors. Now
active object controls what properties to display. Still it's possible to
manage multiple mixed lamps types at once. Also added useful items for
cameras and empties
Layout is now simpler, more easy to scan. This commit also simplifies the Python code and gets rid of hundreds of wasted lines of code, making it much easier to make layout changes.
* the default properties of the file operator now only contain the "filepath", which means only the complete path to a file is returned.
* "filename" and "directory" has been added to the link/append operator - the only place it was used.
* sequence operators still work on the "files", which was custom property passed to the file operator anyway.
* have tested sequence loading, image loading and append/link - please report if there are any issues
- bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender)
- relative path option for adding sequence strips and replaceing images.
by default now on all platforms since it shouldn't crash anymore if SSE is
not there. If this breaks compilation on some platforms, please let me know.
- Remove SEQ_DESEL, better not have a flag which includes ~, use ~SEQ_ALLSEL instead.
- Rename recurs_dupli_seq -> seqbase_dupli_recursive
- Rename deep_dupli_seq -> seq_dupli_recursive
1) "Actuators" menu wasn't working (it was showing the sensors one)
2) s/c/a top menus (the one showing options to hide/show objects and logics) with a big space.
- To have those options like this sounds a bit like a legacy, but for the time being at least, let's make it better :)
3) not show the s/c/a common header when object not visible
necessary due to the more accurate mouse move events that are useful for
sculpting and painting (at least on Linux/X11, not sure about other platforms).
If the update function takes a while to run, this in turn causes more mouse
move events to be accumulated, making things even slower, .. going into a spiral
of slower and slower redraws.
As a solution I've added a INBETWEEN_MOUSEMOVE event next to MOUSEMOVE. A
MOUSEMOVE event is automatically changed to INBETWEEN_MOUSEMOVE when a
MOUSEMOVE event is added after it. This new event type is only handled by
painting/sculpting operators, everything else can happily ignore it.
Now it only outputs files when rendering, otherwise, it overwrites the output files
whenever the compositor updates (i.e. just scrubbing through the timeline )
Fix#22587: Invisible Nurbs Suface
There was a small bug with determinating if new object should be created
and for surfeces new OB_CURVE object had been created (instead of OB_SURF).
Removed unused function and enum, which were used by nurbs surface
create old oprator
* define for missing hypotf on msvc.
* svd_m4 and pseudoinverse_m4_m4 functions.
* small tweak to perlin noise, use static function instead of macro.
* BLI_linklist_find and BLI_linklist_insert_after functions.
* MALWAYS_INLINE define to force inlining.