Commit Graph

24718 Commits

Author SHA1 Message Date
Damien Plisson
ea183b58d3 Fixed bug [#22757] : hide dock and menu on OSX only when Blender window is maximized to fullscreen on the primary monitor 2010-07-06 19:59:37 +00:00
Damien Plisson
e64f3dd4d5 File/installation paths: fix path of startup.blend for OSX
Also fix the header file no reinclusion macro name

Thanks to Jens Verwiebe for the patch
2010-07-06 19:42:06 +00:00
Diego Borghetti
cfc35a4d30 Bring back "Sort Faces" command.
This was the old Ctrl + FKEY in object mode, now it's in
edit mode and is part of the Ctrl + FKEY menu (Faces).

I also assing this to the Ctrl + Alt + FKEY, but Matt please
check this and feel free to change (or tell me and I will change).

Still there is no "reverse" function, but I commit now to finish
in my home.
2010-07-06 19:26:38 +00:00
Campbell Barton
0d8e1abff5 selected_sequences wasnt working right, added 'sequences' property to the context 2010-07-06 18:07:10 +00:00
Campbell Barton
228ba56579 metaball outlines were drawing with Render Override enabled. 2010-07-06 17:10:02 +00:00
Campbell Barton
2a95a246ed color balance can now be animated in the sequencer. 2010-07-06 16:44:05 +00:00
Campbell Barton
577cd54c8e use normal mouse speed for the color wheel unless shift is pressed. 2010-07-06 16:40:56 +00:00
Nathan Letwory
ca5de1ea33 === Windows Installer ===
Make sure for win64 version of Blender that we set default install dir to $PROGRAMFILES64
and keep win32 version to $PROGRAMFILES32.

Reported on Graphicall.org by Robroy
2010-07-06 16:39:40 +00:00
Campbell Barton
a0e1221472 complain if running with py2 2010-07-06 14:30:31 +00:00
Luca Bonavita
513c8738ce == rna cleanup ==
small fixes adnm tentative new keywords
those discussed by campbell and brecht are still there, but commented
with these keywords I'm happy how booleans went, committing to discuss with cambpell
2010-07-06 13:56:50 +00:00
Campbell Barton
d6ae565247 fix for crash on active camera poll (from own recent commit) 2010-07-06 11:50:59 +00:00
Brecht Van Lommel
137e53064c Revert revision 29735:
Fix #22051: crash when scaling parent metaball. Keep the constant resolution
for any motherball's scale.

This avoids running out of memory when scaling the metaball down, but there's
a reason it depends on this scaling, for example for instancing it's more
useful to have this. It also doesn't really solve the problem but only moves it,
it's still possible to run out of memory with different setups/scales.
2010-07-06 11:44:45 +00:00
Campbell Barton
8049f9066c library tooltip for outliner icons 2010-07-06 11:14:35 +00:00
Campbell Barton
ca252e39f5 Correction to recent color balance compositor and sequencer changes.
- In my changes lift was acting like a second gamma.
- In blender 2.4x it was being added which gave ugly clipping.
- in Magic Bullet Looks it scales the color about 1.0: (col - 1 * (2-lift)) + 1

Did more testing and made sure the order of applying lift/gamma/gain works the same as MagicBulletLooks (tested on Collin's mac laptop).
2010-07-06 10:21:28 +00:00
Nathan Letwory
f38511cbed === Windows Installer ===
* add info about bitness: 32bit, 64bit or mingw-build
2010-07-06 09:19:52 +00:00
Nathan Letwory
b0cee52ecc Waste less memory ;) 2010-07-06 09:15:33 +00:00
Nathan Letwory
f655911c91 === Windows Installer ===
* Proper deletion of install dir - everything under it will be gone
* Ask if config/userdata can be removed and act accordingly. If selected, everything under user/config dir (BLENDERHOME) will be gone.
* The installer now will automatically update vc runtime

To be able to properly create an installer, you need:
- NSIS, and the MoreInfo plugin for NSIS. Make sure NSIS is in your path
- Set in your user-config.py BF_VCREDIST full path to the redist you have.

Note: this works only with SCons.
2010-07-06 09:13:10 +00:00
Nathan Letwory
bb626c3963 give an actually existing buffer instead of potential NULL 2010-07-06 06:43:21 +00:00
Nathan Letwory
d37bae5bd1 committed one file too many 2010-07-06 05:24:18 +00:00
Campbell Barton
d9f86e3c73 pedantic pep8 warnings, mostly white space. 2010-07-05 22:22:22 +00:00
Campbell Barton
4926667018 change the range for sequencer lift/gamma/gain to be 2.0 max 2010-07-05 21:43:46 +00:00
Damien Plisson
dd724f2826 File/installation paths: osx (cocoa & carbon) update in ghost 2010-07-05 19:59:37 +00:00
Nathan Letwory
78adaa6bc7 * use blender_decimal_version() in places where '.blender/' was still being used
* simplify the NSIS file creation (and add those files back).

NOTE: The installer is still pretty much WIP, tomorrow more improvements.
2010-07-05 19:59:27 +00:00
Brecht Van Lommel
59b8f8d18c Fix #21201: double click didn't use the original mouse position, now
it stores it and sets it later when the double click event is handled.

Decided to not reuse prevx but made prevclickx, because there may be
multiple mousemoves between the two clicks, and prevx is already used
for some other tricky things.
2010-07-05 16:42:42 +00:00
Brecht Van Lommel
e738c731c2 Fix #21917: add object operator has 30 layers, now the layer property
has just 20 and the local view layers are added afterwards.
2010-07-05 16:20:52 +00:00
Campbell Barton
deb7402299 option for color wheel widget to make it easier to select values closer to white, enable for color balance. 2010-07-05 15:52:25 +00:00
Campbell Barton
aea7ea5b30 recent commit broke invert option for sequencer lift. 2010-07-05 14:53:11 +00:00
Diego Borghetti
63335f2d10 Fix Makefile for new getUserDir system. 2010-07-05 14:32:15 +00:00
Campbell Barton
b1cdc52b30 Color Balance Node
changes from sequencer applied to compositor mostly noticable is how the lift works.

Before & After,
http://www.graphicall.org/ftp/ideasman42/color_balance_before_after.png

even with lower values these kinds of errors can be seen.
2010-07-05 14:29:16 +00:00
Brecht Van Lommel
d89d1aa098 Fix #21992: linked objects could be in edit/particle/paint/sculpt mode,
not allowed, so disable mode on append and don't enable it on load.
2010-07-05 13:14:14 +00:00
Brecht Van Lommel
feefb4d2d2 Fix #22694: rendering exits editmode. Problem was due to incorrect fix for
bug #20091 in revision 24989, crash when rendering in metaball editmode.
2010-07-05 12:52:47 +00:00
Brecht Van Lommel
efeb8148c8 Fix #22213: applying deform modifier in front of multires modifier crashes,
should not do multires reshape in this case, but just regular apply.
2010-07-05 12:20:49 +00:00
Brecht Van Lommel
5bacd2df29 Fix #22666: linked data lights lag during transform in GLSL mode.
Actually a depsgraph issue, transforming objects was incorrectly
tagging their data for recalculation.
2010-07-05 11:52:54 +00:00
Brecht Van Lommel
052ab934aa Fix #20383: mesh deform modifier wasn't working on lattices. 2010-07-05 11:48:13 +00:00
Nathan Letwory
462d889720 another fix for osx scons 2010-07-05 10:32:14 +00:00
Campbell Barton
c9f667a92e texture saturation option.
we'll need a do-version bump soon or this will convert 0.0 saturation to 1.0 on load.
2010-07-05 10:18:59 +00:00
Campbell Barton
0f58a4c798 when making a metastrip use active strip for the channel when available. 2010-07-05 10:12:24 +00:00
Campbell Barton
58778d41e2 Color Balance
- color_balance_float_float wasnt using the new calculation method
- moved calculation into an inline function color_balance_fl() & made the lift adjustments less confusing.
2010-07-05 09:56:06 +00:00
Nathan Letwory
49b13c5385 Brainfart cleanup. 2010-07-05 09:33:17 +00:00
Brecht Van Lommel
51e74c26f7 Fix #22189: fields rendering crashes. 2010-07-05 09:31:24 +00:00
Campbell Barton
d9e9aa1e4d changes to color wheel commit.
- use a flag rather then a2 for locking color.
- remove float from button added for color wheel size, use a2 instead.
- holding shift on the color wheel gives higher precission.
2010-07-05 07:08:10 +00:00
Nathan Letwory
1c35121213 == SCons ==
Updated to comply with datafiles filepath patch.

I've tried to do some changes for OSX too, but I'm not sure if they're correct,
so OSX people, please test and report.
2010-07-05 07:06:19 +00:00
Sergey Sharybin
b5043c7dd5 Fixed case of letters in CHECKCXXSOURCECOMPILES in cmake macro TEST_SSE_SUPPORT
Should be CheckCXXSourceCompiles to work fine in linux
2010-07-05 06:32:29 +00:00
Andrea Weikert
7aca4eec4b compile fix, another missed semicolon - blush 2010-07-05 06:04:24 +00:00
Joshua Leung
05eb72ff14 Bugfix #22030: Animation Editors and Layer Animation
Added new filtering option for animation editors (indicated as the 'ghost' toggle beside the 'select'(-ed only) toggle), which will include objects/bones that aren't visible (i.e. are hidden or on a hidden layer). 

This should make it possible to edit such types of animation, and also prevent flickering as these channels come in/out of view.
2010-07-05 04:37:30 +00:00
Joshua Leung
faf1c9a4bb Bugfix #22685: Screen update slow, animation player ALT-A, files created with 2.4x
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.

Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
2010-07-05 03:55:28 +00:00
Joshua Leung
02b0188c16 #22736: request - adjust windows' corner handles
I've tweaked the contrast of the corner widgets to be a little bit more contrasty and seem a bit more tactile by making the lines fade out from brighter bands to dimmer bands. 

Hopefully this will make them more easily discernable without being too loud.
2010-07-05 03:02:57 +00:00
Joshua Leung
0a62388bfb Bugfix #22584: Long Keyframes not working
This was broken by a bad (unfinished/unused) case, which stopped them from being created properly in most cases.
2010-07-05 02:00:24 +00:00
Joshua Leung
8c042f779f Bugfix #19221: Layer animation not working
Now object layers and scene-base layers are now always synced. In 2.4x, they were only synced if there was animation for layers, but it's probably not worth checking for this these days...

Finally we can close this bug report :)
2010-07-05 01:11:25 +00:00
Joshua Leung
fe6dfa52e9 Compile fix for r29954. He probably missed a file in the commit. 2010-07-05 00:48:57 +00:00