* Added Normalize option for diplacement so everything in the 'Dist' range is mapped 0-1
* Increased the maximum Dist and Bias to1000.0 (was 10.0)
* Added python utility function in BPyRender.py - bakeToPlane(...), to automate heightmap, normalmap generation for Crystalspace.
added icon for 'Toggle Bookmark Area'
disabled the bookmarks for databrowse
allow to add path inside .blend file (could be nice to use as material library for example)
Scenes must be tagged to render, (old render daemon button) but selecting scenes in the data browser (shoft+f4) sets this also.
Using this script to generate jobs for the renderfarm much faster then loading blender.
This means you can have 100's of objects animations run by animating an empty over them, (needs docs to explain really) ... Easy to setup and time a Mexican wave for instance ;)
v1.0.12: 2008.01.17 by migius
a8 lately used INI-dir/filename persistently stored in Registry
a8 lately used DXF-dir/filename persistently stored in Registry
a7 fix missing layersmap{} for dxf-files without "section:layer"
a6 added support for XREF external referenced BLOCKs
a6 check for bug in AutoCAD2002:DXFr12export: ELLIPSE->POLYLINE_ARC fault angles
a6 support VIEWs and VPORTs as cameras: ortho and perspective mode
a6 save resources through ignoring unused BLOCKs (not-inserted or on frozen/blocked layers)
a6 added try_finally: f.close() for all IO-files
a6 added handling for TypeError raise
a5 bugfix f_getOCS for (0,0,z!=1.0) (ellipse in Kai's dxf)
a4 added to analyzeTool: report about VIEWs, VPORTs, unused/xref BLOCKs
a4 bugfix: individual support for 2D/3DPOLYLINE/POLYMESH
a4 added to UI: (*wip)BLOCK-(F): name filtering for BLOCKs
a4 added to UI: BLOCK-(n): filter anoname/hatch BLOCKs *X...
a2 g_scale_as is no more GUI_A-variable
a2 bugfix "material": negative sign color_index
a2 added support for BLOCKs defined with origin !=(0,0,0)
a1 added 'global.reLocation-vector' option
v1.0.11: 2007.11.24 by migius
c8 added 'curve_resolution_U' option
c8 added context_sensitivity for some UI-buttons
c8 bugfix ELLIPSE rotation, added closed_variant and caps
c7 rebuild UI: new layout, grouping and meta-buttons
c6 rewritten support for ELLIPSE mesh & curve representation
c6 restore selector-buttons for DXF-drawTypes: LINE & Co
c6 change header of INI/INF-files: # at begin
c6 apply scale(1,1,1) after glob.Scale for all mesh objects, not for curve objects.
c5 fixing 'material_on' option
from BKE_blender.h
Now we just need to update the other build methods to use the script.
Once thats done we can remove the VERSION file since it will no longer
be needed.
Kent
* MDD export failed when using a particle-instance modifier due to the use of different ways of retrieving a mesh to count it's vertices.
* MDD importer now shows up in menu of importers again
Based on feedback from Ton, I've recoded the way "PoseLibs" are implemented/exposed. Therefore, quite a bit of code has been changed to fit this in better.
Now, ANY ACTION can be a "PoseLib". A set of Markers which belong to the Action (it's taken a year, but they're finally back), are used to tag "poses" in the Action. These markers are shown using diamond-shaped blue icons (designed by Matt Ebb) in three shades - unselected/normal, selected, active.
Notes:
* Each Armature Object has an Action which acts as a PoseLib.
* Improved UI presented in buttons panel for this
-- added proper buttons for action assigning
-- renamed "Validate PoseLib" to "Auto-Sync PoseLib" (this option auto-tags poses based on keyframes found)
Like in the 3d-view, use the hotkeys:
* Shift-L to add a local marker
* Ctrl-Shift-L to rename a local marker
* Alt-L to delete selected local markers
Note: transforms, etc. are not currently available with these markers
== PoseLib Preview ==
Added a few features here:
* Left/Right-Arrow keys now change the poses too (previous and next respectively)
* Up/Down-Arrow keys also change the poses, but "jump" to a pose 5 steps away in their respective directions
editmode was not exited, and vertex normals would not write at all! (probably own error)
- Edited tooltip for texture DVar (was some user confusion in the studio as to its purpose)
- Set render border is disabled when it has no area - so drawing a box outside the camera disables .
[#7660] Solaris 10 x86 support (Makefiles)
Hopefully it will not mess up anything for anyone else. I removed
some hardcoded static libs and made NAN_*_LIB definitions so they could be
overridden, to allow greater flexability.
Let me know if there are any problems/questions.
Kent
modifier.c, BKE_modifier.h - flag for modifiers to say they use pointcache, also new func modifiers_usesPointCache
renamed //pointcache to //blendcache_blendfilename so blendfiles in the same dir dont conflict, and other to show this dir isnt limited to pointcache only (nodes way want to use this)
wizard_curve2tree.py - better defaults for pretty tree's
Object panels were using object_data_is_libdata, which meant linked obdata could not have object settings changed.
curve2tree
- option to face leaves up or down
- random pitch and roll options
- place 2 leaves on a point for denser leaves
- random seed entry so you can get reproducible results
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewritehttp://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
Mesh.c - mesh.faces.extend([..., smooth=True]) - smooth keyword argument, in a number of places was looping through all faces just to smooth them.
mesh_skin.py - smooth by default
You can find the update v1.0.11 on http://wiki.blender.org/index.php/Scripts/Manual/Import/DXF-3D
changelog:
c4 added "analyse DXF-file" UI-option: print LAYER/BLOCK-dependences into a textfile
c3 human-formating of data in INI-Files
c2 added "caps" for closed Bezier-curves
c2 added "set elevation" UI-option
c1 rewrite POLYLINE2d-arc-segments Bezier-interpreter
b9 many bugs fixed
b9 rewrite POLYLINE2d-arc-segments trimming (clean-trim)
b8 added "import from frozen layers" UI-option
b8 added "import from paper space" UI-option
b8 support Bezier curves for LINEs incl.thickness(0.0-10.0)
b8 added meshSmooth_on for circle/arc/polyline
b8 added vertexGroups for circle/arc
b7 added width_force for ARCs/CIRCLEs = "thin_box" option
b3 cleanup code, rename f_drawArc/Bulg->f_calcArc/Bulg
b2 fixing material assignment by LAYER+COLOR
b1 fixing Bezier curves representation of POLYLINEs-arc-segments
b0 added global_scale_presets: "yard/feet/inch to meter"
- gravity (like particles)
- follow parent (like gravity but use the parent normal)
- limit the number of twigs on each branch
- limit the radius that a twig may be placed on a branch
- trim the base of branches in a way that better deals with small branches on large branches
* Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode.
* Texture.py - MTex.uvlayer doc was missing
* buttons_shading.c - Stencil tooltip was stupid.
'Twigs' - branch's added to the existing, made from blending existing branches into new ones.
Some user settings for scale, orientation randomness, number of twigs and recursive twigs.
- armature only - so when using weight groups for other things only armature groups are affected,
- Active only - so you can normalize all weight groups
Tree From Curve,
- report error when nurbs or poly curves are used.
- don't throw errors when >4 branch's per segment are used. also try deal with this better. though no nice solution exists.
- default speed is 10x slower then before.
Was converting into a mesh and then doing location checks, to figure out what the radius should be and then interpolating. this was the slowest part of the script and it made a mesh every time.
Now use blenders bezier interpolation function and calculate points like blender does.
fixed a driver syntax error for the Z axis (typo)
Once again, I've recoded the constraints system. This time, the goals were:
* To make it more future-proof by 'modernising' the coding style. The long functions filled with switch statements, have given way to function-pointers with smaller functions for specific purposes.
* To make it support constraints which use multiple targets more readily that it did. In the past, it was assumed that constraints could only have at most one target.
As a result, a lot of code has been shuffled around, and modified. Also, the subversion number has been bumped up.
Known issues:
* PyConstraints, which were the main motivation for supporting multiple-targets, are currently broken. There are some bimport() error that keeps causing problems. I've also temporarily removed the doDriver support, although it may return in another form soon.
* Constraints BPy-API is currently has a few features which currently don't work yet
* Outliner currently only displays the names of the constraints instead of the fancy subtarget/target/constraint-name display it used to do. What gets displayed here needs further investigation, as the old way was certainly not that great (and is not compatible with the new system too)
build.
This is bug [#7387] Release files pack the .svn metadata directories
I took a breif look at the scons files and it looks like it has a fix
for them already. It would be great if someone that uses scons could
just do a quick double check and let me know if there are problems with it
and or just fix whatever slips through.
Kent
using the last selected face was almost good enough however when selecting verts and edges the last selected face would become inactive and the space image would flicker about too much.
The active face is used for getting the space image at the moment and keeps scripts that use this flag working also.
This has 2 commands to get and set, so the variable is not accessed directly.
all "UV Calculate" scripts work now
last commit crashed when in solid draw mode, it seems subsurf modifier is ignoring the displayMask since MTFACE is available. just made it do a null check for now.
uvcalc_follow_active_coords.py - should be done inC and put in the snap menu.
Changed how the sticky setting is stored in DNA - (as a char rather then 2 flags).
replaced the UV/FACE icon with another needed for the sticky menu.
removed 2 unused icons.
commented the UV transform panel since it only had 2 buttons in it.
depgraph update calls needed to be added to Ctrl+V/E/F menu's because some commands were crashing.
blender-2.44-linux-glibc2.5-x86_64.tar.bz2
is now:
blender-2.44-linux-glibc2.5-x86_64-py2.5.tar.bz2
I know know the same as scons builds but its cleaner with the Makefiles
this way. I could make it like the scons versions but will be more hackish
Kent
Initial commit of imagebrowser in trunk.
BIG COMMIT!
Main changes:
* completely reworked imasel space
* creation and storage of the preview images for materials, textures, world and lamp
* thumbnails of images and movie files when browsing in the file system
* loading previews from external .blend when linking or appending
* thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/
* for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still.
* filtering of file types (images, movies, .blend, py,...)
* preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete)
More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser
Places that need special review (and probably fixes):
* BLO_blendhandle_get_previews in readblenentry
* readfile.c: do_version and refactorings of do_library_append
* UI integration
TODO and known issues still:
* Accented characters do not display correctly with international fonts
* Crash was reported when browsing in directory with movie files
* Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome!
Credits:
Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images.
Many thanks to everyone who gave feedback and helped so far!
However meshes that use an armature cant use object animation.
faster exporting for non modifier applied, armature meshes (transform all verts using wrapped C func)
* made name string cleaning function allow chars ,.()[]{} in fbx model names
* clamped export lamp intensity to 200
* each mesh only links to the image-textures it uses. (before it linked to ALL textures)
* added support for AllSame mapping, this means when a material or texture only uses one, a single mapping index can be given rather then a big list with the same value in it.
* improved material and texture mapping method