Commit Graph

493 Commits

Author SHA1 Message Date
Martin Poirier
b400703403 Macro operator properties using property groups in groups (initial code by brecht).
Works correctly with menu, keymap definitions and keymap export/import.

Properties set in the macro definition overwrite those set by the user (there's no way to see that in the UI at this point).

MISSING: Python operator calling code to fill in the properties hierarchy.

Also contains some keymap export changes by Imran Syed (freakabcd on irc): the exported configuration will use the name of the file and the exported script will select the added configuration when ran.
2010-01-21 21:58:40 +00:00
Campbell Barton
8f3f1da080 - temp marker rename in menu (using python or the outliner isnt fun)
- marker selected property
- rigify error formatting error
2010-01-21 19:43:27 +00:00
Joshua Leung
9d54d6ba4e Patch #20693: add parameters for FPS and wait timer for screen cast
This patch by Guillaume Lecocq (lguillaume) adds user preference settings for setting the playback frame-rate and delay between captured frames for the screencasting feature. 

-- 

I've made a few tweaks for a few minor issues
- Made DNA vars for these settings shorts instead of ints, reducing the number of unnecessary extra pad vars 
- Added version patching to ensure that these settings are initialised by default
- Made tooltips for the settings more descriptive
2010-01-21 10:28:19 +00:00
Matt Ebb
467cece2c1 Fix for key map python file export and load
Contributed by 'freakabcd' in IRC.
2010-01-21 02:10:50 +00:00
Campbell Barton
a035dafd27 fix for error with text ui when there is no text loaded. 2010-01-20 17:41:41 +00:00
Campbell Barton
e7686b4cdb use a search popup for the add group menu item when there are more then 10. 2010-01-20 13:38:17 +00:00
Joshua Leung
6307c65534 Animation Editors: Restored 'Realtime Updates' toggle
- In 2.4x, this setting was the lock button in the headers. 
- Now, this option can be found in the View menus of all relevant editors

- Basically, this option toggles whether objects (using animation data that's being edited) get updated during animation editor transforms to give realtime feedback on the effects of tweaks. 
- By default, this is enabled, since this fits in nicer with 2.5's everything 'live' paradigm. However, it is recommended to disable this on slower computers or when updates for heavy rigs are causing too much workflow lag

- Also, removed some old crufty settings from action editor data
2010-01-20 11:20:20 +00:00
Matt Ebb
02ca0fda8e Moved the image paint tool and the vertex/weight paint tool (blend mode?)
to the Brush data. This now works the same way as sculpt, with named 
preset brushes that retain settings.
2010-01-20 08:30:40 +00:00
Matt Ebb
85307388bc Fix [#20602] Cluttered UI in modifiers
Split modifier header on two lines only if available space is low
2010-01-20 05:41:59 +00:00
Joshua Leung
e80fe46d7d Bugfix #20738 - Mask modifier: Armature mode still shows "Vertex Group" as title. 2010-01-20 00:31:34 +00:00
Campbell Barton
ccb6e1904a patch from Bjørnar Hansen (anachron)
Multiple background images displaying each on a different axis.

Changes made from the original patch.
- Use an enum rather then multiple booleans.
- Reduced the space taken up by the user interface.
- Made the image template compact display not show fields & premul options.
- Added readfile.c lines so old blendfile images are loaded.
- Option to hide BGpic UI (like modifiers & constraints)
- Use the index rather then a bgpic from the context for the remove operator.

note: could be good to use 1 image for both left+right, for eg, but for this to work as intended we would need to add image flipping depending on the axis so left this commented out for now.
2010-01-19 22:44:43 +00:00
Joshua Leung
7759fc2983 Motion Paths - (Part 3) Operators, Drawing, and Fixes
This commit makes the new-style Motion Paths work for Objects and Bones. Motion Paths can either be added for Objects (Object buttons) or for Selected Bones in PoseMode (Armature Buttons), and/or removed from these panels too.

Changes:
* Changed the way the baking code worked, since it was better to be able to bake a bunch of objects at once, instead of doing it per object
* Fixed a variety of bugs regarding initialising defaults and reading old files
* Added operators for Objects (like for bones), and replaced the existing code for bones.
* Fixed bug with baking code that was causing it to bake the wrong ranges

Todos:
* Frame number drawing is currently messed up, since the "cached" text drawing takes into account the object transforms.
* The new MotionPath panels currently appear as the first panels in the respective contexts, probably due to the order in which the files are included. This needs some fixing, though not sure what the best way is yet.
2010-01-19 11:31:49 +00:00
Matt Ebb
aab8196a1c Finished some work from the weekend to keep local tree clean..
* Added a generic 'histogram' ui control, currently available in new image editor 
'scopes' region (shortcut P). Shows the histogram of the currently viewed image.

It's a baby step in unifying the functionality and code from the sequence editor, 
so eventually we can migrate the sequence preview to the image editor too, 
like compositor.

Still a couple of rough edges to tweak, regarding when it updates. Also would 
be very nice to have this region as a partially transparent overlapping region...
2010-01-19 01:32:06 +00:00
Campbell Barton
23607fc91f this isnt needed since the node window can enable it. materials also dont have this option. 2010-01-16 22:32:15 +00:00
Campbell Barton
6a8dc9bdec - UV header sync selection vert/edge/face buttons were displayed as 3 tickboxes
- fix for all of them being able to be disabled at once.
- 3D header now uses the rna buttons.
2010-01-16 14:31:21 +00:00
Matt Ebb
13295aec30 Small patch from freakabcd in irc: disable camera dof distance if dof object is set 2010-01-16 02:12:03 +00:00
Campbell Barton
ace8d45c1c - particle drawing was using invalid memory with weights.
- particle set weight operator (Shift + K) and from the menu.
- mirror vertex groups operator can also flip weight group names.

a number of utility functions for weight groups added
 int *get_defgroup_flip_map(struct Object *ob);
 void flip_vertexgroup_name (char *name_r, const char *name, int strip_number); // moved from modifier.c 
 void copy_defvert (struct MDeformVert *dvert_r, const struct MDeformVert *dvert);
 void flip_defvert (struct MDeformVert *dvert, int *flip_map);
2010-01-15 17:28:00 +00:00
Thomas Dinges
1b580dde6e Console:
* Added Theme support for the console.
You can change:
-Header Color
-Text Color of Output, Input, Info and Error Messages. (Inside the User Preferences -> Themes)
2010-01-15 17:00:37 +00:00
Matt Ebb
0e8dd13c48 Fix [#20437] Impossible to load "voxel data" sequence file from
texture panel (field missing?)
2010-01-15 07:26:38 +00:00
Martin Poirier
336c96e120 Adding back cursor to center menu entry that was mistakingly removed by an unnamed person. 2010-01-15 01:21:56 +00:00
Dalai Felinto
690ad15099 Text Editor: Add an option "Tabs as Spaces".
So now tab is not ALWAYS converted to spaces.
This is stored by text datablock (what allows to do nice things in the future, as automatic check for the indentation type of the file).

Ideally we should redraw the other Text Editor windows after changing that (in case the same file is opened and the Property panel is also open). Not sure how to do that though.

I'm using TABSTOSPACES as the DEFINE flag because TABSASSPACES sounds too ugly.

(also fix for interface divisor bug)
2010-01-14 21:30:51 +00:00
Campbell Barton
231d29ccce Join as UVs.... (copies matching UVs to another object with the same topology)
nice that it uses foreach_get/set for fast array copying from python.

note: this is getting out of hand, we beed some central panel/interface for copying mesh data about - shapes, UVs weights etc. at the moment they are accessed from all different places.
2010-01-14 14:06:27 +00:00
Matt Ebb
874ef4c747 Changed 3D View menu Duplicate Linked to use the same
duplicate linked + move macro as in the default key map (alt d).
2010-01-14 04:36:27 +00:00
Matt Ebb
4880b27891 Show the image ID template too for 3D View BG image 2010-01-14 04:25:06 +00:00
Joseph Eagar
0801544a7a renamed view_center to view_selected in view3d menu code 2010-01-14 02:51:17 +00:00
Joseph Eagar
70c673621a fixed missing buttons if no bg image 2010-01-14 02:41:08 +00:00
Joseph Eagar
7d251de01c view3d bg image now updates on frame change, and the panel for it properly draws an image user template. someone else might want to look over the UI stuff, hopefully it's ok. also added some ffmpeg .dlls to the SConscript to install. 2010-01-14 02:16:45 +00:00
Matt Ebb
2b1e59500f Fix URL to new py API docs 2010-01-14 02:13:08 +00:00
Martin Poirier
0befa75009 [#20583] Snap Cursor to Center and more View edits
Patches by Jonathan Smith (jaydez) 

Add a Cursor Center entry in the snap menu (Shift-S) to reset the cursor to 0,0,0. Also rename the view_center operator to view_selected to reflect better what it does (in the code only, description and name were already ok).
2010-01-13 22:17:56 +00:00
Campbell Barton
58f13d469e UV mirror tool (copies UVs from one side of the mesh to the other)
WIP, suffers from editmode bug where editmode python tools cant have redo-options set. and needs options for precission.
2010-01-13 17:58:26 +00:00
Campbell Barton
75ec61d128 link markers to another scene, Currently in Ctrl+L menu (which isnt ideal but no menu in timeline for this)
needed for linking in scenes and copying markers about
2010-01-13 14:39:08 +00:00
Campbell Barton
b8d743c9c6 particle puff, volume option.
When combing long hair  it will often end up with no volume (flat on the head like its wet).
a way to fix this is to use the puff tool however when applied points at the root only this just gives a bit of volume at the roots and the rest of the hair stays flat.
 
This option moves the unselected parts of the hair without applying the puff tool to them, giving volume to the hair whilst preserving the desired style.
2010-01-12 16:35:34 +00:00
Matt Ebb
926cdffaf3 Renamed toolbar to Tool Shelf all over 2010-01-12 07:50:14 +00:00
Matt Ebb
d1f40710fe Fix for [#20272] Missing Options - Blender Game, Transparency Panel
A little bit dodgy, but at least the options are accessible for the time being.
2010-01-12 02:32:21 +00:00
Campbell Barton
491e365514 - draw mesh wire faded into the 3D view background color when in particle mode, the mesh and particle selection colors conflict too much making it hard to see particles.
- show proportional editmode button in particle editmode.
2010-01-11 18:10:13 +00:00
Brecht Van Lommel
9df5bfe404 Fix wrong icons in shape key panel, not sure why these were specified,
they're already defined in RNA.
2010-01-11 15:28:00 +00:00
Matt Ebb
9565322d32 Fix [#20600] First added camera is not made active
Also forced view align on when adding cameras
2010-01-11 06:57:41 +00:00
Matt Ebb
e0dd3fe587 * Restored font selection functionality with open font and unlink font operators,
so you can change the font of 3D text objects.
2010-01-11 05:10:57 +00:00
Campbell Barton
b6a1bc575b rna/py api
bpy.data.scenes.remove(scene) # now works without crashing
bpy.data.texts.new(name)/remove(text)/load(path) # added
2010-01-11 00:41:31 +00:00
Campbell Barton
40e9b1711b bugfix [#20627] Sculting - Mesh without faces crashes
fix own error in py ui also
2010-01-10 10:20:44 +00:00
Campbell Barton
08c9ecb3b0 RNA/Py API
change how data is added. eg.
 bpy.data.add_mesh(name) --> bpy.data.meshes.new(name)
 bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp)


image and texture stil use add_* funcs
2010-01-09 23:44:01 +00:00
Joerg Mueller
99b713e8b0 Removed game_sound property as it is not working and not necessary anymore. 2010-01-09 22:28:05 +00:00
Martin Poirier
a9aea7e6bf Edge Crease Transform is back. Now in edge menu (Ctrl-E) with Edge Slide and the rest. 2010-01-09 20:42:35 +00:00
Thomas Dinges
e3641796c2 Themes:
*Some more cleanup.
*Renamed active_theme to theme_area, active_theme will be useful, when we have multiple themes again. 
*New layout (Theme Area selection is now expanded).

ToDo:
* Nice wrapping of all options for the different spaces, either manual or via auto generation.
Some items are missing, some are in different positions, altough they are available in different areas.
2010-01-09 18:17:40 +00:00
Thomas Dinges
9ac2d072d1 User Preferences:
*More cleanup, still this file gives me a headache.
2010-01-09 15:49:27 +00:00
Thomas Dinges
cba7e546d8 User Preferences Themes:
* Code cleanup, for general ui style settings.
2010-01-09 12:05:30 +00:00
Matt Ebb
3564eb7763 Added user preferences for color picker type, includes colour wheel + 3 square types.
Find it in prefs -> system
2010-01-09 06:44:54 +00:00
Damien Plisson
05af8dfe53 Disable anti-aliasing initialization, was causing GL_SELECT issues
NVidia (at least) GL drivers don't provide correct picking through GL_SELECT when the GL context is initialized with sample buffers.

So we can't have FSAA on for now as it breaks border,lasso,.. select.
2010-01-08 14:40:47 +00:00
Campbell Barton
a868e8623c - RNA support for returning copied strings from functions, flagging strings as PROP_THICK_WRAP does this.
- scene.render_data.frame_path(frame=num), returns the output path for rending images of video.
- scene.render_data.file_extension, readonly attribute, gives the extension ".jpg", ".mov" etc
- player support was guessing names, use the above functions to get the actual names used, accounting for #'s replacing numbers.
2010-01-08 13:52:38 +00:00
Thomas Dinges
1b83b9c8b0 Fix:
*WORLD_PT_custom_props missed COMPAT_ENGINES declaration.
2010-01-08 10:11:04 +00:00