blender/source/gameengine/Rasterizer
Jorge Bernal 6ffc988ae3 BGE Clean-up: New EXP prefix for the BGE Expression module
The expression module now uses an EXP prefix and it follows a
distribution similar to blender.

Additionally the hash function in EXP_HashedPtr.h was simplified and the
files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused.

Reviewers: campbellbarton, moguri, sybren, hg1

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1221
2015-07-12 16:58:12 +02:00
..
RAS_OpenGLFilters code cleanup: bge warnings 2013-04-04 23:16:23 +00:00
RAS_OpenGLRasterizer BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
CMakeLists.txt Ghost Context Refactor 2014-10-07 15:47:32 -05:00
RAS_2DFilterManager.cpp BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
RAS_2DFilterManager.h BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
RAS_BucketManager.cpp Fix T38379: Mesh vertices only update when in cone of last created spotlight 2014-05-12 23:13:27 -07:00
RAS_BucketManager.h Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer. 2014-05-14 19:11:08 -07:00
RAS_CameraData.h Fix 73841 : Game Engine - Camera Lens Shift 2015-06-29 10:45:27 -03:00
RAS_Deformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
RAS_FramingManager.cpp Fix 73841 : Game Engine - Camera Lens Shift 2015-06-29 10:45:27 -03:00
RAS_FramingManager.h Fix 73841 : Game Engine - Camera Lens Shift 2015-06-29 10:45:27 -03:00
RAS_ICanvas.h BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
RAS_ILightObject.h Code cleanup: doxy comments 2014-05-14 15:00:47 +10:00
RAS_IPolygonMaterial.cpp BGE: Adding support for the Cast Only material option. 2014-03-19 23:57:49 -07:00
RAS_IPolygonMaterial.h BGE: Adding support for the Cast Only material option. 2014-03-19 23:57:49 -07:00
RAS_IRasterizer.h BGE: Code clean up for world (mist, background, ambient) 2015-03-23 22:49:38 +01:00
RAS_MaterialBucket.cpp BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_MaterialBucket.h BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_MeshObject.cpp BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_MeshObject.h BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_ObjectColor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_Polygon.cpp BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_Polygon.h BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_Rect.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
RAS_TexMatrix.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
RAS_TexVert.h BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster. 2013-04-05 01:28:38 +00:00
SConscript Ghost Context Refactor 2014-10-07 15:47:32 -05:00