blender/source/gameengine
Antony Riakiotakis e142ae77ca Imbuf types refactor.
ImBuf types were getting stored as bitflags in a 32bit integer which had
    already run out of space. Solved the problem by separating file type to
    an ftype enum, and file specific options to foptions.

    Reviewed by Campbell, thanks a lot!
2015-07-13 13:58:17 +02:00
..
BlenderRoutines BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
Converter BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
Expressions BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
GameLogic BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
GamePlayer Cleanup: quiet warning 2015-07-09 19:33:02 +10:00
Ketsji Imbuf types refactor. 2015-07-13 13:58:17 +02:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Fix T45259 collision sensor registration. 2015-07-03 23:48:26 +02:00
Rasterizer BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00