blender/source/gameengine/Converter
Jorge Bernal 6ffc988ae3 BGE Clean-up: New EXP prefix for the BGE Expression module
The expression module now uses an EXP prefix and it follows a
distribution similar to blender.

Additionally the hash function in EXP_HashedPtr.h was simplified and the
files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused.

Reviewers: campbellbarton, moguri, sybren, hg1

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1221
2015-07-12 16:58:12 +02:00
..
BL_ActionActuator.cpp BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
BL_ActionActuator.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_ArmatureActuator.cpp BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_ArmatureActuator.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ArmatureChannel.cpp mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
BL_ArmatureChannel.h BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
BL_ArmatureConstraint.cpp BGE Cleanup: The value of ikconstraint cannot be NULL at this stage and 2015-05-28 17:18:50 +02:00
BL_ArmatureConstraint.h BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
BL_ArmatureObject.cpp Fix compilation of game engine in ubuntu 2015-03-30 13:06:54 +02:00
BL_ArmatureObject.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_BlenderDataConversion.cpp CustomData: deprecate CD_ID_MCOL 2015-07-10 16:47:39 +10:00
BL_BlenderDataConversion.h BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
BL_DeformableGameObject.cpp style cleanup 2013-03-18 11:44:56 +00:00
BL_DeformableGameObject.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_MeshDeformer.cpp style cleanup 2012-10-22 08:15:51 +00:00
BL_MeshDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ModifierDeformer.cpp Make sure materials are updated before passing to renderer in game 2014-12-03 18:12:31 +01:00
BL_ModifierDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ShapeActionActuator.cpp BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
BL_ShapeActionActuator.h Cleanup 2014-08-17 12:18:40 +10:00
BL_ShapeDeformer.cpp Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE. 2014-05-09 16:05:23 -07:00
BL_ShapeDeformer.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_SkinDeformer.cpp Cleanup: use BLI_listbase_count_ex to avoid redundant looping 2014-11-16 14:23:37 +01:00
BL_SkinDeformer.h BGE: Fixing shape key animations on meshes with no armature. 2014-05-09 16:03:54 -07:00
CMakeLists.txt BGE: Remove BlenderWorldInfo 2015-03-24 00:19:15 +01:00
KX_BlenderScalarInterpolator.cpp code cleanup: remove redundant casts 2012-10-14 08:49:01 +00:00
KX_BlenderScalarInterpolator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_BlenderSceneConverter.cpp Use it->second instead of (*it).second in KX_BlenderSceneConverter. 2015-07-09 09:45:21 +02:00
KX_BlenderSceneConverter.h BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
KX_ConvertActuators.cpp BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
KX_ConvertActuators.h BGE: Removing an unused rendertools argument from BL_ConvertActuators(). 2013-09-05 04:19:05 +00:00
KX_ConvertControllers.cpp BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
KX_ConvertControllers.h BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
KX_ConvertProperties.cpp BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
KX_ConvertProperties.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConvertSensors.cpp BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
KX_ConvertSensors.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_LibLoadStatus.cpp Fix for building without python. 2013-02-22 15:54:10 +00:00
KX_LibLoadStatus.h BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
KX_SoftBodyDeformer.cpp BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController 2014-04-23 19:39:57 -07:00
KX_SoftBodyDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
SConscript split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00