blender/source/gameengine/Physics/Bullet
Nathan Letwory 3f5115064a == SCons ==
* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.
2009-09-01 23:32:34 +00:00
..
CcdGraphicController.cpp 2.50: 2009-06-08 20:08:19 +00:00
CcdGraphicController.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
CcdPhysicsController.cpp svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22875:22935 2009-09-01 18:49:33 +00:00
CcdPhysicsController.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
CcdPhysicsEnvironment.cpp - Mathutils.Vector assignment wasnt working in the BGE's py api, was using getValue() rather than setValue() 2009-08-26 06:15:43 +00:00
CcdPhysicsEnvironment.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
CMakeLists.txt 2.5 audio cleanup: 2009-08-10 15:39:11 +00:00
Makefile 2.5 audio cleanup: 2009-08-10 15:39:11 +00:00
SConscript == SCons == 2009-09-01 23:32:34 +00:00