forked from bartvdbraak/blender
37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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/* Functions to display a simple OpenGL window using SDL, simplified to the
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* bare minimum we need to reduce boilerplate code in tests apps. */
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CCL_NAMESPACE_BEGIN
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typedef void (*WindowInitFunc)();
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typedef void (*WindowExitFunc)();
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typedef void (*WindowResizeFunc)(int width, int height);
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typedef void (*WindowDisplayFunc)();
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typedef void (*WindowKeyboardFunc)(unsigned char key);
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typedef void (*WindowMotionFunc)(int x, int y, int button);
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void window_main_loop(const char *title,
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int width,
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int height,
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WindowInitFunc initf,
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WindowExitFunc exitf,
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WindowResizeFunc resize,
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WindowDisplayFunc display,
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WindowKeyboardFunc keyboard,
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WindowMotionFunc motion);
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void window_display_info(const char *info);
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void window_display_help();
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void window_redraw();
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bool window_opengl_context_enable();
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void window_opengl_context_disable();
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CCL_NAMESPACE_END
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