forked from bartvdbraak/blender
03fc5696dc
12k lines of sequencer back! Only seqaudio.c skipped for now. Notes: - it only draws now, nothing refreshes or edits. - fixed bug in view2d.c with vertical grid step being 0.0f - render code and fileselect code is #ifdeffed out - sequence evaluation code moved to blenkernel, so it can be used for render without bad level calls General note; sequencer code is very untidy, mixing styles too much. Tried to clean it some, but it would be nice if formatting is kept consistant from now on. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |