blender/source/gameengine
Kent Mein 9dc992a3fd Some small fixes to get things compiling on solaris with cmake.
There are also some changes that need to be done to libmv but I'm 
leaving those out so I can get it patched upstream first.

(Only works with gcc/g++ if we want to use sun's compiler we would need
to get rid of all of our annonymous structs which I don't think
we want to do at this point, example:

typedef struct wmNDOFMotionData {
        union {
                float tvec[3]; // translation
                struct { float tx, ty, tz; };   // this would need to be fixed
		// something like this or something similar:
                struct { float x, y, z; } t;
                };
...
)

Kent
2012-01-12 16:31:27 +00:00
..
BlenderRoutines minor changes to BLF api use 2012-01-11 05:45:39 +00:00
Converter de-duplicate object conversion code in BGE 2012-01-12 09:02:29 +00:00
Expressions use PyUnicode_From_STR_String in the game engine in more places. 2011-12-30 12:44:16 +00:00
GameLogic Fixes two crashers for games, with GHOST under SDL: 2012-01-02 12:35:06 +00:00
GamePlayer Cucumber - AA for blenderplayer and fullscreen 2012-01-11 20:53:22 +00:00
Ketsji Some small fixes to get things compiling on solaris with cmake. 2012-01-12 16:31:27 +00:00
Network
Physics
PyDoc
Rasterizer bugfix: [#29486] 2D filters make scene disappear when wire material used - patch by Juha Mäki-Kanto 2011-12-17 21:23:02 +00:00
SceneGraph
VideoTexture
CMakeLists.txt
SConscript