forked from bartvdbraak/blender
117 lines
3.4 KiB
C++
117 lines
3.4 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#pragma warning (disable : 4786)
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#include <assert.h>
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#include "GPC_MouseDevice.h"
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#include "GPC_RenderTools.h"
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#include "GPC_RawImage.h"
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#include "GPW_Canvas.h"
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#include "GPW_Engine.h"
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#include "GPW_KeyboardDevice.h"
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#include "GPW_System.h"
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#include "NG_NetworkScene.h"
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#include "NG_LoopBackNetworkDeviceInterface.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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GPW_Engine::GPW_Engine(char *customLoadingAnimationURL,
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int foregroundColor, int backgroundColor, int frameRate) :
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GPC_Engine(customLoadingAnimationURL, foregroundColor, backgroundColor,
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frameRate)
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{
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}
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GPW_Engine::~GPW_Engine()
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{
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}
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bool GPW_Engine::Initialize(HDC hdc, int width, int height)
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{
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m_keyboarddev = new GPW_KeyboardDevice();
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m_mousedev = new GPC_MouseDevice();
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// constructor only initializes data
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m_canvas = new GPW_Canvas(0, hdc, width, height);
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m_canvas->Init(); // create the actual visual and rendering context
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// put the Blender logo in the topleft corner
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if(m_BlenderLogo != 0)
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// adding a banner automatically enables them
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m_BlenderLogoId = m_canvas->AddBanner(m_BlenderLogo->Width(), m_BlenderLogo->Height(),
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m_BlenderLogo->Width(), m_BlenderLogo->Height(),
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m_BlenderLogo->Data(), GPC_Canvas::alignTopLeft);
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// put the Blender3D logo in the bottom right corner
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if(m_Blender3DLogo != 0)
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// adding a banner automatically enables them
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m_Blender3DLogoId = m_canvas->AddBanner(m_Blender3DLogo->Width(), m_Blender3DLogo->Height(),
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m_Blender3DLogo->Width(), m_Blender3DLogo->Height(),
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m_Blender3DLogo->Data(), GPC_Canvas::alignBottomRight);
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#if 0
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// put the NaN logo in the bottom right corner
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if(m_NaNLogo != 0)
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// adding a banner automatically enables them
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m_NaNLogoId = m_canvas->AddBanner(m_NaNLogo->Width(), m_NaNLogo->Height(),
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m_NaNLogo->Width(), m_NaNLogo->Height(),
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m_NaNLogo->Data(), GPC_Canvas::alignBottomRight);
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#endif
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// enable the display of all banners
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m_canvas->SetBannerDisplayEnabled(true);
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// stuff that must be done after creation of a rendering context
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//m_canvas->InitPostRenderingContext();
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m_rendertools = new GPC_RenderTools();
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m_networkdev = new NG_LoopBackNetworkDeviceInterface();
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assert(m_networkdev);
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// creation of system needs 'current rendering context', this is taken care
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// of by the GPW_Canvas
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m_system = new GPW_System();
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// m_system->SetKeyboardDevice((GPW_KeyboardDevice *)m_keyboarddev);
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// m_system->SetMouseDevice(m_mousedev);
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// m_system->SetNetworkDevice(m_networkdev);
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m_initialized = true;
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return m_initialized;
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}
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