.. |
KXNetwork
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
BL_Action.cpp
|
style cleanup: bge, switch statements mostly.
|
2012-10-21 07:58:38 +00:00 |
BL_Action.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
BL_ActionManager.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
BL_ActionManager.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
BL_BlenderShader.cpp
|
remove CD_POLYINDEX customdata layer:
|
2012-10-30 19:20:17 +00:00 |
BL_BlenderShader.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
BL_Material.cpp
|
fix [#30839] Blender crashes while open/close a scene and deletes .blend-file
|
2012-04-10 13:10:44 +00:00 |
BL_Material.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
BL_Shader.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
BL_Shader.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
BL_Texture.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
BL_Texture.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
CMakeLists.txt
|
code cleanup: remove redundant casts
|
2012-10-14 08:49:01 +00:00 |
KX_ArmatureSensor.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_ArmatureSensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_BlenderMaterial.cpp
|
style cleanup
|
2012-10-29 02:11:40 +00:00 |
KX_BlenderMaterial.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_BulletPhysicsController.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_BulletPhysicsController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_Camera.cpp
|
style cleanup
|
2012-10-29 02:11:40 +00:00 |
KX_Camera.h
|
style cleanup
|
2012-10-29 02:11:40 +00:00 |
KX_CameraActuator.cpp
|
style cleanup
|
2012-10-27 10:42:28 +00:00 |
KX_CameraActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_CameraIpoSGController.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_CameraIpoSGController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ClientObjectInfo.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ConstraintActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_ConstraintActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ConstraintWrapper.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_ConstraintWrapper.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ConvertPhysicsObject.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ConvertPhysicsObjects.cpp
|
remove CD_POLYINDEX customdata layer:
|
2012-10-30 19:20:17 +00:00 |
KX_Dome.cpp
|
style cleanup: bge, switch statements mostly.
|
2012-10-21 07:58:38 +00:00 |
KX_Dome.h
|
BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
|
2012-10-08 03:28:11 +00:00 |
KX_EmptyObject.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_EmptyObject.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_FontObject.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_FontObject.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_GameActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_GameActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_GameObject.cpp
|
BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
|
2012-10-30 15:44:16 +00:00 |
KX_GameObject.h
|
BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
|
2012-10-30 15:44:16 +00:00 |
KX_IInterpolator.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_IPhysicsController.cpp
|
BGE patch #28476: Character object physics type
|
2012-05-28 21:36:29 +00:00 |
KX_IPhysicsController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_IPO_SGController.cpp
|
code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_IPO_SGController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_IpoActuator.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_IpoActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_IPOTransform.h
|
style cleanup
|
2012-10-29 02:11:40 +00:00 |
KX_IScalarInterpolator.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_ISceneConverter.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ISystem.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_KetsjiEngine.cpp
|
BGE: Committing patch #32291 "Updated profiling layout for BGE" from Angus Hollands (agoose77). This patch adds a headers for the profiling information and for the debug properties so they are no longer jumbled together. It also modifies how debug properties are displayed; changes "swap" to "Frametime"; and changes the display from seconds to ms, which is much more useful.
|
2012-10-30 22:45:08 +00:00 |
KX_KetsjiEngine.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_Light.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_Light.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_LightIpoSGController.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_LightIpoSGController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_MaterialIpoController.cpp
|
doxygen: gameengine/Ketsji tagged.
|
2011-02-25 13:35:59 +00:00 |
KX_MaterialIpoController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_MeshProxy.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_MeshProxy.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_MotionState.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_MotionState.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_MouseFocusSensor.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_MouseFocusSensor.h
|
style cleanup
|
2012-10-29 02:11:40 +00:00 |
KX_NavMeshObject.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_NavMeshObject.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_NearSensor.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_NearSensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ObColorIpoSGController.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_ObColorIpoSGController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ObjectActuator.cpp
|
BGE: Fix for bug #33025 "Character physics object won't stop moving with simple motion actuator" reported by Jared Smith (jsmithketchup). Characters no longer use a simple translation change for ApplyMovement(), they instead delegate to the character controller's setWalkDirection(). The motion actuator now sets this to (0, 0, 0) on a negative pulse.
|
2012-11-01 03:11:39 +00:00 |
KX_ObjectActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ObstacleSimulation.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_ObstacleSimulation.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_OrientationInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_OrientationInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_ParentActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_ParentActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PhysicsEngineEnums.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PhysicsObjectWrapper.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_PhysicsObjectWrapper.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PhysicsPropertiesobsolete.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PolygonMaterial.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_PolygonMaterial.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PolyProxy.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_PolyProxy.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PositionInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_PositionInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_PyConstraintBinding.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_PyConstraintBinding.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PyMath.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_PyMath.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PythonInit.cpp
|
style cleanup
|
2012-10-29 02:11:40 +00:00 |
KX_PythonInit.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PythonInitTypes.cpp
|
fix for error in recent commit (made function static that shouldn't have been), add extra gcc warnings to cmake.
|
2012-09-16 01:35:00 +00:00 |
KX_PythonInitTypes.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_PythonMain.cpp
|
code cleanup: remove $Id's that crept back in, also osl style edits
|
2012-10-23 11:47:23 +00:00 |
KX_PythonMain.h
|
code cleanup: remove $Id's that crept back in, also osl style edits
|
2012-10-23 11:47:23 +00:00 |
KX_PythonSeq.cpp
|
style cleanup: bge, switch statements mostly.
|
2012-10-21 07:58:38 +00:00 |
KX_PythonSeq.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_RadarSensor.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_RadarSensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_RayCast.cpp
|
style cleanup: bge, switch statements mostly.
|
2012-10-21 07:58:38 +00:00 |
KX_RayCast.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_RayEventManager.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_RayEventManager.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_RaySensor.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_RaySensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_SCA_AddObjectActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SCA_AddObjectActuator.h
|
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
|
2012-10-21 05:46:41 +00:00 |
KX_SCA_DynamicActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SCA_DynamicActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_SCA_EndObjectActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_SCA_EndObjectActuator.h
|
style cleanup: also correct some doxy comments
|
2012-08-18 13:07:48 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ScalarInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_ScalarInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_ScalingInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_ScalingInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_Scene.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_Scene.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_SceneActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SceneActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_NodeRelationships.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_NodeRelationships.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SoundActuator.cpp
|
style cleanup: bge, switch statements mostly.
|
2012-10-21 07:58:38 +00:00 |
KX_SoundActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_StateActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_StateActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_SteeringActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SteeringActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TimeCategoryLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeCategoryLogger.h
|
code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_TimeLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeLogger.h
|
code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_TouchEventManager.cpp
|
style cleanup: follow style guide for/with/if spacing
|
2012-03-24 07:52:14 +00:00 |
KX_TouchEventManager.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TouchSensor.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_TouchSensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TrackToActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_TrackToActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_VehicleWrapper.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_VehicleWrapper.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_VertexProxy.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_VertexProxy.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_VisibilityActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_VisibilityActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_WorldInfo.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_WorldInfo.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_WorldIpoController.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_WorldIpoController.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
SConscript
|
Fix for windows compile.
|
2012-04-28 22:59:55 +00:00 |