forked from bartvdbraak/blender
4e2f7baff2
Polyheder dynamic objects are now converted properly.
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#ifndef SM_MOTIONSTATE_H
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#define SM_MOTIONSTATE_H
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#include "MT_Transform.h"
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class SM_MotionState {
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public:
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SM_MotionState() :
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m_pos(0.0, 0.0, 0.0),
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m_orn(0.0, 0.0, 0.0, 1.0),
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m_lin_vel(0.0, 0.0, 0.0),
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m_ang_vel(0.0, 0.0, 0.0)
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{}
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void setPosition(const MT_Point3& pos) { m_pos = pos; }
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void setOrientation(const MT_Quaternion& orn) { m_orn = orn; }
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void setLinearVelocity(const MT_Vector3& lin_vel) { m_lin_vel = lin_vel; }
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void setAngularVelocity(const MT_Vector3& ang_vel) { m_ang_vel = ang_vel; }
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const MT_Point3& getPosition() const { return m_pos; }
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const MT_Quaternion& getOrientation() const { return m_orn; }
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const MT_Vector3& getLinearVelocity() const { return m_lin_vel; }
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const MT_Vector3& getAngularVelocity() const { return m_ang_vel; }
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virtual MT_Transform getTransform() const {
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return MT_Transform(m_pos, m_orn);
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}
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protected:
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MT_Point3 m_pos;
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MT_Quaternion m_orn;
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MT_Vector3 m_lin_vel;
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MT_Vector3 m_ang_vel;
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};
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#endif
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