..
BL_ActionActuator.cpp
Fix for bug #4192 : game engine armatures that are dynamically added
2008-09-17 01:29:54 +00:00
BL_ActionActuator.h
Adding an option for action actuator - "Continue" this means animations always play from where they left off. Continue was the 2.46 operation too, so new functionality is the option to disable.
2008-07-10 14:23:19 +00:00
BL_ArmatureObject.cpp
Fix for bug #4192 : game engine armatures that are dynamically added
2008-09-17 01:29:54 +00:00
BL_ArmatureObject.h
Fix for bug #4192 : game engine armatures that are dynamically added
2008-09-17 01:29:54 +00:00
BL_BlenderDataConversion.cpp
BGE patch: bullet buttons UI change after discussion with Erwin: use a drop down instead of a series of buttons. Introduction of soft body option.
2008-09-16 22:52:42 +00:00
BL_BlenderDataConversion.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_DeformableGameObject.h
BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
2008-07-19 07:45:19 +00:00
BL_MeshDeformer.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_MeshDeformer.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_ShapeActionActuator.cpp
Fix for bug #5413 : game engine armature actions and shapes keys
2008-09-16 21:11:38 +00:00
BL_ShapeActionActuator.h
BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
2008-07-23 21:37:37 +00:00
BL_ShapeDeformer.cpp
Fix for bug #4192 : game engine armatures that are dynamically added
2008-09-17 01:29:54 +00:00
BL_ShapeDeformer.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_SkinDeformer.cpp
Fix for bug #4192 : game engine armatures that are dynamically added
2008-09-17 01:29:54 +00:00
BL_SkinDeformer.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_SkinMeshObject.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_SkinMeshObject.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
CMakeLists.txt
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderScalarInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_BlenderScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp
== Global 'Delete Key' Tool ==
2008-09-14 12:41:42 +00:00
KX_BlenderSceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ConvertActuators.cpp
Bugfix: avoid crash with too long pathname.
2008-09-14 16:22:03 +00:00
KX_ConvertActuators.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertControllers.cpp
BGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 20:41:18 +00:00
KX_ConvertControllers.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertProperties.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertProperties.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp
BGE bug #17574 fixed: GE Text input doesn't register in 2.47. Force registration of keyboard sensor with no link as this is typically the setting for key logging.
2008-09-07 19:58:37 +00:00
KX_ConvertSensors.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IpoConvert.cpp
BGE fix: confirm fix for segmentation fault by Diego and remove warning in calling ConvertMaterial Ipos.
2008-08-06 10:23:47 +00:00
KX_IpoConvert.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
Makefile
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
SConscript
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00