forked from bartvdbraak/blender
9064ed8d6a
but don't have an action got the pose of already added armatures, even though they're not related. This also fixes an issue where the armature in Blender would end up in the pose from the game after ESC, removes unneeded copies made during armature evaluation, and also solves the constraint copying hack. |
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.. | ||
CMakeLists.txt | ||
GPG_Application.cpp | ||
GPG_Application.h | ||
GPG_Canvas.cpp | ||
GPG_Canvas.h | ||
GPG_ghost.cpp | ||
GPG_KeyboardDevice.cpp | ||
GPG_KeyboardDevice.h | ||
GPG_System.cpp | ||
GPG_System.h | ||
Makefile | ||
SConscript |