blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
Brecht Van Lommel 9064ed8d6a Fix for bug #4192: game engine armatures that are dynamically added
but don't have an action got the pose of already added armatures, even
though they're not related. This also fixes an issue where the armature
in Blender would end up in the pose from the game after ESC, removes
unneeded copies made during armature evaluation, and also solves the
constraint copying hack.
2008-09-17 01:29:54 +00:00

904 lines
21 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* GHOST Blender Player application implementation file.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#include <windows.h>
#endif
#include "GL/glew.h"
#include "GPU_extensions.h"
#include "GPG_Application.h"
#include <iostream>
#include <MT_assert.h>
#include <stdlib.h>
/**********************************
* Begin Blender include block
**********************************/
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
#include "BLI_blenlib.h"
#include "BLO_readfile.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "DNA_scene_types.h"
#ifdef __cplusplus
}
#endif // __cplusplus
/**********************************
* End Blender include block
**********************************/
#include "SYS_System.h"
#include "KX_KetsjiEngine.h"
// include files needed by "KX_BlenderSceneConverter.h"
#include "GEN_Map.h"
#include "SCA_IActuator.h"
#include "RAS_MeshObject.h"
#include "RAS_OpenGLRasterizer.h"
#include "RAS_VAOpenGLRasterizer.h"
#include "RAS_ListRasterizer.h"
#include "RAS_GLExtensionManager.h"
#include "KX_PythonInit.h"
#include "KX_PyConstraintBinding.h"
#include "BL_Material.h" // MAXTEX
#include "KX_BlenderSceneConverter.h"
#include "NG_LoopBackNetworkDeviceInterface.h"
#include "SND_DeviceManager.h"
#include "GPC_MouseDevice.h"
#include "GPC_RenderTools.h"
#include "GPG_Canvas.h"
#include "GPG_KeyboardDevice.h"
#include "GPG_System.h"
#include "STR_String.h"
#include "GHOST_ISystem.h"
#include "GHOST_IEvent.h"
#include "GHOST_IEventConsumer.h"
#include "GHOST_IWindow.h"
#include "GHOST_Rect.h"
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);
static GHOST_ISystem* fSystem = 0;
static const int kTimerFreq = 10;
GPG_Application::GPG_Application(GHOST_ISystem* system)
: m_startSceneName(""),
m_startScene(0),
m_maggie(0),
m_exitRequested(0),
m_system(system),
m_mainWindow(0),
m_frameTimer(0),
m_cursor(GHOST_kStandardCursorFirstCursor),
m_engineInitialized(0),
m_engineRunning(0),
m_isEmbedded(false),
m_ketsjiengine(0),
m_kxsystem(0),
m_keyboard(0),
m_mouse(0),
m_canvas(0),
m_rendertools(0),
m_rasterizer(0),
m_sceneconverter(0),
m_networkdevice(0),
m_audiodevice(0),
m_blendermat(0),
m_blenderglslmat(0),
m_pyGlobalDictString(0),
m_pyGlobalDictString_Length(0)
{
fSystem = system;
}
GPG_Application::~GPG_Application(void)
{
if(m_pyGlobalDictString) {
delete [] m_pyGlobalDictString;
m_pyGlobalDictString = 0;
m_pyGlobalDictString_Length = 0;
}
exitEngine();
fSystem->disposeWindow(m_mainWindow);
}
bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene)
{
bool result = false;
if (maggie != NULL && scene != NULL)
{
G.scene = scene;
m_maggie = maggie;
m_startSceneName = scene->id.name+2;
m_startScene = scene;
result = true;
}
return result;
}
#ifdef WIN32
#define SCR_SAVE_MOUSE_MOVE_THRESHOLD 15
static HWND found_ghost_window_hwnd;
static GHOST_IWindow* ghost_window_to_find;
static WNDPROC ghost_wnd_proc;
static POINT scr_save_mouse_pos;
static LRESULT CALLBACK screenSaverWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
BOOL close = FALSE;
switch (uMsg)
{
case WM_MOUSEMOVE:
{
POINT pt;
GetCursorPos(&pt);
LONG dx = scr_save_mouse_pos.x - pt.x;
LONG dy = scr_save_mouse_pos.y - pt.y;
if (abs(dx) > SCR_SAVE_MOUSE_MOVE_THRESHOLD
|| abs(dy) > SCR_SAVE_MOUSE_MOVE_THRESHOLD)
{
close = TRUE;
}
scr_save_mouse_pos = pt;
break;
}
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_KEYDOWN:
close = TRUE;
}
if (close)
PostMessage(hwnd,WM_CLOSE,0,0);
return CallWindowProc(ghost_wnd_proc, hwnd, uMsg, wParam, lParam);
}
BOOL CALLBACK findGhostWindowHWNDProc(HWND hwnd, LPARAM lParam)
{
GHOST_IWindow *p = (GHOST_IWindow*) GetWindowLong(hwnd, GWL_USERDATA);
BOOL ret = TRUE;
if (p == ghost_window_to_find)
{
found_ghost_window_hwnd = hwnd;
ret = FALSE;
}
return ret;
}
static HWND findGhostWindowHWND(GHOST_IWindow* window)
{
found_ghost_window_hwnd = NULL;
ghost_window_to_find = window;
EnumWindows(findGhostWindowHWNDProc, NULL);
return found_ghost_window_hwnd;
}
bool GPG_Application::startScreenSaverPreview(
HWND parentWindow,
const bool stereoVisual,
const int stereoMode)
{
bool success = false;
RECT rc;
if (GetWindowRect(parentWindow, &rc))
{
int windowWidth = rc.right - rc.left;
int windowHeight = rc.bottom - rc.top;
STR_String title = "";
m_mainWindow = fSystem->createWindow(title, 0, 0, windowWidth, windowHeight, GHOST_kWindowStateMinimized,
GHOST_kDrawingContextTypeOpenGL, stereoVisual);
if (!m_mainWindow) {
printf("error: could not create main window\n");
exit(-1);
}
HWND ghost_hwnd = findGhostWindowHWND(m_mainWindow);
if (!ghost_hwnd) {
printf("error: could find main window\n");
exit(-1);
}
SetParent(ghost_hwnd, parentWindow);
LONG style = GetWindowLong(ghost_hwnd, GWL_STYLE);
LONG exstyle = GetWindowLong(ghost_hwnd, GWL_EXSTYLE);
RECT adjrc = { 0, 0, windowWidth, windowHeight };
AdjustWindowRectEx(&adjrc, style, FALSE, exstyle);
style = (style & (~(WS_POPUP|WS_OVERLAPPEDWINDOW|WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_THICKFRAME|WS_MINIMIZEBOX|WS_MAXIMIZEBOX|WS_TILEDWINDOW ))) | WS_CHILD;
SetWindowLong(ghost_hwnd, GWL_STYLE, style);
SetWindowPos(ghost_hwnd, NULL, adjrc.left, adjrc.top, 0, 0, SWP_NOZORDER|SWP_NOSIZE|SWP_NOACTIVATE);
/* Check the size of the client rectangle of the window and resize the window
* so that the client rectangle has the size requested.
*/
m_mainWindow->setClientSize(windowWidth, windowHeight);
success = initEngine(m_mainWindow, stereoMode);
if (success) {
success = startEngine();
}
}
return success;
}
bool GPG_Application::startScreenSaverFullScreen(
int width,
int height,
int bpp,int frequency,
const bool stereoVisual,
const int stereoMode)
{
bool ret = startFullScreen(width, height, bpp, frequency, stereoVisual, stereoMode);
if (ret)
{
HWND ghost_hwnd = findGhostWindowHWND(m_mainWindow);
if (ghost_hwnd != NULL)
{
GetCursorPos(&scr_save_mouse_pos);
ghost_wnd_proc = (WNDPROC) GetWindowLong(ghost_hwnd, GWL_WNDPROC);
SetWindowLong(ghost_hwnd,GWL_WNDPROC, (LONG) screenSaverWindowProc);
}
}
return ret;
}
#endif
bool GPG_Application::startWindow(STR_String& title,
int windowLeft,
int windowTop,
int windowWidth,
int windowHeight,
const bool stereoVisual,
const int stereoMode)
{
bool success;
// Create the main window
//STR_String title ("Blender Player - GHOST");
m_mainWindow = fSystem->createWindow(title, windowLeft, windowTop, windowWidth, windowHeight, GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL, stereoVisual);
if (!m_mainWindow) {
printf("error: could not create main window\n");
exit(-1);
}
/* Check the size of the client rectangle of the window and resize the window
* so that the client rectangle has the size requested.
*/
m_mainWindow->setClientSize(windowWidth, windowHeight);
m_mainWindow->setCursorVisibility(false);
success = initEngine(m_mainWindow, stereoMode);
if (success) {
success = startEngine();
}
return success;
}
bool GPG_Application::startEmbeddedWindow(STR_String& title,
const GHOST_TEmbedderWindowID parentWindow,
const bool stereoVisual,
const int stereoMode) {
m_mainWindow = fSystem->createWindow(title, 0, 0, 0, 0, GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL, stereoVisual, parentWindow);
if (!m_mainWindow) {
printf("error: could not create main window\n");
exit(-1);
}
m_isEmbedded = true;
bool success = initEngine(m_mainWindow, stereoMode);
if (success) {
success = startEngine();
}
return success;
}
bool GPG_Application::startFullScreen(
int width,
int height,
int bpp,int frequency,
const bool stereoVisual,
const int stereoMode)
{
bool success;
// Create the main window
GHOST_DisplaySetting setting;
setting.xPixels = width;
setting.yPixels = height;
setting.bpp = bpp;
setting.frequency = frequency;
fSystem->beginFullScreen(setting, &m_mainWindow, stereoVisual);
m_mainWindow->setCursorVisibility(false);
success = initEngine(m_mainWindow, stereoMode);
if (success) {
success = startEngine();
}
return success;
}
bool GPG_Application::StartGameEngine(int stereoMode)
{
bool success = initEngine(m_mainWindow, stereoMode);
if (success)
success = startEngine();
return success;
}
void GPG_Application::StopGameEngine()
{
exitEngine();
}
bool GPG_Application::processEvent(GHOST_IEvent* event)
{
bool handled = true;
switch (event->getType())
{
case GHOST_kEventUnknown:
break;
case GHOST_kEventButtonDown:
handled = handleButton(event, true);
break;
case GHOST_kEventButtonUp:
handled = handleButton(event, false);
break;
case GHOST_kEventWheel:
handled = handleWheel(event);
break;
case GHOST_kEventCursorMove:
handled = handleCursorMove(event);
break;
case GHOST_kEventKeyDown:
handleKey(event, true);
break;
case GHOST_kEventKeyUp:
handleKey(event, false);
break;
case GHOST_kEventWindowClose:
m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
break;
case GHOST_kEventWindowActivate:
handled = false;
break;
case GHOST_kEventWindowDeactivate:
handled = false;
break;
case GHOST_kEventWindowUpdate:
{
GHOST_IWindow* window = event->getWindow();
if (!m_system->validWindow(window)) break;
// Update the state of the game engine
if (m_kxsystem && !m_exitRequested)
{
// Proceed to next frame
window->activateDrawingContext();
// first check if we want to exit
m_exitRequested = m_ketsjiengine->GetExitCode();
// kick the engine
bool renderFrame = m_ketsjiengine->NextFrame();
if (renderFrame)
{
// render the frame
m_ketsjiengine->Render();
}
}
m_exitString = m_ketsjiengine->GetExitString();
}
break;
case GHOST_kEventWindowSize:
{
GHOST_IWindow* window = event->getWindow();
if (!m_system->validWindow(window)) break;
if (m_canvas) {
GHOST_Rect bnds;
window->getClientBounds(bnds);
m_canvas->Resize(bnds.getWidth(), bnds.getHeight());
}
}
break;
default:
handled = false;
break;
}
return handled;
}
int GPG_Application::getExitRequested(void)
{
return m_exitRequested;
}
const STR_String& GPG_Application::getExitString(void)
{
return m_exitString;
}
bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
{
if (!m_engineInitialized)
{
GPU_extensions_init();
bgl::InitExtensions(true);
// get and set the preferences
SYS_SystemHandle syshandle = SYS_GetSystem();
if (!syshandle)
return false;
// SYS_WriteCommandLineInt(syshandle, "fixedtime", 0);
// SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
bool fixedFr = (G.fileflags & G_FILE_ENABLE_ALL_FRAMES);
bool showPhysics = (G.fileflags & G_FILE_SHOW_PHYSICS);
SYS_WriteCommandLineInt(syshandle, "show_physics", showPhysics);
bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DISPLAY_LISTS) != 0);
if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0);
if(GPU_extensions_minimum_support())
m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0);
else if(G.fileflags & G_FILE_GAME_MAT_GLSL)
m_blendermat = false;
// create the canvas, rasterizer and rendertools
m_canvas = new GPG_Canvas(window);
if (!m_canvas)
return false;
m_canvas->Init();
m_rendertools = new GPC_RenderTools();
if (!m_rendertools)
goto initFailed;
if(useLists) {
if(GLEW_VERSION_1_1)
m_rasterizer = new RAS_ListRasterizer(m_canvas, true);
else
m_rasterizer = new RAS_ListRasterizer(m_canvas);
}
else if (GLEW_VERSION_1_1)
m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas);
else
m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode);
if (!m_rasterizer)
goto initFailed;
// create the inputdevices
m_keyboard = new GPG_KeyboardDevice();
if (!m_keyboard)
goto initFailed;
m_mouse = new GPC_MouseDevice();
if (!m_mouse)
goto initFailed;
// create a networkdevice
m_networkdevice = new NG_LoopBackNetworkDeviceInterface();
if (!m_networkdevice)
goto initFailed;
// get an audiodevice
SND_DeviceManager::Subscribe();
m_audiodevice = SND_DeviceManager::Instance();
if (!m_audiodevice)
goto initFailed;
m_audiodevice->UseCD();
// create a ketsjisystem (only needed for timing and stuff)
m_kxsystem = new GPG_System (m_system);
if (!m_kxsystem)
goto initFailed;
// create the ketsjiengine
m_ketsjiengine = new KX_KetsjiEngine(m_kxsystem);
// set the devices
m_ketsjiengine->SetKeyboardDevice(m_keyboard);
m_ketsjiengine->SetMouseDevice(m_mouse);
m_ketsjiengine->SetNetworkDevice(m_networkdevice);
m_ketsjiengine->SetCanvas(m_canvas);
m_ketsjiengine->SetRenderTools(m_rendertools);
m_ketsjiengine->SetRasterizer(m_rasterizer);
m_ketsjiengine->SetNetworkDevice(m_networkdevice);
m_ketsjiengine->SetAudioDevice(m_audiodevice);
m_ketsjiengine->SetTimingDisplay(frameRate, false, false);
m_ketsjiengine->SetUseFixedTime(fixed_framerate);
m_ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
m_engineInitialized = true;
}
return m_engineInitialized;
initFailed:
delete m_kxsystem;
delete m_audiodevice;
delete m_networkdevice;
delete m_mouse;
delete m_keyboard;
delete m_rasterizer;
delete m_rendertools;
delete m_canvas;
m_canvas = NULL;
m_rendertools = NULL;
m_rasterizer = NULL;
m_keyboard = NULL;
m_mouse = NULL;
m_networkdevice = NULL;
m_audiodevice = NULL;
m_kxsystem = NULL;
return false;
}
bool GPG_Application::startEngine(void)
{
if (m_engineRunning) {
return false;
}
// Temporary hack to disable banner display for NaN approved content.
/*
m_canvas->SetBannerDisplayEnabled(true);
Camera* cam;
cam = (Camera*)G.scene->camera->data;
if (cam) {
if (((cam->flag) & 48)==48) {
m_canvas->SetBannerDisplayEnabled(false);
}
}
else {
showError(CString("Camera data invalid."));
return false;
}
*/
// create a scene converter, create and convert the stratingscene
m_sceneconverter = new KX_BlenderSceneConverter(m_maggie,0, m_ketsjiengine);
if (m_sceneconverter)
{
STR_String startscenename = m_startSceneName.Ptr();
m_ketsjiengine->SetSceneConverter(m_sceneconverter);
// if (always_use_expand_framing)
// sceneconverter->SetAlwaysUseExpandFraming(true);
if(m_blendermat && (G.fileflags & G_FILE_GAME_MAT))
m_sceneconverter->SetMaterials(true);
if(m_blenderglslmat && (G.fileflags & G_FILE_GAME_MAT_GLSL))
m_sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(m_keyboard,
m_mouse,
m_networkdevice,
m_audiodevice,
startscenename,
m_startScene);
// some python things
PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest);
m_ketsjiengine->SetPythonDictionary(dictionaryobject);
initRasterizer(m_rasterizer, m_canvas);
PyObject *gameLogic = initGameLogic(m_ketsjiengine, startscene);
PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module
initGameKeys();
initPythonConstraintBinding();
initMathutils();
// Set the GameLogic.globalDict from marshal'd data, so we can
// load new blend files and keep data in GameLogic.globalDict
loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length);
m_sceneconverter->ConvertScene(
startscenename,
startscene,
dictionaryobject,
m_keyboard,
m_rendertools,
m_canvas);
m_ketsjiengine->AddScene(startscene);
// Create a timer that is used to kick the engine
if (!m_frameTimer) {
m_frameTimer = m_system->installTimer(0, kTimerFreq, frameTimerProc, m_mainWindow);
}
m_rasterizer->Init();
m_ketsjiengine->StartEngine(true);
m_engineRunning = true;
// Set the animation playback rate for ipo's and actions
// the framerate below should patch with FPS macro defined in blendef.h
// Could be in StartEngine set the framerate, we need the scene to do this
m_ketsjiengine->SetAnimFrameRate( (((double) G.scene->r.frs_sec) / G.scene->r.frs_sec_base) );
}
if (!m_engineRunning)
{
stopEngine();
}
return m_engineRunning;
}
void GPG_Application::stopEngine()
{
// GameLogic.globalDict gets converted into a buffer, and sorted in
// m_pyGlobalDictString so we can restore after python has stopped
// and started between .blend file loads.
if(m_pyGlobalDictString) {
delete [] m_pyGlobalDictString;
m_pyGlobalDictString = 0;
}
m_pyGlobalDictString_Length = saveGamePythonConfig(&m_pyGlobalDictString);
// when exiting the mainloop
exitGamePythonScripting();
m_ketsjiengine->StopEngine();
m_networkdevice->Disconnect();
if (m_sceneconverter) {
delete m_sceneconverter;
m_sceneconverter = 0;
}
if (m_system && m_frameTimer) {
m_system->removeTimer(m_frameTimer);
m_frameTimer = 0;
}
m_engineRunning = false;
}
void GPG_Application::exitEngine()
{
GPU_extensions_exit();
if (m_ketsjiengine)
{
stopEngine();
delete m_ketsjiengine;
m_ketsjiengine = 0;
}
if (m_kxsystem)
{
delete m_kxsystem;
m_kxsystem = 0;
}
if (m_audiodevice)
{
SND_DeviceManager::Unsubscribe();
m_audiodevice = 0;
}
if (m_networkdevice)
{
delete m_networkdevice;
m_networkdevice = 0;
}
if (m_mouse)
{
delete m_mouse;
m_mouse = 0;
}
if (m_keyboard)
{
delete m_keyboard;
m_keyboard = 0;
}
if (m_rasterizer)
{
delete m_rasterizer;
m_rasterizer = 0;
}
if (m_rendertools)
{
delete m_rendertools;
m_rendertools = 0;
}
if (m_canvas)
{
delete m_canvas;
m_canvas = 0;
}
m_exitRequested = 0;
m_engineInitialized = false;
}
bool GPG_Application::handleWheel(GHOST_IEvent* event)
{
bool handled = false;
MT_assert(event);
if (m_mouse)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventWheelData* wheelData = static_cast<GHOST_TEventWheelData*>(eventData);
GPC_MouseDevice::TButtonId button;
if (wheelData->z > 0)
button = GPC_MouseDevice::buttonWheelUp;
else
button = GPC_MouseDevice::buttonWheelDown;
m_mouse->ConvertButtonEvent(button, true);
handled = true;
}
return handled;
}
bool GPG_Application::handleButton(GHOST_IEvent* event, bool isDown)
{
bool handled = false;
MT_assert(event);
if (m_mouse)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventButtonData* buttonData = static_cast<GHOST_TEventButtonData*>(eventData);
GPC_MouseDevice::TButtonId button;
switch (buttonData->button)
{
case GHOST_kButtonMaskMiddle:
button = GPC_MouseDevice::buttonMiddle;
break;
case GHOST_kButtonMaskRight:
button = GPC_MouseDevice::buttonRight;
break;
case GHOST_kButtonMaskLeft:
default:
button = GPC_MouseDevice::buttonLeft;
break;
}
m_mouse->ConvertButtonEvent(button, isDown);
handled = true;
}
return handled;
}
bool GPG_Application::handleCursorMove(GHOST_IEvent* event)
{
bool handled = false;
MT_assert(event);
if (m_mouse && m_mainWindow)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventCursorData* cursorData = static_cast<GHOST_TEventCursorData*>(eventData);
GHOST_TInt32 x, y;
m_mainWindow->screenToClient(cursorData->x, cursorData->y, x, y);
m_mouse->ConvertMoveEvent(x, y);
handled = true;
}
return handled;
}
bool GPG_Application::handleKey(GHOST_IEvent* event, bool isDown)
{
bool handled = false;
MT_assert(event);
if (m_keyboard)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventKeyData* keyData = static_cast<GHOST_TEventKeyData*>(eventData);
//no need for this test
//if (fSystem->getFullScreen()) {
if (keyData->key == GHOST_kKeyEsc && !m_keyboard->m_hookesc && !m_isEmbedded) {
m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
}
//}
m_keyboard->ConvertEvent(keyData->key, isDown);
handled = true;
}
return handled;
}
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time)
{
GHOST_IWindow* window = (GHOST_IWindow*)task->getUserData();
if (fSystem->validWindow(window)) {
window->invalidate();
}
}