forked from bartvdbraak/blender
add244bca8
* Fix for Point Density Texture panel. "System" label was there before the pointer button showed up. (For Source Type Particle System.)
759 lines
20 KiB
Python
759 lines
20 KiB
Python
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import bpy
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class TextureButtonsPanel(bpy.types.Panel):
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__space_type__ = 'PROPERTIES'
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__region_type__ = 'WINDOW'
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__context__ = "texture"
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def poll(self, context):
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tex = context.texture
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return (tex and (tex.type != 'NONE' or tex.use_nodes))
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class TEXTURE_PT_preview(TextureButtonsPanel):
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__label__ = "Preview"
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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slot = context.texture_slot
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ma = context.material
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la = context.lamp
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wo = context.world
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br = context.brush
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if ma:
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layout.template_preview(tex, parent=ma, slot=slot)
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elif la:
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layout.template_preview(tex, parent=la, slot=slot)
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elif wo:
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layout.template_preview(tex, parent=wo, slot=slot)
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elif br:
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layout.template_preview(tex, parent=br, slot=slot)
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else:
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layout.template_preview(tex, slot=slot)
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class TEXTURE_PT_context_texture(TextureButtonsPanel):
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__show_header__ = False
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def poll(self, context):
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return (context.material or context.world or context.lamp or context.brush or context.texture)
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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id = context.material
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if not id: id = context.lamp
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if not id: id = context.world
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if not id: id = context.brush
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space = context.space_data
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if id:
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row = layout.row()
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row.template_list(id, "textures", id, "active_texture_index", rows=2)
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split = layout.split(percentage=0.65)
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if id:
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split.template_ID(id, "active_texture", new="texture.new")
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elif tex:
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split.template_ID(space, "pin_id")
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if (not space.pin_id) and (
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context.sculpt_object or
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context.vertex_paint_object or
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context.weight_paint_object or
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context.texture_paint_object
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):
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split.itemR(space, "brush_texture", text="Brush", toggle=True)
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if tex:
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layout.itemR(tex, "use_nodes")
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split = layout.split(percentage=0.2)
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if tex.use_nodes:
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slot = context.texture_slot
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split.itemL(text="Output:")
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split.itemR(slot, "output_node", text="")
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else:
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split.itemL(text="Type:")
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split.itemR(tex, "type", text="")
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class TEXTURE_PT_colors(TextureButtonsPanel):
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__label__ = "Colors"
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__default_closed__ = True
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "use_color_ramp", text="Ramp")
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if tex.use_color_ramp:
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layout.template_color_ramp(tex.color_ramp, expand=True)
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split = layout.split()
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split.itemR(tex, "rgb_factor", text="Multiply RGB")
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col = split.column()
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col.itemL(text="Adjust:")
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col.itemR(tex, "brightness")
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col.itemR(tex, "contrast")
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# Texture Slot Panels #
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class TextureSlotPanel(TextureButtonsPanel):
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def poll(self, context):
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return (
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context.texture_slot and
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TextureButtonsPanel.poll(self, context)
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)
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class TEXTURE_PT_mapping(TextureSlotPanel):
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__label__ = "Mapping"
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def draw(self, context):
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layout = self.layout
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ma = context.material
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la = context.lamp
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wo = context.world
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br = context.brush
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tex = context.texture_slot
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textype = context.texture
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if not br:
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split = layout.split(percentage=0.3)
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col = split.column()
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col.itemL(text="Coordinates:")
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col = split.column()
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col.itemR(tex, "texture_coordinates", text="")
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if tex.texture_coordinates == 'ORCO':
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"""
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ob = context.object
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if ob and ob.type == 'MESH':
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split = layout.split(percentage=0.3)
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split.itemL(text="Mesh:")
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split.itemR(ob.data, "texco_mesh", text="")
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"""
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elif tex.texture_coordinates == 'UV':
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split = layout.split(percentage=0.3)
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split.itemL(text="Layer:")
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split.itemR(tex, "uv_layer", text="")
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elif tex.texture_coordinates == 'OBJECT':
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split = layout.split(percentage=0.3)
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split.itemL(text="Object:")
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split.itemR(tex, "object", text="")
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if ma:
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split = layout.split(percentage=0.3)
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split.itemL(text="Projection:")
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split.itemR(tex, "mapping", text="")
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split = layout.split()
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col = split.column()
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if tex.texture_coordinates in ('ORCO', 'UV'):
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col.itemR(tex, "from_dupli")
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elif tex.texture_coordinates == 'OBJECT':
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col.itemR(tex, "from_original")
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else:
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col.itemL()
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col = split.column()
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row = col.row()
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row.itemR(tex, "x_mapping", text="")
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row.itemR(tex, "y_mapping", text="")
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row.itemR(tex, "z_mapping", text="")
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if br:
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layout.itemR(tex, "brush_map_mode", expand=True)
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row = layout.row()
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row.active = tex.brush_map_mode in ('FIXED', 'TILED')
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row.itemR(tex, "angle")
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row = layout.row()
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row.active = tex.brush_map_mode in ('TILED', '3D')
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row.column().itemR(tex, "size")
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else:
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row = layout.row()
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row.column().itemR(tex, "offset")
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row.column().itemR(tex, "size")
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class TEXTURE_PT_influence(TextureSlotPanel):
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__label__ = "Influence"
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def draw(self, context):
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layout = self.layout
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ma = context.material
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la = context.lamp
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wo = context.world
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br = context.brush
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textype = context.texture
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tex = context.texture_slot
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def factor_but(layout, active, toggle, factor, name):
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row = layout.row(align=True)
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row.itemR(tex, toggle, text="")
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sub = row.row()
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sub.active = active
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sub.itemR(tex, factor, text=name, slider=True)
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if ma:
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if ma.type in ['SURFACE', 'HALO', 'WIRE']:
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split = layout.split()
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col = split.column()
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col.itemL(text="Diffuse:")
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factor_but(col, tex.map_diffuse, "map_diffuse", "diffuse_factor", "Intensity")
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factor_but(col, tex.map_colordiff, "map_colordiff", "colordiff_factor", "Color")
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factor_but(col, tex.map_alpha, "map_alpha", "alpha_factor", "Alpha")
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factor_but(col, tex.map_translucency, "map_translucency", "translucency_factor", "Translucency")
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col.itemL(text="Specular:")
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factor_but(col, tex.map_specular, "map_specular", "specular_factor", "Intensity")
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factor_but(col, tex.map_colorspec, "map_colorspec", "colorspec_factor", "Color")
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factor_but(col, tex.map_hardness, "map_hardness", "hardness_factor", "Hardness")
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col = split.column()
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col.itemL(text="Shading:")
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factor_but(col, tex.map_ambient, "map_ambient", "ambient_factor", "Ambient")
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factor_but(col, tex.map_emit, "map_emit", "emit_factor", "Emit")
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factor_but(col, tex.map_mirror, "map_mirror", "mirror_factor", "Mirror")
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factor_but(col, tex.map_raymir, "map_raymir", "raymir_factor", "Ray Mirror")
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col.itemL(text="Geometry:")
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factor_but(col, tex.map_normal, "map_normal", "normal_factor", "Normal")
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factor_but(col, tex.map_warp, "map_warp", "warp_factor", "Warp")
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factor_but(col, tex.map_displacement, "map_displacement", "displacement_factor", "Displace")
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#sub = col.column()
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#sub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
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#sub.itemR(tex, "default_value", text="Amount", slider=True)
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elif ma.type == 'VOLUME':
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split = layout.split()
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col = split.column()
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factor_but(col, tex.map_density, "map_density", "density_factor", "Density")
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factor_but(col, tex.map_emission, "map_emission", "emission_factor", "Emission")
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factor_but(col, tex.map_absorption, "map_absorption", "absorption_factor", "Absorption")
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factor_but(col, tex.map_scattering, "map_scattering", "scattering_factor", "Scattering")
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col = split.column()
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col.itemL(text=" ")
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factor_but(col, tex.map_alpha, "map_coloremission", "coloremission_factor", "Emission Color")
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factor_but(col, tex.map_colorabsorption, "map_colorabsorption", "colorabsorption_factor", "Absorption Color")
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elif la:
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row = layout.row()
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factor_but(row, tex.map_color, "map_color", "color_factor", "Color")
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factor_but(row, tex.map_shadow, "map_shadow", "shadow_factor", "Shadow")
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elif wo:
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split = layout.split()
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col = split.column()
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factor_but(col, tex.map_blend, "map_blend", "blend_factor", "Blend")
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factor_but(col, tex.map_horizon, "map_horizon", "horizon_factor", "Horizon")
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col = split.column()
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factor_but(col, tex.map_zenith_up, "map_zenith_up", "zenith_up_factor", "Zenith Up")
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factor_but(col, tex.map_zenith_down, "map_zenith_down", "zenith_down_factor", "Zenith Down")
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layout.itemS()
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split = layout.split()
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col = split.column()
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col.itemR(tex, "blend_type", text="Blend")
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col.itemR(tex, "rgb_to_intensity")
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sub = col.column()
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sub.active = tex.rgb_to_intensity
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sub.itemR(tex, "color", text="")
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col = split.column()
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col.itemR(tex, "negate", text="Negative")
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col.itemR(tex, "stencil")
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if ma or wo:
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col.itemR(tex, "default_value", text="DVar", slider=True)
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# Texture Type Panels #
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class TextureTypePanel(TextureButtonsPanel):
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def poll(self, context):
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tex = context.texture
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return (tex and tex.type == self.tex_type and not tex.use_nodes)
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class TEXTURE_PT_clouds(TextureTypePanel):
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__label__ = "Clouds"
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tex_type = 'CLOUDS'
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "stype", expand=True)
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layout.itemL(text="Noise:")
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layout.itemR(tex, "noise_type", text="Type", expand=True)
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layout.itemR(tex, "noise_basis", text="Basis")
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flow = layout.column_flow()
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flow.itemR(tex, "noise_size", text="Size")
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flow.itemR(tex, "noise_depth", text="Depth")
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flow.itemR(tex, "nabla", text="Nabla")
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class TEXTURE_PT_wood(TextureTypePanel):
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__label__ = "Wood"
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tex_type = 'WOOD'
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "noisebasis2", expand=True)
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layout.itemR(tex, "stype", expand=True)
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col = layout.column()
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col.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
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col.itemL(text="Noise:")
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col.row().itemR(tex, "noise_type", text="Type", expand=True)
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col.itemR(tex, "noise_basis", text="Basis")
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flow = layout.column_flow()
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flow.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
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flow.itemR(tex, "noise_size", text="Size")
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flow.itemR(tex, "turbulence")
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flow.itemR(tex, "nabla")
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class TEXTURE_PT_marble(TextureTypePanel):
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__label__ = "Marble"
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tex_type = 'MARBLE'
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "stype", expand=True)
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layout.itemR(tex, "noisebasis2", expand=True)
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layout.itemL(text="Noise:")
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layout.itemR(tex, "noise_type", text="Type", expand=True)
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layout.itemR(tex, "noise_basis", text="Basis")
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flow = layout.column_flow()
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flow.itemR(tex, "noise_size", text="Size")
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flow.itemR(tex, "noise_depth", text="Depth")
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flow.itemR(tex, "turbulence")
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flow.itemR(tex, "nabla")
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class TEXTURE_PT_magic(TextureTypePanel):
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__label__ = "Magic"
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tex_type = 'MAGIC'
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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row = layout.row()
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row.itemR(tex, "noise_depth", text="Depth")
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row.itemR(tex, "turbulence")
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class TEXTURE_PT_blend(TextureTypePanel):
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__label__ = "Blend"
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tex_type = 'BLEND'
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "progression")
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layout.itemR(tex, "flip_axis")
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class TEXTURE_PT_stucci(TextureTypePanel):
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__label__ = "Stucci"
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tex_type = 'STUCCI'
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "stype", expand=True)
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layout.itemL(text="Noise:")
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layout.itemR(tex, "noise_type", text="Type", expand=True)
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layout.itemR(tex, "noise_basis", text="Basis")
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row = layout.row()
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row.itemR(tex, "noise_size", text="Size")
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row.itemR(tex, "turbulence")
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class TEXTURE_PT_image(TextureTypePanel):
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__label__ = "Image"
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tex_type = 'IMAGE'
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.template_texture_image(tex)
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class TEXTURE_PT_image_sampling(TextureTypePanel):
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__label__ = "Image Sampling"
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__default_closed__ = True
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tex_type = 'IMAGE'
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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slot = context.texture_slot
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split = layout.split()
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"""
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col = split.column()
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col.itemR(tex, "flip_axis")
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col.itemR(tex, "normal_map")
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if slot:
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row = col.row()
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row.active = tex.normal_map
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row.itemR(slot, "normal_map_space", text="")
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"""
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col = split.column()
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col.itemL(text="Alpha:")
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col.itemR(tex, "use_alpha", text="Use")
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col.itemR(tex, "calculate_alpha", text="Calculate")
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col.itemR(tex, "invert_alpha", text="Invert")
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col.itemL(text="Flip:")
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col.itemR(tex, "flip_axis", text="X/Y Axis")
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col = split.column()
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col.itemL(text="Filter:")
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col.itemR(tex, "filter", text="")
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col.itemR(tex, "mipmap")
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row = col.row()
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row.active = tex.mipmap
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row.itemR(tex, "mipmap_gauss", text="Gauss")
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col.itemR(tex, "interpolation")
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if tex.mipmap and tex.filter != 'DEFAULT':
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if tex.filter == 'FELINE':
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col.itemR(tex, "filter_probes", text="Probes")
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else:
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col.itemR(tex, "filter_eccentricity", text="Eccentricity")
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class TEXTURE_PT_image_mapping(TextureTypePanel):
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__label__ = "Image Mapping"
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__default_closed__ = True
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tex_type = 'IMAGE'
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def draw(self, context):
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layout = self.layout
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tex = context.texture
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layout.itemR(tex, "extension")
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split = layout.split()
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if tex.extension == 'REPEAT':
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col = split.column(align=True)
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col.itemL(text="Repeat:")
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col.itemR(tex, "repeat_x", text="X")
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col.itemR(tex, "repeat_y", text="Y")
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col = split.column(align=True)
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col.itemL(text="Mirror:")
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col.itemR(tex, "mirror_x", text="X")
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col.itemR(tex, "mirror_y", text="Y")
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elif tex.extension == 'CHECKER':
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col = split.column(align=True)
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row = col.row()
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row.itemR(tex, "checker_even", text="Even")
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row.itemR(tex, "checker_odd", text="Odd")
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split.itemR(tex, "checker_distance", text="Distance")
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layout.itemS()
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split = layout.split()
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col = split.column(align=True)
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#col.itemR(tex, "crop_rectangle")
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col.itemL(text="Crop Minimum:")
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col.itemR(tex, "crop_min_x", text="X")
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col.itemR(tex, "crop_min_y", text="Y")
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col = split.column(align=True)
|
|
col.itemL(text="Crop Maximum:")
|
|
col.itemR(tex, "crop_max_x", text="X")
|
|
col.itemR(tex, "crop_max_y", text="Y")
|
|
|
|
class TEXTURE_PT_plugin(TextureTypePanel):
|
|
__label__ = "Plugin"
|
|
tex_type = 'PLUGIN'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
|
|
layout.itemL(text="Nothing yet")
|
|
|
|
class TEXTURE_PT_envmap(TextureTypePanel):
|
|
__label__ = "Environment Map"
|
|
tex_type = 'ENVIRONMENT_MAP'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
|
|
layout.itemL(text="Nothing yet")
|
|
|
|
class TEXTURE_PT_musgrave(TextureTypePanel):
|
|
__label__ = "Musgrave"
|
|
tex_type = 'MUSGRAVE'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
|
|
layout.itemR(tex, "musgrave_type")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.itemR(tex, "highest_dimension", text="Dimension")
|
|
col.itemR(tex, "lacunarity")
|
|
col.itemR(tex, "octaves")
|
|
|
|
col = split.column()
|
|
if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
|
|
col.itemR(tex, "offset")
|
|
if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
|
|
col.itemR(tex, "gain")
|
|
col.itemR(tex, "noise_intensity", text="Intensity")
|
|
|
|
layout.itemL(text="Noise:")
|
|
|
|
layout.itemR(tex, "noise_basis", text="Basis")
|
|
|
|
row = layout.row()
|
|
row.itemR(tex, "noise_size", text="Size")
|
|
row.itemR(tex, "nabla")
|
|
|
|
class TEXTURE_PT_voronoi(TextureTypePanel):
|
|
__label__ = "Voronoi"
|
|
tex_type = 'VORONOI'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.itemL(text="Distance Metric:")
|
|
col.itemR(tex, "distance_metric", text="")
|
|
sub = col.column()
|
|
sub.active = tex.distance_metric == 'MINKOVSKY'
|
|
sub.itemR(tex, "minkovsky_exponent", text="Exponent")
|
|
col.itemL(text="Coloring:")
|
|
col.itemR(tex, "coloring", text="")
|
|
col.itemR(tex, "noise_intensity", text="Intensity")
|
|
|
|
col = split.column(align=True)
|
|
col.itemL(text="Feature Weights:")
|
|
col.itemR(tex, "weight_1", text="1", slider=True)
|
|
col.itemR(tex, "weight_2", text="2", slider=True)
|
|
col.itemR(tex, "weight_3", text="3", slider=True)
|
|
col.itemR(tex, "weight_4", text="4", slider=True)
|
|
|
|
layout.itemL(text="Noise:")
|
|
|
|
row = layout.row()
|
|
row.itemR(tex, "noise_size", text="Size")
|
|
row.itemR(tex, "nabla")
|
|
|
|
class TEXTURE_PT_distortednoise(TextureTypePanel):
|
|
__label__ = "Distorted Noise"
|
|
tex_type = 'DISTORTED_NOISE'
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
|
|
layout.itemR(tex, "noise_distortion")
|
|
layout.itemR(tex, "noise_basis", text="Basis")
|
|
|
|
flow = layout.column_flow()
|
|
flow.itemR(tex, "distortion", text="Distortion")
|
|
flow.itemR(tex, "noise_size", text="Size")
|
|
flow.itemR(tex, "nabla")
|
|
|
|
class TEXTURE_PT_voxeldata(TextureButtonsPanel):
|
|
__idname__= "TEXTURE_PT_voxeldata"
|
|
__label__ = "Voxel Data"
|
|
|
|
def poll(self, context):
|
|
tex = context.texture
|
|
return (tex and tex.type == 'VOXEL_DATA')
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
vd = tex.voxeldata
|
|
|
|
layout.itemR(vd, "file_format")
|
|
if vd.file_format in ['BLENDER_VOXEL', 'RAW_8BIT']:
|
|
layout.itemR(vd, "source_path")
|
|
if vd.file_format == 'RAW_8BIT':
|
|
layout.itemR(vd, "resolution")
|
|
elif vd.file_format == 'SMOKE':
|
|
layout.itemR(vd, "domain_object")
|
|
|
|
layout.itemR(vd, "still")
|
|
row = layout.row()
|
|
row.active = vd.still
|
|
row.itemR(vd, "still_frame_number")
|
|
|
|
layout.itemR(vd, "interpolation")
|
|
layout.itemR(vd, "intensity")
|
|
|
|
class TEXTURE_PT_pointdensity(TextureButtonsPanel):
|
|
__idname__= "TEXTURE_PT_pointdensity"
|
|
__label__ = "Point Density"
|
|
|
|
def poll(self, context):
|
|
tex = context.texture
|
|
return (tex and tex.type == 'POINT_DENSITY')
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
pd = tex.pointdensity
|
|
|
|
layout.itemR(pd, "point_source", expand=True)
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
if pd.point_source == 'PARTICLE_SYSTEM':
|
|
col.itemL(text="Object:")
|
|
col.itemR(pd, "object", text="")
|
|
|
|
sub = col.column()
|
|
sub.enabled = pd.object
|
|
if pd.object:
|
|
sub.itemL(text="System:")
|
|
sub.item_pointerR(pd, "particle_system", pd.object, "particle_systems", text="")
|
|
sub.itemL(text="Cache:")
|
|
sub.itemR(pd, "particle_cache", text="")
|
|
else:
|
|
col.itemL(text="Object:")
|
|
col.itemR(pd, "object", text="")
|
|
col.itemL(text="Cache:")
|
|
col.itemR(pd, "vertices_cache", text="")
|
|
|
|
col.itemS()
|
|
|
|
col.itemL(text="Color Source:")
|
|
col.itemR(pd, "color_source", text="")
|
|
if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_VELOCITY'):
|
|
col.itemR(pd, "speed_scale")
|
|
if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_AGE'):
|
|
layout.template_color_ramp(pd.color_ramp, expand=True)
|
|
|
|
col = split.column()
|
|
col.itemL()
|
|
col.itemR(pd, "radius")
|
|
col.itemL(text="Falloff:")
|
|
col.itemR(pd, "falloff", text="")
|
|
if pd.falloff == 'SOFT':
|
|
col.itemR(pd, "falloff_softness")
|
|
|
|
class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel):
|
|
__label__ = "Turbulence"
|
|
|
|
def poll(self, context):
|
|
tex = context.texture
|
|
return (tex and tex.type == 'POINT_DENSITY')
|
|
|
|
def draw_header(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
pd = tex.pointdensity
|
|
|
|
layout.itemR(pd, "turbulence", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
tex = context.texture
|
|
pd = tex.pointdensity
|
|
layout.active = pd.turbulence
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.itemL(text="Influence:")
|
|
col.itemR(pd, "turbulence_influence", text="")
|
|
col.itemL(text="Noise Basis:")
|
|
col.itemR(pd, "noise_basis", text="")
|
|
|
|
col = split.column()
|
|
col.itemL()
|
|
col.itemR(pd, "turbulence_size")
|
|
col.itemR(pd, "turbulence_depth")
|
|
col.itemR(pd, "turbulence_strength")
|
|
|
|
bpy.types.register(TEXTURE_PT_context_texture)
|
|
bpy.types.register(TEXTURE_PT_preview)
|
|
|
|
bpy.types.register(TEXTURE_PT_clouds) # Texture Type Panels
|
|
bpy.types.register(TEXTURE_PT_wood)
|
|
bpy.types.register(TEXTURE_PT_marble)
|
|
bpy.types.register(TEXTURE_PT_magic)
|
|
bpy.types.register(TEXTURE_PT_blend)
|
|
bpy.types.register(TEXTURE_PT_stucci)
|
|
bpy.types.register(TEXTURE_PT_image)
|
|
bpy.types.register(TEXTURE_PT_image_sampling)
|
|
bpy.types.register(TEXTURE_PT_image_mapping)
|
|
bpy.types.register(TEXTURE_PT_plugin)
|
|
bpy.types.register(TEXTURE_PT_envmap)
|
|
bpy.types.register(TEXTURE_PT_musgrave)
|
|
bpy.types.register(TEXTURE_PT_voronoi)
|
|
bpy.types.register(TEXTURE_PT_distortednoise)
|
|
bpy.types.register(TEXTURE_PT_voxeldata)
|
|
bpy.types.register(TEXTURE_PT_pointdensity)
|
|
bpy.types.register(TEXTURE_PT_pointdensity_turbulence)
|
|
|
|
bpy.types.register(TEXTURE_PT_colors)
|
|
bpy.types.register(TEXTURE_PT_mapping)
|
|
bpy.types.register(TEXTURE_PT_influence)
|