forked from bartvdbraak/blender
9a25d22326
Appending and Linking * Linking Operator, invokes filebrowser for Append/Link * Separated the append/link function into three parts: ** BLO_library_append_begin finds main for appending ** BLO_library_append_named_part appends one Object,Group, Material, ... ** BLO_library_append_end actually reads and expands the libraries NOTE 1: I also changed the returned properties for the filebrowser operators to the following convention: "path" - the full path to a file or directory, means what is in directory + filename buttons in filebrowser "directory" - the content of the directory button in filebrowser "filename" - the content of the filename button in filebrowser Usually only path should be required, but in some cases it might be more convenient to retrieve the parts separately. Ton, Brecht: If you have time to take a look, let me know if anything needs to be fixed. |
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.. | ||
bpy_ops.py | ||
buttons_data_armature.py | ||
buttons_data_bone.py | ||
buttons_data_camera.py | ||
buttons_data_curve.py | ||
buttons_data_empty.py | ||
buttons_data_lamp.py | ||
buttons_data_lattice.py | ||
buttons_data_mesh.py | ||
buttons_data_metaball.py | ||
buttons_data_modifier.py | ||
buttons_data_text.py | ||
buttons_game.py | ||
buttons_material.py | ||
buttons_object_constraint.py | ||
buttons_object.py | ||
buttons_particle.py | ||
buttons_physics_cloth.py | ||
buttons_physics_field.py | ||
buttons_physics_fluid.py | ||
buttons_physics_smoke.py | ||
buttons_physics_softbody.py | ||
buttons_scene.py | ||
buttons_texture.py | ||
buttons_world.py | ||
space_buttons.py | ||
space_console.py | ||
space_filebrowser.py | ||
space_image.py | ||
space_info.py | ||
space_logic.py | ||
space_node.py | ||
space_outliner.py | ||
space_sequencer.py | ||
space_text.py | ||
space_time.py | ||
space_userpref.py | ||
space_view3d_toolbar.py | ||
space_view3d.py |