forked from bartvdbraak/blender
9a25d22326
Appending and Linking * Linking Operator, invokes filebrowser for Append/Link * Separated the append/link function into three parts: ** BLO_library_append_begin finds main for appending ** BLO_library_append_named_part appends one Object,Group, Material, ... ** BLO_library_append_end actually reads and expands the libraries NOTE 1: I also changed the returned properties for the filebrowser operators to the following convention: "path" - the full path to a file or directory, means what is in directory + filename buttons in filebrowser "directory" - the content of the directory button in filebrowser "filename" - the content of the filename button in filebrowser Usually only path should be required, but in some cases it might be more convenient to retrieve the parts separately. Ton, Brecht: If you have time to take a look, let me know if anything needs to be fixed.
255 lines
6.8 KiB
Python
255 lines
6.8 KiB
Python
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import bpy
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class INFO_HT_header(bpy.types.Header):
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__space_type__ = 'INFO'
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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scene = context.scene
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rd = scene.render_data
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row = layout.row(align=True)
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row.template_header()
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if context.area.show_menus:
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sub = row.row(align=True)
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sub.itemM("INFO_MT_file")
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sub.itemM("INFO_MT_add")
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if rd.use_game_engine:
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sub.itemM("INFO_MT_game")
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else:
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sub.itemM("INFO_MT_render")
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sub.itemM("INFO_MT_help")
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layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
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layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
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if rd.multiple_engines:
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layout.itemR(rd, "engine", text="")
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layout.itemS()
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layout.template_operator_search()
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layout.template_running_jobs()
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layout.itemL(text=scene.statistics())
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class INFO_MT_file(bpy.types.Menu):
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__space_type__ = 'INFO'
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__label__ = "File"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = "EXEC_AREA"
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layout.itemO("wm.read_homefile", text="New")
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layout.operator_context = "INVOKE_AREA"
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layout.itemO("wm.open_mainfile", text="Open...")
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layout.item_menu_enumO("wm.open_recentfile", "file", text="Open Recent")
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layout.itemO("wm.recover_last_session")
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layout.itemS()
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layout.operator_context = "EXEC_AREA"
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layout.itemO("wm.save_mainfile", text="Save")
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layout.operator_context = "INVOKE_AREA"
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layout.itemO("wm.save_as_mainfile", text="Save As...")
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layout.itemO("screen.userpref_show", text="User Preferences...")
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layout.itemS()
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layout.operator_context = "INVOKE_AREA"
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layout.itemO("wm.link_append", text="Append or Link")
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layout.itemS()
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layout.itemM("INFO_MT_file_import")
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layout.itemM("INFO_MT_file_export")
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layout.itemS()
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layout.itemM("INFO_MT_file_external_data")
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layout.itemS()
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layout.operator_context = "EXEC_AREA"
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layout.itemO("wm.exit_blender", text="Quit")
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class INFO_MT_file_import(bpy.types.Menu):
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__space_type__ = 'INFO'
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__label__ = "Import"
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def draw(self, context):
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layout = self.layout
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layout.itemL(text="Nothing yet")
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class INFO_MT_file_export(bpy.types.Menu):
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__space_type__ = 'INFO'
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__label__ = "Export"
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def draw(self, context):
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layout = self.layout
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layout.itemO("export.ply", text="PLY")
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class INFO_MT_file_external_data(bpy.types.Menu):
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__space_type__ = 'INFO'
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__label__ = "External Data"
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def draw(self, context):
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layout = self.layout
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layout.itemO("file.pack_all", text="Pack into .blend file")
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layout.itemO("file.unpack_all", text="Unpack into Files...")
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layout.itemS()
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layout.itemO("file.make_paths_relative")
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layout.itemO("file.make_paths_absolute")
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layout.itemO("file.report_missing_files")
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layout.itemO("file.find_missing_files")
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class INFO_MT_add(bpy.types.Menu):
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__space_type__ = 'INFO'
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__label__ = "Add"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = "EXEC_SCREEN"
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layout.item_menu_enumO("object.mesh_add", "type", text="Mesh", icon='ICON_OUTLINER_OB_MESH')
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layout.item_menu_enumO("object.curve_add", "type", text="Curve", icon='ICON_OUTLINER_OB_CURVE')
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layout.item_menu_enumO("object.surface_add", "type", text="Surface", icon='ICON_OUTLINER_OB_SURFACE')
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layout.item_menu_enumO("object.metaball_add", "type", 'META', icon='ICON_OUTLINER_OB_META')
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layout.itemO("object.text_add", text="Text", icon='ICON_OUTLINER_OB_FONT')
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layout.itemS()
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layout.itemO("object.armature_add", text="Armature", icon='ICON_OUTLINER_OB_ARMATURE')
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layout.item_enumO("object.add", "type", 'LATTICE', icon='ICON_OUTLINER_OB_LATTICE')
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layout.item_enumO("object.add", "type", 'EMPTY', icon='ICON_OUTLINER_OB_EMPTY')
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layout.itemS()
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layout.item_enumO("object.add", "type", 'CAMERA', icon='ICON_OUTLINER_OB_CAMERA')
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layout.item_enumO("object.add", "type", 'LAMP', icon='ICON_OUTLINER_OB_LAMP')
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class INFO_MT_game(bpy.types.Menu):
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__space_type__ = 'INFO'
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__label__ = "Game"
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def draw(self, context):
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layout = self.layout
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gs = context.scene.game_data
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layout.itemO("view3d.game_start")
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layout.itemS()
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layout.itemR(gs, "show_debug_properties")
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layout.itemR(gs, "show_framerate_profile")
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layout.itemR(gs, "show_physics_visualization")
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layout.itemR(gs, "deprecation_warnings")
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class INFO_MT_render(bpy.types.Menu):
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__space_type__ = 'INFO'
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__label__ = "Render"
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render_data
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layout.itemO("screen.render", text="Render Image")
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layout.item_booleanO("screen.render", "animation", True, text="Render Animation")
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layout.itemS()
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layout.itemO("screen.render_view_show")
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class INFO_MT_help(bpy.types.Menu):
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__space_type__ = 'INFO'
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__label__ = "Help"
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def draw(self, context):
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layout = self.layout
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layout.itemO("help.manual")
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layout.itemO("help.release_logs")
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layout.itemS()
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layout.itemO("help.blender_website")
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layout.itemO("help.blender_eshop")
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layout.itemO("help.developer_community")
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layout.itemO("help.user_community")
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bpy.types.register(INFO_HT_header)
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bpy.types.register(INFO_MT_file)
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bpy.types.register(INFO_MT_file_import)
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bpy.types.register(INFO_MT_file_export)
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bpy.types.register(INFO_MT_file_external_data)
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bpy.types.register(INFO_MT_add)
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bpy.types.register(INFO_MT_game)
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bpy.types.register(INFO_MT_render)
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bpy.types.register(INFO_MT_help)
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# Help operators
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import bpy_ops # XXX - should not need to do this
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del bpy_ops
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class HelpOperator(bpy.types.Operator):
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def execute(self, context):
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try: import webbrowser
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except: webbrowser = None
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if webbrowser:
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webbrowser.open(self.__URL__)
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else:
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raise Exception("Operator requires a full Python installation")
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return ('FINISHED',)
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class HELP_OT_manual(HelpOperator):
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__idname__ = "help.manual"
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__label__ = "Manual"
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__URL__ = 'http://wiki.blender.org/index.php/Manual'
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class HELP_OT_release_logs(HelpOperator):
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__idname__ = "help.release_logs"
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__label__ = "Release Logs"
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__URL__ = 'http://www.blender.org/development/release-logs/'
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class HELP_OT_blender_website(HelpOperator):
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__idname__ = "help.blender_website"
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__label__ = "Blender Website"
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__URL__ = 'http://www.blender.org/'
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class HELP_OT_blender_eshop(HelpOperator):
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__idname__ = "help.blender_eshop"
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__label__ = "Blender e-Shop"
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__URL__ = 'http://www.blender3d.org/e-shop'
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class HELP_OT_developer_community(HelpOperator):
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__idname__ = "help.developer_community"
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__label__ = "Developer Community"
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__URL__ = 'http://www.blender.org/community/get-involved/'
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class HELP_OT_user_community(HelpOperator):
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__idname__ = "help.user_community"
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__label__ = "User Community"
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__URL__ = 'http://www.blender.org/community/user-community/'
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bpy.ops.add(HELP_OT_manual)
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bpy.ops.add(HELP_OT_release_logs)
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bpy.ops.add(HELP_OT_blender_website)
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bpy.ops.add(HELP_OT_blender_eshop)
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bpy.ops.add(HELP_OT_developer_community)
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bpy.ops.add(HELP_OT_user_community)
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