blender/release/scripts/startup/bl_ui
Benoit Bolsee dfc19a1ff7 BGE patch #28476: Character object physics type
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This patch adds a new "Character" BGE physics type which uses Bullet's btKinematicCharacter for simulation instead of full-blown dynamics. It is appropiate for (player-controlled) characters, for which the other physics types often result unexpected results (bouncing off walls, sliding etc.) and for which simple kinematics offers much more precision.

"Character" can be chosen like any other physics type in the "Physics" section of the properties window. Current settings for tweaking are "Step Height" (to make the object automatically climb small steps if it collides with them), "Fall Speed" (the maximum speed that the object can have when falling) and "Jump Speed", which is currently not used.

See http://projects.blender.org/tracker/?func=detail&atid=127&aid=28476&group_id=9
for sample blends and a discussion on the patch: how to use it and what influences the behavior of the character object.

Known problem: there is a crash if the "compound" option is set in the physics panel of the Character object.
2012-05-28 21:36:29 +00:00
..
__init__.py picky cleanup to use of bpy.types 2012-01-18 06:11:56 +00:00
properties_animviz.py Motion Paths Gui - Restoring a "Calculate" button to the Motion Paths panel 2012-05-23 03:36:03 +00:00
properties_data_armature.py Finish changes in up/down arrows for menus 2012-05-23 14:24:40 +00:00
properties_data_bone.py Bugfix [#31469] 'cyclic offset' option is broken 2012-05-16 02:40:14 +00:00
properties_data_camera.py Fisheye Camera for Cycles 2012-05-04 16:20:51 +00:00
properties_data_curve.py Added start and end bevel factor for curves, so now it's possible to make 2012-05-04 17:04:20 +00:00
properties_data_empty.py remove use of gettext: _("...") style translation now its handled by rna. 2011-09-21 15:18:38 +00:00
properties_data_lamp.py Python UI Files: 2012-05-01 11:09:05 +00:00
properties_data_lattice.py Fixing issues with i18n stuff: 2011-09-15 13:20:18 +00:00
properties_data_mesh.py Finish changes in up/down arrows for menus 2012-05-23 14:24:40 +00:00
properties_data_metaball.py remove use of gettext: _("...") style translation now its handled by rna. 2011-09-21 15:18:38 +00:00
properties_data_modifier.py solidify option to flip normals 2012-05-26 09:18:47 +00:00
properties_data_speaker.py pep/style edits & quiet some warnings 2011-11-11 03:28:46 +00:00
properties_game.py BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
properties_material.py Finish changes in up/down arrows for menus 2012-05-23 14:24:40 +00:00
properties_object_constraint.py code cleanup: remove unused imports/defines + other redundant code. 2012-04-08 13:11:25 +00:00
properties_object.py style cleanup: pep8 2012-05-15 18:50:51 +00:00
properties_paint_common.py Code/UI cleanup: improvements for sculpt brush texture settings. 2012-05-15 04:50:47 +00:00
properties_particle.py style cleanup: pep8, also quiet compiler warning. 2012-04-20 18:50:18 +00:00
properties_physics_cloth.py UI: 2012-04-15 21:10:14 +00:00
properties_physics_common.py Point Cache: allow baking external smoke caches. This needs to be cleaned up 2012-04-28 09:00:11 +00:00
properties_physics_dynamicpaint.py replace relative imports with absolute imports so scritps can be executed directly (live editing). 2012-04-04 14:39:52 +00:00
properties_physics_field.py Remove "Use Root Coordinates" from the interface 2012-05-15 15:55:59 +00:00
properties_physics_fluid.py Fix [#30954] Fluid obstacle checkbox has no effect 2012-04-21 22:09:09 +00:00
properties_physics_smoke.py stule cleanup: pep8 2012-05-01 13:32:55 +00:00
properties_physics_softbody.py replace relative imports with absolute imports so scritps can be executed directly (live editing). 2012-04-04 14:39:52 +00:00
properties_render.py fix for typo 2012-02-13 12:57:46 +00:00
properties_scene.py KeyingSets UI stuff - Replaced names used in RNA enum instead of redefining 2012-05-17 10:10:11 +00:00
properties_texture.py Finish changes in up/down arrows for menus 2012-05-23 14:24:40 +00:00
properties_world.py 2.6 UI: 2012-03-10 20:30:05 +00:00
space_clip.py style cleanup: pep8 2012-05-15 18:50:51 +00:00
space_console.py patch [#31359] Py Console: Empty current line 2012-05-09 14:58:57 +00:00
space_dopesheet.py Restoring Group Colours for Animation Channels - Part 1 2012-05-24 01:25:31 +00:00
space_filebrowser.py RNA: 2011-11-07 16:26:53 +00:00
space_graph.py Restoring Group Colours for Animation Channels - Part 1 2012-05-24 01:25:31 +00:00
space_image.py replace relative imports with absolute imports so scritps can be executed directly (live editing). 2012-04-04 14:39:52 +00:00
space_info.py Renamed the COLLADA Import/export labels to 'Collada (Default)' to make it better separatable from target specific exporters 2012-05-20 17:40:57 +00:00
space_logic.py Fix #30132: "Add Game Property" works incorrect after "Add Text Game Property" 2012-02-12 10:23:06 +00:00
space_nla.py replace relative imports with absolute imports so scritps can be executed directly (live editing). 2012-04-04 14:39:52 +00:00
space_node.py style cleanup: nodes, also rename chunksize -> chunk_size 2012-05-27 11:08:47 +00:00
space_outliner.py Fixing issues with i18n stuff: 2011-09-15 13:20:18 +00:00
space_sequencer.py Sequencer UI: 2012-05-20 15:52:24 +00:00
space_text.py style cleanup: pep8 2012-05-15 18:50:51 +00:00
space_time.py style cleanup: pep8 2012-05-15 18:50:51 +00:00
space_userpref_keymap.py code cleanup: remove unused imports/defines + other redundant code. 2012-04-08 13:11:25 +00:00
space_userpref.py Add "Install Theme" button in user preferences, patch #31505 by Julien Duroure. 2012-05-18 12:49:27 +00:00
space_view3d_toolbar.py Add input sample averaging to PaintStroke. 2012-05-21 23:32:46 +00:00
space_view3d.py 3D View: add Backface Culling option, to hide faces when seen from the back side, 2012-05-25 09:26:47 +00:00