forked from bartvdbraak/blender
f1c4f705a1
So we should be all set now :) Kent -- mein@cs.umn.edu
100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
#ifndef KX_CONVERTPHYSICSOBJECTS
|
|
#define KX_CONVERTPHYSICSOBJECTS
|
|
|
|
|
|
//#define USE_SUMO_SOLID
|
|
//solid is not available yet
|
|
|
|
#define USE_ODE
|
|
|
|
class RAS_MeshObject;
|
|
class KX_Scene;
|
|
|
|
|
|
struct KX_Bounds
|
|
{
|
|
float m_center[3];
|
|
float m_extends[3];
|
|
};
|
|
|
|
struct KX_ObjectProperties
|
|
{
|
|
bool m_dyna;
|
|
double m_radius;
|
|
bool m_angular_rigidbody;
|
|
bool m_in_active_layer;
|
|
bool m_ghost;
|
|
class KX_GameObject* m_dynamic_parent;
|
|
bool m_isactor;
|
|
bool m_concave;
|
|
bool m_isdeformable;
|
|
bool m_implicitsphere ;
|
|
bool m_implicitbox;
|
|
KX_Bounds m_boundingbox;
|
|
};
|
|
|
|
#ifdef USE_ODE
|
|
|
|
|
|
void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
|
|
RAS_MeshObject* meshobj,
|
|
KX_Scene* kxscene,
|
|
struct PHY_ShapeProps* shapeprops,
|
|
struct PHY_MaterialProps* smmaterial,
|
|
struct KX_ObjectProperties* objprop);
|
|
|
|
|
|
#endif //USE_ODE
|
|
|
|
|
|
void KX_ConvertDynamoObject(KX_GameObject* gameobj,
|
|
RAS_MeshObject* meshobj,
|
|
KX_Scene* kxscene,
|
|
struct PHY_ShapeProps* shapeprops,
|
|
struct PHY_MaterialProps* smmaterial,
|
|
struct KX_ObjectProperties* objprop);
|
|
|
|
#ifdef USE_SUMO_SOLID
|
|
|
|
void KX_ConvertSumoObject( class KX_GameObject* gameobj,
|
|
class RAS_MeshObject* meshobj,
|
|
class KX_Scene* kxscene,
|
|
struct PHY_ShapeProps* shapeprops,
|
|
struct PHY_MaterialProps* smmaterial,
|
|
struct KX_ObjectProperties* objprop);
|
|
#endif
|
|
|
|
#endif //KX_CONVERTPHYSICSOBJECTS
|
|
|