forked from bartvdbraak/blender
bae896691a
* Add alpha pass output, to use set Transparent option in Film panel. * Add Holdout closure (OSL terminology), this is like the Sky option in the internal renderer, objects with this closure show the background / zero alpha. * Add option to use Gaussian instead of Box pixel filter in the UI. * Remove camera response curves for now, they don't really belong here in the pipeline, should be moved to compositor. * Output full float values for rendering now, previously was only byte precision. * Add a patch from Thomas to get a preview passes option, but still disabled because it isn't quite working right yet. * CUDA: don't compile shader graph evaluation inline. * Convert tabs to spaces in python files.
113 lines
3.2 KiB
C
113 lines
3.2 KiB
C
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __KERNEL_COMPAT_OPENCL_H__
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#define __KERNEL_COMPAT_OPENCL_H__
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#define __KERNEL_GPU__
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#define __KERNEL_OPENCL__
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/* no namespaces in opencl */
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#define CCL_NAMESPACE_BEGIN
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#define CCL_NAMESPACE_END
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#define WITH_OPENCL
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/* in opencl all functions are device functions, so leave this empty */
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#define __device
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#define __device_inline
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#define __device_noinline
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/* no assert in opencl */
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#define kernel_assert(cond)
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/* manual implementation of interpolated 1D lookup */
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__device float kernel_tex_interp_(__global float *data, int width, float x)
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{
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x = clamp(x, 0.0f, 1.0f)*width;
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int index = min((int)x, width-1);
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int nindex = min(index+1, width-1);
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float t = x - index;
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return (1.0f - t)*data[index] + t*data[nindex];
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}
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/* make_type definitions with opencl style element initializers */
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#ifdef make_float2
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#undef make_float2
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#endif
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#ifdef make_float3
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#undef make_float3
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#endif
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#ifdef make_float4
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#undef make_float4
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#endif
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#ifdef make_int2
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#undef make_int2
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#endif
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#ifdef make_int3
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#undef make_int3
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#endif
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#ifdef make_int4
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#undef make_int4
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#endif
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#define make_float2(x, y) ((float2)(x, y))
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#define make_float3(x, y, z) ((float3)(x, y, z))
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#define make_float4(x, y, z, w) ((float4)(x, y, z, w))
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#define make_int2(x, y) ((int2)(x, y))
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#define make_int3(x, y, z) ((int3)(x, y, z))
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#define make_int4(x, y, z, w) ((int4)(x, y, z, w))
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/* math functions */
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#define __uint_as_float(x) as_float(x)
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#define __float_as_uint(x) as_uint(x)
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#define __int_as_float(x) as_float(x)
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#define __float_as_int(x) as_int(x)
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#define sqrtf(x) sqrt(((float)x))
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#define cosf(x) cos(((float)x))
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#define sinf(x) sin(((float)x))
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#define powf(x, y) pow(((float)x), ((float)y))
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#define fabsf(x) fabs(((float)x))
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#define copysignf(x, y) copysign(((float)x), ((float)y))
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#define cosf(x) cos(((float)x))
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#define asinf(x) asin(((float)x))
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#define acosf(x) acos(((float)x))
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#define atanf(x) atan(((float)x))
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#define tanf(x) tan(((float)x))
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#define logf(x) log(((float)x))
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#define floorf(x) floor(((float)x))
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#define expf(x) exp(((float)x))
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#define hypotf(x, y) hypot(((float)x), ((float)y))
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#define atan2f(x, y) atan2(((float)x), ((float)y))
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#define fmaxf(x, y) fmax(((float)x), ((float)y))
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#define fminf(x, y) fmin(((float)x), ((float)y))
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/* data lookup defines */
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#define kernel_data (*kg->data)
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#define kernel_tex_interp(t, x) kernel_tex_interp_(kg->t, kg->t##_width, x)
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#define kernel_tex_fetch(t, index) kg->t[index]
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/* define NULL */
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#define NULL 0
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#include "util_types.h"
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#endif /* __KERNEL_COMPAT_OPENCL_H__ */
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