blender/intern/cycles/kernel
Brecht Van Lommel 1135875ab1 Cycles:
* Fix crash in light path node
* Fix struct alignment issue for cuda
* Fix issue with instances taking up too much memory
* Fix issue with ray visibility working incorrect on some objects
* Enable OpenCL always and remove option, it has no dependencies so may as well
* Refuse to load kernel if OpenCL version < 1.1, recent drivers are needed
* Better error handling for OpenCL device
* 3D views with rendered draw mode will now revert to wireframe on file load
2011-09-02 14:55:06 +00:00
..
osl Cycles: 2011-09-01 15:53:36 +00:00
svm Cycles: 2011-09-01 15:53:36 +00:00
CMakeLists.txt Cycles: 2011-09-02 14:55:06 +00:00
kernel_bvh.h Cycles: 2011-09-01 15:53:36 +00:00
kernel_camera.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_compat_cpu.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_compat_cuda.h Cycles: 2011-08-28 13:55:59 +00:00
kernel_compat_opencl.h Cycles: 2011-08-28 13:55:59 +00:00
kernel_differential.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_displace.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_emission.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_film.h Cycles: 2011-08-28 13:55:59 +00:00
kernel_globals.h Cycles: OSL build & image manager fixes. 2011-05-31 16:21:30 +00:00
kernel_light.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_mbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_object.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_path.h Cycles: 2011-09-01 15:53:36 +00:00
kernel_qbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_random.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_shader.h Cycles: fix opencl device bug that crashed on windows. Now shows diffuse 2011-09-01 22:40:52 +00:00
kernel_textures.h Cycles: 2011-09-01 15:53:36 +00:00
kernel_triangle.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
kernel_types.h Cycles: 2011-09-02 14:55:06 +00:00
kernel.cl Cycles: amd opencl compatibility fixes. 2011-08-10 14:26:51 +00:00
kernel.cpp Cycles: 2011-09-01 15:53:36 +00:00
kernel.cu Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00