blender/intern/cycles/kernel/svm
Brecht Van Lommel df625253ac Cycles:
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
  camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node

Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
2011-09-01 15:53:36 +00:00
..
bsdf_ashikhmin_velvet.h Cycles: 2011-08-28 13:55:59 +00:00
bsdf_diffuse.h Cycles: 2011-08-28 13:55:59 +00:00
bsdf_microfacet.h Cycles: 2011-08-28 13:55:59 +00:00
bsdf_reflection.h Cycles: 2011-08-28 13:55:59 +00:00
bsdf_refraction.h Cycles: 2011-08-28 13:55:59 +00:00
bsdf_transparent.h Cycles: 2011-09-01 15:53:36 +00:00
bsdf_ward.h Cycles: 2011-08-28 13:55:59 +00:00
bsdf_westin.h Cycles: 2011-08-28 13:55:59 +00:00
bsdf.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
emissive.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_attribute.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_blend.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_bsdf.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_closure.h Cycles: 2011-08-28 13:55:59 +00:00
svm_clouds.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_convert.h Cycles: 2011-08-28 13:55:59 +00:00
svm_displace.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_distorted_noise.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_fresnel.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_geometry.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_image.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_light_path.h Cycles: 2011-09-01 15:53:36 +00:00
svm_magic.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_mapping.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_marble.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_math.h Cycles: amd opencl compatibility fixes. 2011-08-10 14:26:51 +00:00
svm_mix.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_musgrave.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_noise.h Cycles: 2011-09-01 15:53:36 +00:00
svm_noisetex.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_sky.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_stucci.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_tex_coord.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_texture.h Cycles: 2011-09-01 15:53:36 +00:00
svm_types.h Cycles: 2011-09-01 15:53:36 +00:00
svm_value.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_voronoi.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm_wood.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
svm.h Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
volume.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00